if(dialogid == 126)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 24, 9999999);
GivePlayerMoney(playerid, -15000);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 29, 9999999);
GivePlayerMoney(playerid, -3000);
return 1;
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 25, 9999999);
GivePlayerMoney(playerid, -1500);
return 1;
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 22, 9999999);
GivePlayerMoney(playerid, -750);
return 1;
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 23, 9999999);
GivePlayerMoney(playerid, -1000);
return 1;
}
if(listitem == 5)
{
GivePlayerWeapon(playerid, 28, 9999999);
GivePlayerMoney(playerid, -25000);
return 1;
}
if(listitem == 6)
{
GivePlayerWeapon(playerid, 32, 9999999);
GivePlayerMoney(playerid, -25000);
return 1;
}
if(listitem == 7)
{
GivePlayerWeapon(playerid, 33, 9999999);
GivePlayerMoney(playerid, -75000);
return 1;
}
if(listitem == 8)
{
GivePlayerWeapon(playerid, 4, 9999999);
GivePlayerMoney(playerid, -1000000);
return 1;
}
}
}
if(dialogid == 126)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) < 15000) return SendClientMessage(playerid, 0xFFFFFF00, "You don't have enough money to purchase this weapon.");
GivePlayerWeapon(playerid, 24, 9999999);
GivePlayerMoney(playerid, -15000);
}
// ...
|
Example:
pawn Код:
|
if(dialogid == 126)
{
if(response)
{
if(listitem == 0)
{
GetPlayerMoney(playerid);
if(GetPlayerMoney(playerid) <15000)
SendClientMessage(playerid, 0xffffff, "You do not have enough money to buy this weapon!");
else
{
GivePlayerWeapon(playerid, 24, 9999999);
GivePlayerMoney(playerid, -15000);
return 1;
}
}
|
I think that would return them the "you don't have enough money" message but it would still give them the weapon and take their money.
|
if(dialogid == 126)
{
if(response)
{
switch(listitem)
{
case 0: // Desert Eagle
{
if(GetPlayerMoney(playerid) > 4000)
{
GivePlayerMoney(playerid, -4000);
GivePlayerWeapon(playerid, 24, 999999);
SendClientMessage(playerid, COLOR_WHITE, "Desert Eagle Bought.");
}
else return SendClientMessage(playerid, 0xFFFFFF, "You do not have enough money.");
}
case 1: // Shotgun
{
if(GetPlayerMoney(playerid) > 6000)
{
GivePlayerMoney(playerid, -6000);
GivePlayerWeapon(playerid, 25, 999999);
SendClientMessage(playerid, COLOR_WHITE, "Shotgun Bought.");
}
else return SendClientMessage(playerid, 0xFFFFFF, "You do not have enough money.");
}
case 2: // Sniper Rifle
{
if(GetPlayerMoney(playerid) > 15000)
{
GivePlayerMoney(playerid, -15000);
GivePlayerWeapon(playerid, 34, 999999);
SendClientMessage(playerid, COLOR_WHITE, "Sniper Bought Bought.");
}
else return SendClientMessage(playerid, 0xFFFFFF, "You do not have enough money.");
}
}
}
}
|
This is on how to neaten up the code a little, also returns values. You could state of how much you need.
Код:
if(dialogid == 126)
{
if(response)
{
switch(listitem)
{
case 0: // Desert Eagle
{
if(GetPlayerMoney(playerid) > 4000)
{
GivePlayerMoney(playerid, -4000);
GivePlayerWeapon(playerid, 24, 999999);
SendClientMessage(playerid, COLOR_WHITE, "Desert Eagle Bought.");
}
else return SendClientMessage(playerid, 0xFFFFFF, "You do not have enough money.");
}
case 1: // Shotgun
{
if(GetPlayerMoney(playerid) > 6000)
{
GivePlayerMoney(playerid, -6000);
GivePlayerWeapon(playerid, 25, 999999);
SendClientMessage(playerid, COLOR_WHITE, "Shotgun Bought.");
}
else return SendClientMessage(playerid, 0xFFFFFF, "You do not have enough money.");
}
case 2: // Sniper Rifle
{
if(GetPlayerMoney(playerid) > 15000)
{
GivePlayerMoney(playerid, -15000);
GivePlayerWeapon(playerid, 34, 999999);
SendClientMessage(playerid, COLOR_WHITE, "Sniper Bought Bought.");
}
else return SendClientMessage(playerid, 0xFFFFFF, "You do not have enough money.");
}
}
}
}
|
if(GetPlayerMoney(playerid) < 15000) return SendClientMessage(playerid, 0xFFFFFF00, "You don't have enough money to purchase this weapon.");
// ...
if(GetPlayerMoney(playerid) > 15000)
{
// ...
}
else return SendClientMessage(playerid, 0xFFFFFF, "You do not have enough money.");