pawn Код:
if(strcmp(cmd, "/servicio", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pWanted] == 1) return SendClientMessage(playerid, COLOR_GREY, "* Los delincuentes no pueden ponerse en Servicio!");
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || IsAFreecop(playerid))
{
if(PlayerInfo[playerid][pDBanned] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "* Tu Estas Baneado del Servicio Policial!");
return 1;
}
if (IsPlayerInRangeOfPoint(playerid, 6,255.3,77.4,1003.6) || IsPlayerInRangeOfPoint(playerid, 6,223.6328,186.8251,1003.0313) || IsPlayerInRangeOfPoint(playerid, 6, 233.4989,123.6518,1003.2188) || PlayerInfo[playerid][pLocal] != 255)
{
if(PlayerInfo[playerid][pDuty] == 0)
{
if(IsAFreecop(playerid))
{
format(string, sizeof(string), "* Oficial voluntario %s tomу una placa y una pistola de su casillero.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 41, 150);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerColor(playerid, COLOR_LIGHTBLUE);
PlayerInfo[playerid][pDuty] = 1;
PlayerInfo[playerid][pChar] = 71;
new factionskin = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid, factionskin);
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Oficial %s tomу una placa y una pistola de su casillero.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Escriba /equipo para equipamientos // Escriba /uniformes para ver las Vestimentas!");
SetPlayerColor(playerid,TEAM_CYAN_COLOR);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
format(string, sizeof(string), "* Agente %s tomу una placa y una pistola de su casillero.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Escriba /equipo, /agent y /uniformes para Equipamientos & Skins!");
SetPlayerColor(playerid,TEAM_BLUE_COLOR);
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
format(string, sizeof(string), "* Soldado %s tomу una placa y una pistola de su casillero.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Escriba /equipo y /soldier para Equipamientos & Skins!");
SetPlayerColor(playerid,TEAM_GREEN_COLOR);
}
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerToTeamColor(playerid);
new factionskin = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid, factionskin);
PlayerInfo[playerid][pDuty] = 1;
}
else if(PlayerInfo[playerid][pDuty] == 1)
{
if(IsAFreecop(playerid))
{
format(string, sizeof(string), "* Oficial Voluntario %s coloca la placa y el arma en su casillero.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
PlayerInfo[playerid][pDuty] = 0;
SetPlayerColor(playerid, TEAM_HIT_COLOR);
new originalskin = PlayerInfo[playerid][pModel];
SetPlayerSkin(playerid, originalskin);
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
OnSwatDuty[playerid] = 0;
format(string, sizeof(string), "* Oficial %s coloca la placa y el arma en su casillero.", sendername);
SetPlayerColor(playerid,0xFFFFFFAA);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
OnTacticalDuty[playerid] = 0;
format(string, sizeof(string), "* Agente %s coloca la placa y el arma en su casillero.", sendername);
SetPlayerColor(playerid,0xFFFFFFAA);
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
OnSpecialFDuty[playerid] = 0;
format(string, sizeof(string), "* Soldado %s coloca la placa y el arma en su casillero.", sendername);
SetPlayerColor(playerid,0xFFFFFFAA);
}
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeSetPlayerArmour(playerid, 0);
SafeGivePlayerWeapon(playerid, 41, 500);
PlayerInfo[playerid][pDuty] = 0;
SetPlayerColor(playerid, TEAM_HIT_COLOR);
new originalskin = PlayerInfo[playerid][pModel];
SetPlayerSkin(playerid, originalskin);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "** No estбs en un vestuario !");
return 1;
}
}
else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
{
if(!IsPlayerInRangeOfPoint(playerid, 3.0, 1222.1793,-1246.3489,1287.8243))
{
SendClientMessage(playerid, COLOR_GRAD1, "Usted no estб en el Vestuario Medico!");
return 1;
}
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* Ahora se encuentra fuera de servicio desde el trabajo del mйdico y no recibirб llamadas mбs.");
SetPlayerColor(playerid,0xFFFFFFAA); //este se muestra
JobDuty[playerid] = 0;
Medics -= 1;
//SetPlayerColor(playerid, TEAM_HIT_COLOR);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* Usted estб ahora en servicio con el trabajo del mйdico y recibira llamadas de personas que necesitan.");
SetPlayerColor(playerid,0xFF6347AA);
JobDuty[playerid] = 1;
Medics += 1;
//SetPlayerColor(playerid, 0xFF828200);
}
}
Como se puede ver TIENE COLORES, pero el problema.. es que al entrar a testear al poner /servicio NO se agregan los colores, Quisiera saber si alguien me puede dar una soluciуn a estos problemas, no entiendo el Porque el de Policia>FBI>SAEM, Etc no funcionan (MEDICOS SI).