[HELP]Server Crash - Located crash line with CrashDETECT - - Printable Version
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+--- Thread: [HELP]Server Crash - Located crash line with CrashDETECT - (
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[HELP]Server Crash - Located crash line with CrashDETECT - - Guest4390857394857 - 02.09.2014
pawn Code:
forward scoretimer();
public scoretimer()
{
for(new i; i<MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
seconds[i] ++;
if(seconds[i] == 3600)
{
SetPlayerScore(i, GetPlayerScore(i) + 1);
seconds[i] = 0;
}
}
return 1;
}
Why the above code crashes the server? Can anyone fix the code & also explain me why it crashes?
Re: [HELP]Server Crash - Located crash line with CrashDETECT - -
Marsss - 03.09.2014
Let's Fix the Line
forward scoretimer();
public scoretimer()
I think this line is problme becouse you doesn't made the score timer, with (1000,1)
Okay Thanks..
Please REP ME
Re: [HELP]Server Crash - Located crash line with CrashDETECT - -
ALBJ - 03.09.2014
lol, nice mars.
AW: [HELP]Server Crash - Located crash line with CrashDETECT - -
Harry :) - 04.09.2014
I doubt any of those replies helped you, since it's a script-based problem you could expect more professional help and attention in the
Scripting Help Section.
Re: [HELP]Server Crash - Located crash line with CrashDETECT - -
Flake. - 05.09.2014
Quote:
Originally Posted by Marsss
Let's Fix the Line
forward scoretimer();
public scoretimer()
I think this line is problme becouse you doesn't made the score timer, with (1000,1)
Okay Thanks..
Please REP ME
|
Why are you doing this?
pawn Code:
if(!IsPlayerConnected(i)) continue;
If this player isn't connected then continue the loop?