if(PlayerToPoint(1, playerid, 2341.6677,-1186.3137,1027.9766))
{
if(!IsATatuados(playerid))
{
format(string, sizeof(string), "* Bandido %s se equipou.", sendername); TogglePlayerControllable(playerid,1);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid,4,1);
GivePlayerWeapon(playerid,24,420);
GivePlayerWeapon(playerid,25,60);
GivePlayerWeapon(playerid,29,600);
GivePlayerWeapon(playerid,31,600); GivePlayerWeapon(playerid,34,10);
}
return 1;
}
if(IsATatuados(playerid))
|
e so trocar
if(!IsATatuados(playerid)) por if(IsATatuados(playerid) ![]() |
|
Se a funзгo 'IsATatuados' estiver certa sim.
Verifica se й tatuado. Caso sim executarб a obtenзгo de armas. |
if(PlayerToPoint(1, playerid, 1327.2062,-877.5867,39.5781))
{
if(GetPlayerOrg(playerid) != 20)
{
format(string, sizeof(string), "* Bandido %s se equipou.", sendername); TogglePlayerControllable(playerid,1);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid,4,1);
GivePlayerWeapon(playerid,24,420);
GivePlayerWeapon(playerid,25,60);
GivePlayerWeapon(playerid,29,600);
GivePlayerWeapon(playerid,31,600); GivePlayerWeapon(playerid,34,10);
}
return 1;
}
}