if(PlayerToPoint(1, playerid, 2341.6677,-1186.3137,1027.9766)) { if(!IsATatuados(playerid)) { format(string, sizeof(string), "* Bandido %s se equipou.", sendername); TogglePlayerControllable(playerid,1); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid,4,1); GivePlayerWeapon(playerid,24,420); GivePlayerWeapon(playerid,25,60); GivePlayerWeapon(playerid,29,600); GivePlayerWeapon(playerid,31,600); GivePlayerWeapon(playerid,34,10); } return 1; }
if(IsATatuados(playerid))
e so trocar
if(!IsATatuados(playerid)) por if(IsATatuados(playerid) ![]() |
Se a funзгo 'IsATatuados' estiver certa sim.
Verifica se й tatuado. Caso sim executarб a obtenзгo de armas. |
if(PlayerToPoint(1, playerid, 1327.2062,-877.5867,39.5781)) { if(GetPlayerOrg(playerid) != 20) { format(string, sizeof(string), "* Bandido %s se equipou.", sendername); TogglePlayerControllable(playerid,1); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid,4,1); GivePlayerWeapon(playerid,24,420); GivePlayerWeapon(playerid,25,60); GivePlayerWeapon(playerid,29,600); GivePlayerWeapon(playerid,31,600); GivePlayerWeapon(playerid,34,10); } return 1; } }