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Radius Say: RP - Printable Version

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+--- Thread: Radius Say: RP (/showthread.php?tid=539147)



Radius Say: RP - Jigsaw123 - 26.09.2014

Hello!
I want to make a new GM and i'm wondering how to make it like in every RP server.. So that.. Only people around you can hear what you say? And also like..
Firstname_Lastname says:


Re: Radius Say: RP - Dignity - 26.09.2014

pawn Код:
#include <a_samp>
#include <foreach>

public OnPlayerText(playerid, text[])
{
    new string[144], name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));

    format(string, sizeof(string), "%s says: %s", name, text);
    SendNearbyMsg(playerid, string, 5.0, -1);

    return false;
}

SendNearbyMsg(playerid, text[], Float: radius, color)
{
    new Float: pX, Float: pY, Float: pZ;
    GetPlayerPos(playerid, pX, pY, pZ);

    foreach(new i: Player)
    {
        if(IsPlayerInRangeOfPoint(i, radius, pX, pY, pZ))
        {
            SendClientMessage(i, color, text);
        }
    }

    return true;
}



Re: Radius Say: RP - Beckett - 01.10.2014

pawn Код:
stock ProxDetector(Float:radi, playerid, string[],color)
{
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    foreach(Player,i)
    {
        if(IsPlayerInRangeOfPoint(i,radi,x,y,z))
        {
            SendClientMessage(i,color,string);
        }
    }
}
//



Re : Radius Say: RP - AmirRFCNR - 02.10.2014

only players who near can see it

pawn Код:
stock NAMEGET(playerid)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    for(new i = 0; i < MAX_PLAYER_NAME; i++)
    {
        if(name[i] == '_') name[i] = ' ';
    }
    return name;
}
CMD:say(playerid, params[])
{
    new textv2[128];
    if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_WHITE, "Usage: /me [action]");
    format(textv2, sizeof(textv2), "* %s %s", NAMEGET(playerid), params);
    NearMessageSender(playerid, 6, textv2, COLOR_BLUELIGHT1,COLOR_BLUELIGHT2,COLOR_BLUELIGHT3,COLOR_BLUELIGHT4,COLOR_BLUELIGHT5);
    return 1;
}
CMD:do(playerid, params[])
{
    new string[128], action[100], name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,MAX_PLAYER_NAME);
    if(sscanf(params, "s[100]", action))
    {
        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /do [ACTION]");

        return 1;
    }
    else
    {
        format(string, sizeof(string), "* %s (( %s ))", action,name);
        ProxDetector(30, playerid, string, COLOR_BLUELIGHT1,COLOR_BLUELIGHT2,COLOR_BLUELIGHT3,COLOR_BLUELIGHT4,COLOR_BLUELIGHT5);
    }
    return 1;
}
stock NearMessageSender(playerid, Float:radius, string[], col1, col2, col3, col4, col5)
{
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    new Float:ix, Float:iy, Float:iz;
    new Float:cx, Float:cy, Float:cz;
    foreach(Player, i)
    {
            if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
            {
                GetPlayerPos(i, ix, iy, iz);
                cx = (x - ix);
                cy = (y - iy);
                cz = (z - iz);
                if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16)))
                {
                    SendClientMessage(i, col1, string);
                }
                else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8)))
                {
                    SendClientMessage(i, col2, string);
                }
                else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4)))
                {
                    SendClientMessage(i, col3, string);
                }
                else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2)))
                {
                    SendClientMessage(i, col4, string);
                }
                else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius)))
                {
                    SendClientMessage(i, col5, string);
                }
            }
    }
    return 1;
}
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                {
                    SendClientMessage(i, col1, string);
                }
                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                {
                    SendClientMessage(i, col2, string);
                }
                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                {
                    SendClientMessage(i, col3, string);
                }
                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                {
                    SendClientMessage(i, col4, string);
                }
                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                {
                    SendClientMessage(i, col5, string);
                }
            }
            else
            {
                SendClientMessage(i, col1, string);
            }
        }
    }//not connected
    return 1;
}