I need on car system spawn player vehicle on his connect.
I have spawn all vehicles...
Please change to only player vehicle on player connect...
Код:
LoadVehicle()
{
new string[64];
new File:handle, count;
new filename[64], line[256], s, key[64];
for(new i=1; i < MAX_DVEHICLES; i++)
{
format(filename, sizeof(filename), VEHICLE_FILE_PATH "v%d.ini", i);
if(!fexist(filename)) continue;
handle = fopen(filename, io_read);
while(fread(handle, line))
{
StripNL(line);
s = strfind(line, "=");
if(!line[0] || s < 1) continue;
strmid(key, line, 0, s++);
if(strcmp(key, "Created") == 0) VehicleCreated[i] = strval(line[s]);
else if(strcmp(key, "Model") == 0) VehicleModel[i] = strval(line[s]);
else if(strcmp(key, "Pos") == 0) sscanf(line[s], "p,ffff", VehiclePos[i][0], VehiclePos[i][1],
VehiclePos[i][2], VehiclePos[i][3]);
else if(strcmp(key, "Colors") == 0) sscanf(line[s], "p,dd", VehicleColor[i][0], VehicleColor[i][1]);
else if(strcmp(key, "Interior") == 0) VehicleInterior[i] = strval(line[s]);
else if(strcmp(key, "VirtualWorld") == 0) VehicleWorld[i] = strval(line[s]);
else if(strcmp(key, "Owner") == 0) strmid(VehicleOwner[i], line, s, sizeof(line));
else if(strcmp(key, "NumberPlate") == 0) strmid(VehicleNumberPlate[i], line, s, sizeof(line));
else if(strcmp(key, "Value") == 0) VehicleValue[i] = strval(line[s]);
else if(strcmp(key, "Lock") == 0) VehicleLock[i] = strval(line[s]);
else if(strcmp(key, "Alarm") == 0) VehicleAlarm[i] = strval(line[s]);
else if(strcmp(key, "Paintjob") == 0) VehiclePaintjob[i] = strval(line[s]);
else
{
for(new t=0; t < sizeof(VehicleTrunk[]); t++)
{
format(string, sizeof(string), "Trunk%d", t+1);
if(strcmp(key, string) == 0) sscanf(line[s], "p,dd", VehicleTrunk[i][t][0], VehicleTrunk[i][t][1]);
}
for(new m=0; m < sizeof(VehicleMods[]); m++)
{
format(string, sizeof(string), "Mod%d", m);
if(strcmp(key, string) == 0) VehicleMods[i][m] = strval(line[s]);
}
}
}
fclose(handle);
if(VehicleCreated[i]) count++;
}
printf(" Loaded %d vehicles", count);
}