Textdraw autodestroy. - Printable Version
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+--- Thread: Textdraw autodestroy. (
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Textdraw autodestroy. -
Ryz - 27.09.2014
I am have made textdraw that shows when player kill some one
this is example[Not mine td]
But i want know that how to setting up that textdraw automatically destroy after 5 sec!
Re: Textdraw autodestroy. -
biker122 - 27.09.2014
Show how you've defined the textdraws. (or) how you show it when a player kills someone.
Re: Textdraw autodestroy. -
TLN - 27.09.2014
Use a timer.
Re: Textdraw autodestroy. -
Ryz - 27.09.2014
pawn Код:
new Text:Killed;
//TEXTDRAW
Killed = TextDrawCreate(398.242858, 201.833389, "ENEMY KILLED +1 SCORE~n~ +$2500 CASH");
TextDrawLetterSize(Killed, 0.250409, 1.296666);
TextDrawAlignment(Killed, 1);
TextDrawColor(Killed, -1);
TextDrawSetShadow(Killed, 0);
TextDrawSetOutline(Killed, 1);
TextDrawBackgroundColor(Killed, 51);
TextDrawFont(Killed, 2);
TextDrawSetProportional(Killed, 1);
public OnPlayerDeath(playerid, killerid, reason)
new msg[100];
new ammount = random(1000);
new amm = random(100);
TextDrawShowForPlayer(playerid, Killed); //LOOK HERE
format(msg, sizeof(msg), "Good job killing %s you have earn +1 score and $%d cash!", PlayerName2(playerid),ammount);
SendClientMessage(killerid,green,msg);
GivePlayerMoney(killerid,ammount);
GivePlayerMoney(playerid,-amm);
format(msg, sizeof(msg), "You lost %d cash for dying.",amm);
Re: Textdraw autodestroy. -
Stinged - 27.09.2014
pawn Код:
SetTimerEx("KillTD_Hide", 5000, false, "i", playerid); // Under TextDrawShowForPlayer
// Outside of all callbacks
forward KillTD_Hide(playerid);
public KillTD_Hide(playerid)
{
TextDrawHideForPlayer(playerid, Killed);
return 1;
}
Try that.
Re: Textdraw autodestroy. -
Ryz - 27.09.2014
added. but need to test with two players. maybe i will reply after hour...if its fail
Re: Textdraw autodestroy. -
Pottus - 27.09.2014
Why in the hell would you keep creating and destroying textdraws that is silly instead create a player textdraw when they connect then use hide and show.
Re: Textdraw autodestroy. -
Ryz - 27.09.2014
Quote:
Originally Posted by Pottus
Why in the hell would you keep creating and destroying textdraws that is silly instead create a player textdraw when they connect then use hide and show.
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please explain