public OnPlayerSpawn(playerid) { TextDrawHideForPlayer(playerid, CN); TextDrawHideForPlayer(playerid, CN2); TextDrawHideForPlayer(playerid, LoginMenu); TextDrawHideForPlayer(playerid, Textdraw7); SetPlayerSkin(playerid,PlayerInfo[playerid][jRopa]); SetPlayerInterior(playerid, PlayerInfo[playerid][jInterior]); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pMundoVirtual]); SetPlayerScore(playerid,PlayerInfo[playerid][pNivel]); GivePlayerMoney(playerid,PlayerInfo[playerid][pDinero]); SetPlayerArmour(playerid,PlayerInfo[playerid][jArmadura]); SetPlayerHealth(playerid,PlayerInfo[playerid][jVida]); JugadorLogeado[playerid] = 1; KillTimer(MatarMotor[playerid]); ColorJugadorDefault(playerid); if(PlayerInfo[playerid][jPos_x] == 0 && PlayerInfo[playerid][jPos_y] == 0) { SetPlayerPos(playerid, 1715.7,-1900.4,13.5); JugadorLogeado[playerid] = 1; SetPlayerScore(playerid,1); } else { SetPlayerPos(playerid, PlayerInfo[playerid][jPos_x], PlayerInfo[playerid][jPos_y], PlayerInfo[playerid][jPos_z]); JugadorLogeado[playerid] = 1; } return 1; } |
public OnPlayerDeath(playerid, killerid, reason) { GivePlayerMoneyAC(playerid, 0); Esposado[playerid] = 0; SetTimerEx("ApareceHospital", 2000, 0, "d", playerid); if(GetPlayerWantedLevel(playerid) == 0) { SetPlayerWantedLevel(killerid, 1); { |
public OnPlayerSpawn (playerid)
{
TextDrawHideForPlayer (playerid, CN);
TextDrawHideForPlayer (playerid, CN2);
TextDrawHideForPlayer (playerid, LoginMenu);
TextDrawHideForPlayer (playerid, Textdraw7);
SetPlayerSkin (playerid, PlayerInfo [playerid] [jRopa] );
SetPlayerInterior (playerid, PlayerInfo [playerid] [jInterior]);
SetPlayerVirtualWorld (playerid, = 1; KillTimer (MatarMotor [playerid]);
ColorJugadorDefault (playerid) if (PlayerInfo [playerid] [jPos_x] == 0 && PlayerInfo [playerid] [jPos_y] == 0)
{
SetPlayerPos (playerid, 1715.7, -1900.4, 13.5);
JugadorLogeado [playerid] = 1; SetPlayerScore (playerid, 1);
}
else
{
SetPlayerPos (playerid, PlayerInfo [playerid] [jPos_x] PlayerInfo [playerid] [jPos_y] PlayerInfo [playerid] [jPos_z]);
JugadorLogeado [playerid] = 1;
}
return 1;
}
public OnPlayerDeath (playerid, killerid, reason)
{
GivePlayerMoneyAC (playerid, 100); Handcuffed [playerid] = 0;
SetTimerEx ("ApareceHospital", 4000, false, "d", playerid )
if (GetPlayerWantedLevel (playerid) == 0) { SetPlayerWantedLevel (killerid, 1);
{
Translated with ******:
Good SAMP community, I want you to help me in this. I have a gm but when I enter the server my character automatically dies not stop stop death help me revise the below aver please if they are set agradeceria. gm is the type fz pawn Код:
|
aca esta man
public OnPlayerDeath(playerid, killerid, reason) { GivePlayerMoneyAC(playerid, 0); Esposado[playerid] = 0; SetTimerEx("ApareceHospital", 2000, 0, "d", playerid); if(GetPlayerWantedLevel(playerid) == 0) { SetPlayerWantedLevel(killerid, 1); { |
Utilice [PAWN] [/ PAWN] En su cуdigo, por favor? Y proporcionar el cуdigo completo hasta return 1;
+ Estб publicando en la secciуn posterior mal aquн: http://forum.sa-mp.com/forumdisplay.php?f=29 |