CMD:cuff(playerid,params[])
{
new targetid;
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "USAGE: /cuff [Part of Name/Player ID]");
if(IsPlayerConnected(targetid))
if(playerid == 0) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: You can't cuff yourself!");
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x,y,z);
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))
{
new str[512];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name,sizeof(name));
new target[MAX_PLAYER_NAME];
GetPlayerName(targetid, target, sizeof(target));
format(str, sizeof(str), "{ff0000}You cuffed %s!",target);
SendClientMessage(playerid, 0xE01B1B, str);
SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUFFED);
return 1;
}
}
return 0;
}
CMD:cuff(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2 || (PlayerInfo[playerid][pMember] == 6 && PlayerInfo[playerid][pRank] >= 3) || PlayerInfo[playerid][pMember] == 20) { if(GetPVarInt(playerid, "Injured") == 1) { SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now."); return 1; } new string[128], giveplayerid; if(sscanf(params, "i", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]"); if(IsPlayerConnected(giveplayerid)) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; } // if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP) // { format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid)); SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 0); ClearAnimations(giveplayerid); SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED); SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000); PlayerCuffed[giveplayerid] = 2; SetPVarInt(giveplayerid, "PlayerCuffed", 2); SetPVarInt(giveplayerid, "IsFrozen", 1); //Frozen[giveplayerid] = 1; PlayerCuffedTime[giveplayerid] = 300; } // else // { // SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!"); // return 1; // } // } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer."); } return 1; }
pawn Код:
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