A bit confused .. ( var1 < var2 && var3 >= 1 -
Kyance - 07.09.2014
le solved
Re: A bit confused .. ( var1 < var2 && var3 >= 1 -
Stinged - 07.09.2014
Not sure it it will solve the problem, but maybe it will.
pawn Код:
if((gPlayerInfo[playerid][gExperience] >= gPlayerInfo[playerid][gNeededExp]) && gPlayerInfo[playerid][gLevel] < 50)
{
//...
}
else if((gPlayerInfo[playerid][gExperience] < gPlayerInfo[playerid][gNeededExp]) && gPlayerInfo[playerid][gLevel] >= 1)
{
//...
}
if(
(var < var
) && var >= var)
Re: A bit confused .. ( var1 < var2 && var3 >= 1 -
Kyance - 07.09.2014
Quote:
Originally Posted by Stinged
Not sure it it will solve the problem, but maybe it will.
pawn Код:
if((gPlayerInfo[playerid][gExperience] >= gPlayerInfo[playerid][gNeededExp]) && gPlayerInfo[playerid][gLevel] < 50) { //... } else if((gPlayerInfo[playerid][gExperience] < gPlayerInfo[playerid][gNeededExp]) && gPlayerInfo[playerid][gLevel] >= 1) { //... }
if( (var < var ) && var >= var)
|
Nope, still the same problem, goes nicely to Level 1(200 Experience needed), but if I then use /giveexp 0 199, it will set the Level to 0 again.
Like, if the NeededExp is more than the Experience in /giveexp(well, the stock), it will level him down
Re: A bit confused .. ( var1 < var2 && var3 >= 1 -
BroZeus - 07.09.2014
pawn Код:
else if(gPlayerInfo[playerid][gExperience] < gPlayerInfo[playerid][gNeededExp] && gPlayerInfo[playerid][gLevel] >= 1)
Change this line to the following --
pawn Код:
else if(gPlayerInfo[playerid][gExperience] < 0 && gPlayerInfo[playerid][gLevel] >= 1)
When player experience fall below 0 then he will level down
But your code was if his experience is less than needed experience then he will be level downed
I hope u understand
Re: A bit confused .. ( var1 < var2 && var3 >= 1 -
Kyance - 07.09.2014
Quote:
Originally Posted by BroZeus
pawn Код:
else if(gPlayerInfo[playerid][gExperience] < gPlayerInfo[playerid][gNeededExp] && gPlayerInfo[playerid][gLevel] >= 1)
Change this line to the following --
pawn Код:
else if(gPlayerInfo[playerid][gExperience] < 0 && gPlayerInfo[playerid][gLevel] >= 1)
When player experience fall below 0 then he will level down
But your code was if his experience is less than needed experience then he will be level downed
I hope u understand
|
Okay, thanks that works.
But now another problem I just saw;
When I give someone a negative number of the XP, it still counts up instead of down.
Re: A bit confused .. ( var1 < var2 && var3 >= 1 -
BroZeus - 07.09.2014
not sure
but i think there is same message when giving or taking exp so u got confused
so
pawn Код:
else
{
format(Text, sizeof(Text), "You've received {FC4949}%d experience!", amount), SendClientMessage(playerid, -1, Text);
gPlayerInfo[playerid][gExperience] -= amount;
}
change the above to following
pawn Код:
else
{
format(Text, sizeof(Text), "A amount of {FC4949}%d experience was taken from you..", amount), SendClientMessage(playerid, -1, Text);
gPlayerInfo[playerid][gExperience] -= amount;
}
Re: A bit confused .. ( var1 < var2 && var3 >= 1 -
Kyance - 07.09.2014
Quote:
Originally Posted by BroZeus
not sure
but i think there is same message when giving or taking exp so u got confused
so
pawn Код:
else { format(Text, sizeof(Text), "You've received {FC4949}%d experience!", amount), SendClientMessage(playerid, -1, Text); gPlayerInfo[playerid][gExperience] -= amount; }
change the above to following
pawn Код:
else { format(Text, sizeof(Text), "A amount of {FC4949}%d experience was taken from you..", amount), SendClientMessage(playerid, -1, Text); gPlayerInfo[playerid][gExperience] -= amount; }
|
I already changed the text, and yeah, it was a bit confusing too xD
Anyways, here's how I use the stock; ( just a small line )
pawn Код:
if(gPlayerInfo[playerid][gRExperience] >= 50) SendClientMessage(playerid, -1, "Nitestick bought for 50 xp!"), GiveExperience(playerid, -50), gPlayerInfo[playerid][Slot][1] = 1;
But If I use -, it counts it up.
Should I maybe create a "TakeExperience"? ;d
EDIT: Yeah, created a "TakeExperience" and it works now.
Re: A bit confused .. ( var1 < var2 && var3 >= 1 -
BroZeus - 07.09.2014
Do u receive the right message?
i mean the exp taken message?
Re: A bit confused .. ( var1 < var2 && var3 >= 1 -
Kyance - 07.09.2014
Quote:
Originally Posted by BroZeus
Do u receive the right message?
i mean the exp taken message?
|
Yeah, but I created a "TakeExperience" and it works.
I guess the problem was the double - sign (-= -amount)