ZCMD '//' command - Printable Version
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+--- Thread: ZCMD '//' command (
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ZCMD -
Don_Cage - 14.09.2014
Fixed.
Re: ZCMD '//' command -
Abagail - 14.09.2014
I dont think this is possible without modifying the actual include, how-ever I could be wrong. I'd recommend using something such as @ as / is not really practical.
Re: ZCMD '//' command -
Jefff - 14.09.2014
You need edit ZCMD inc for this or use ZCMD OnPlayerCommandReceived
Re: ZCMD '//' command -
Don_Cage - 14.09.2014
Quote:
Originally Posted by Jefff
You need edit ZCMD inc for this or use ZCMD OnPlayerCommandReceived
|
How could I use OnPlayerCommandRecived for that?
Re: ZCMD '//' command -
Jefff - 14.09.2014
pawn Код:
public OnPlayerCommandReceived(playerid, cmdtext[])
{
if(!strcmp(cmdtext,"//",true,2) && IsAdminVariable(playerid))
{
// put your old cmd here
return 0;
}
return 1;
}
should work
Re: ZCMD '//' command -
Don_Cage - 14.09.2014
.....
Re: ZCMD '//' command -
Stinged - 15.09.2014
You can use cmdtext[3] for this, or use sscanf to split cmdtext into cmd and params.