Incognitos Streamer plugin: When player exits the vehicle; objects load? -
denNorske - 22.09.2014
Hello!
Today i was mapping alot of objects for a project, and for testing i was using the streamer Incognito has made and published. I have been using it for quite a long time now, until something started to bother me. I've always noticed it and just ignored it until today:
When you for example teleport to a new place where it is only mapped objects (for example a stunt up in the air), you may end up getting only a few of them streamed in when in a car/vehicle. If you exit your car, all the objects gets loaded and you can go into your car again and drive further.
But what callback in the plugin is called when you exit the car so the objects load again? Can I be able to use the same method to load all objects 100% on a command (like a teleport)? Or can i even continuously call this callback and get objects loaded every 100 milisecond? (i know you might comment about performance issues but i need to try it)
Thanks for any replies and informations i may get, this is a known streamer issue and if there is solutions i didn't find, they are more than welcome here
~Simen
AW: Incognitos Streamer plugin: When player exits the vehicle; objects load? -
NaS - 22.09.2014
This is nothing about the streamer, it's a SA(MP) bug where the textures wont load, but everything else (collision) does.
You can fix it by teleporting the player on-foot, let him load 1 second and then put him back into his car.
There was also a fix relating to interiors (load the objects while the player is in an interior and then switch back, but im not 100% sure about that one).
Re: Incognitos Streamer plugin: When player exits the vehicle; objects load? -
Vince - 22.09.2014
Try doing Streamer_UpdateEx before teleporting. That should load all objects in memory beforehand.
Re: Incognitos Streamer plugin: When player exits the vehicle; objects load? -
denNorske - 22.09.2014
Okay thanks alot both of you, i will try this;
And yeah thanks NaS, i wasn't aware of that way of thinking on it. I know that the roads and objects are physically there but you can't see them because the texture wont load.
And Vince; thanks, i'll try that aswell