public Hambre()
{
foreach(Player, playerid)
{
SetProgressBarValue(HambreJ[playerid], -= 5.0);
UpdateProgressBar(HambreJ[playerid], playerid);
}
}
else if(playertextid == Textdraw6[playerid])
{
SetProgressBarValue(HambreJ[playerid], += 20.0);
UpdateProgressbar(HambreJ[playerid], playerid);
Informacion[playerid][pPizza] -= 1;
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,0,0);
}
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Ga memode.pwn(149) : warning 213: tag mismatch C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Ga memode.pwn(149) : warning 213: tag mismatch C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Ga memode.pwn(250) : error 029: invalid expression, assumed zero C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Ga memode.pwn(250) : warning 215: expression has no effect C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Ga memode.pwn(250) : error 001: expected token: ";", but found ")" C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Ga memode.pwn(250) : error 029: invalid expression, assumed zero C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Ga memode.pwn(250) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. |
SetProgressBarValue(HambreJ[playerid], -= 5.0);
SetProgressBarValue(HambreJ[playerid], += 20.0);
SetProgressBarValue(HambreJ[playerid], -5.0);
SetProgressBarValue(HambreJ[playerid], 20.0);
new Bar:HambreJ[MAX_PLAYERS] = {INVALID_BAR_ID, ...};
forward Hambre();
public Hambre()
{
foreach(Player, playerid)
{
SetProgressBarValue(HambreJ[playerid], -5.0);
UpdateProgressBar(HambreJ[playerid], playerid);
}
}
public OnGameModeInit()
{
SetTimer("Hambre", 50000, 1);
return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if(playertextid == Textdraw20[playerid])
{
PlayerTextDrawHide(playerid, Textdraw0[playerid]);
PlayerTextDrawHide(playerid, Textdraw1[playerid]);
PlayerTextDrawHide(playerid, Textdraw2[playerid]);
PlayerTextDrawHide(playerid, Textdraw3[playerid]);
PlayerTextDrawHide(playerid, Textdraw4[playerid]);
PlayerTextDrawHide(playerid, Textdraw5[playerid]);
PlayerTextDrawHide(playerid, Textdraw6[playerid]);
PlayerTextDrawHide(playerid, Textdraw7[playerid]);
PlayerTextDrawHide(playerid, Textdraw8[playerid]);
PlayerTextDrawHide(playerid, Textdraw9[playerid]);
PlayerTextDrawHide(playerid, Textdraw10[playerid]);
PlayerTextDrawHide(playerid, Textdraw11[playerid]);
PlayerTextDrawHide(playerid, Textdraw12[playerid]);
PlayerTextDrawHide(playerid, Textdraw13[playerid]);
PlayerTextDrawHide(playerid, Textdraw14[playerid]);
PlayerTextDrawHide(playerid, Textdraw15[playerid]);
PlayerTextDrawHide(playerid, Textdraw16[playerid]);
PlayerTextDrawHide(playerid, Textdraw17[playerid]);
PlayerTextDrawHide(playerid, Textdraw18[playerid]);
PlayerTextDrawHide(playerid, Textdraw19[playerid]);
PlayerTextDrawHide(playerid, Textdraw20[playerid]);
CancelSelectTextDraw(playerid);
}
else if(playertextid == Textdraw6[playerid])
{
SetProgressBarValue(HambreJ[playerid], 20.0);
UpdateProgressBar(HambreJ[playerid], playerid);
Informacion[playerid][pPizza] -= 1;
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,0,0);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new npcname[24];
GetPlayerName(playerid, npcname, 24);
if(!strcmp(npcname, "Ricardo", true))
{
SetPlayerSkin(playerid, 111);
}
return 1;
}
if(GetPVarInt(playerid, "HaMuerto") == 1){
SetPVarInt(playerid, "HaMuerto", 0);
SetPlayerPos(playerid, 1183.31, -1325.01, 13.58);
SetPlayerFacingAngle(playerid, -90);
SetPlayerSkin(playerid, Informacion[playerid][pRopaPuesta]);
return 1;
}
if(NuevoUsuario[playerid] == true)
{
SetPlayerPos(playerid, 1183.31, -1325.01, 13.58);
return 1;
}
SetPlayerPos(playerid,Informacion[playerid][pPos_x],Informacion[playerid][pPos_y],Informacion[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, Informacion[playerid][pVirtualWorld]);
SetPlayerInterior(playerid, Informacion[playerid][pInterior]);
SetPlayerFacingAngle(playerid, Informacion[playerid][pPos_r]);
SetPlayerHealth(playerid, Informacion[playerid][pVida]);
SetPlayerArmour(playerid, Informacion[playerid][pChaleco]);
SetPlayerSkin(playerid, Informacion[playerid][pRopaPuesta]);
SaludJ[playerid] = CreateProgressBar(562.800048, 191.900009, _, _, 0xFA58ACFF, 100.0);
ShowProgressBarForPlayer(playerid, SaludJ[playerid]);
HambreJ[playerid] = CreateProgressBar(633.200012, 279.260314, _, _, 0xF7FE2EFF, 100.0);
ShowProgressBarForPlayer(playerid, HambreJ[playerid]);
return 1;
}