Hello I have this filterscript its works Good but when i create business like "ammunation" i entered it and typed /buy
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <ZCMD>
#include <dini>
#include <dudb>
#include <dutils>
#include <YSI\y_ini>
#include <streamer>
#include <sscanf2>
#include <foreach>
#pragma unused ret_memcpy
#pragma tabsize 0
#define FILTERSCRIPT
// Color Defines
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_PM1 0xA65FC7FF
#define COLOR_PM2 0xD35FC7FF
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_OOC 0xE0FFFFFF
#define COLOR_GREY 0xAFAFAFFF
#define COLOR_LIGHTGREEN 0xADFF2FFF
#define COLOR_LIGHTRED 0xFF6347FF
#define COLOR_DARKRED 0xAA3333FF
#define COLOR_RED 0xFF0606FF
#define COLOR_LIGHTBLUE 0x33CCFFFF
#define COLOR_GREEN 0x33AA33FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_PURPLE 0xC2A2DAFF
#define COLOR_ORANGE 0xFF9900FF
#define COLOR_REPORT 0xFFFF91FF
#define COLOR_RADIO 0x8D8DFFFF
#define COLOR_DEPTRADIO 0xFFD700FF
#define COLOR_BLUE 0x2641FEFF
#define COLOR_MEDIC 0xFF8282FF
#define COLOR_NEWBIE 0x7DAEFFFF
#define COLOR_LIME 0x00FF00FF
#define COLOR_NEWS 0x049C7100
#define COLOR_CYAN 0x01FCFFFF
#define COLOR_VIP 0xC93CCEFF
#define COLOR_GOLD 0xFFD700FF
// Biz Defines
#define MAX_BIZ 201
#define COE "{F07B0F}"
#define CWE "{FFFFFF}"
#define CGE "{2A8A07}"
enum pInfo
{
pAdmin,
pCash,
pBiz,
pMaskOn,
pHideOn,
pVBiz
};
new PlayerInfo[MAX_PLAYERS][pInfo];
enum bizInfo
{
bType,
bStatus,
bOwner[32],
Float:bX,
Float:bY,
Float:bZ,
bPickup,
bMoney,
bProducts,
Text3D:bText,
bSold,
bLevel,
bPrice,
bAP
}
new BizInfo[MAX_BIZ][bizInfo];
public OnFilterScriptInit()
{
LoadBiz();
print("\n--------------------------------------");
print(" Business System By EquinoX/Flaken");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
SaveBiz();
return 1;
}
stock CheckFiles()
{
if(!dini_Exists("businesses.cfg")) dini_Create("businesses.cfg");
return 1;
}
stock LoadBiz()
{
if(!fexist("businesses.cfg")) fcreate("businesses.cfg");
new binfo[12][32];
new string[256];
new File:file = fopen("businesses.cfg", io_read);
if(file)
{
new idx = 1;
while(idx < MAX_BIZ)
{
fread(file, string);
split(string, binfo, '|');
BizInfo[idx][bType] = strval(binfo[0]);
BizInfo[idx][bStatus] = strval(binfo[1]);
format(BizInfo[idx][bOwner], 32, "%s", binfo[2]);
BizInfo[idx][bX] = floatstr(binfo[3]);
BizInfo[idx][bY] = floatstr(binfo[4]);
BizInfo[idx][bZ] = floatstr(binfo[5]);
BizInfo[idx][bMoney] = strval(binfo[6]);
BizInfo[idx][bProducts] = strval(binfo[7]);
BizInfo[idx][bSold] = strval(binfo[8]);
BizInfo[idx][bLevel] = strval(binfo[9]);
BizInfo[idx][bPrice] = strval(binfo[10]);
BizInfo[idx][bAP] = strval(binfo[11]);
if(BizInfo[idx][bType]) // If Business is owned
{
BizInfo[idx][bPickup] = CreateDynamicPickup(1272, 1, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ], 0);
if(!strcmp("The State", BizInfo[idx][bOwner])) format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", idx, RBT(idx), BizInfo[idx][bOwner], BizInfo[idx][bPrice]);
//else format(string, sizeof(string), "ID: %d\n%s\nOwner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
else format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
BizInfo[idx][bText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]+0.3, 15);
}
idx++;
}
}
print("Businesses loaded successfully.");
return 1;
}
stock SaveBiz()
{
if(!fexist("businesses.cfg")) fcreate("businesses.cfg");
new idx = 1, File:file;
new string[256];
while(idx < MAX_BIZ)
{
format(string, sizeof(string), "%d|%d|%s|%f|%f|%f|%d|%d|%d|%d|%d|%d\r\n", BizInfo[idx][bType], BizInfo[idx][bStatus], BizInfo[idx][bOwner], BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ], BizInfo[idx][bMoney], BizInfo[idx][bProducts], BizInfo[idx][bSold], BizInfo[idx][bLevel], BizInfo[idx][bPrice], BizInfo[idx][bAP]);
if(idx == 1)
{
file = fopen("businesses.cfg", io_write);
}
else
{
file = fopen("businesses.cfg", io_append);
}
fwrite(file, string);
fclose(file);
idx++;
}
print("Businesses saved successfully.");
}
public OnPlayerConnect( playerid )
{
SendClientMessage(playerid, COLOR_GREY,"This server is using Flaken's business system!");
return 1;
}
CMD:createbiz(playerid, params[])
{
new type, string[128];
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
// if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
if(sscanf(params, "i", type))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /createbiz [type]");
SendClientMessage(playerid, COLOR_GREY, "TYPES: 1) 24/7 | 2) Clothes Shop | 3) Ammunation | 4) Club | 5) Advertisement Agency | 6) Fast Food | 7) Casino");
return 1;
}
if(type < 1 || type > 7) return SendClientMessage(playerid, COLOR_GREY, "Businesses are between 1 and 7.");
for(new idx=1; idx<MAX_BIZ; idx++)
{
if(!BizInfo[idx][bType])
{
//g_bizRobber[idx] = -1;
// Getting Business Setup
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
// Making Business
BizInfo[idx][bType] = type;
BizInfo[idx][bStatus] = 0;
format(BizInfo[idx][bOwner], 32, "The State");
BizInfo[idx][bX] = X;
BizInfo[idx][bY] = Y;
BizInfo[idx][bZ] = Z;
BizInfo[idx][bMoney] = 0;
BizInfo[idx][bProducts] = 0;
BizInfo[idx][bSold] = 0;
BizInfo[idx][bLevel] = 1;
BizInfo[idx][bPrice] = 500000;
BizInfo[idx][bPickup] = CreateDynamicPickup(1272, 1, X, Y, Z, 0);
format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", idx, RBT(idx), BizInfo[idx][bOwner], BizInfo[idx][bPrice]);
BizInfo[idx][bText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, X, Y, Z, 15);
format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has created business ID %d.", RPN(playerid), idx);
//SendAdminMessage(COLOR_DARKRED, 1, string);
Log("logs/business.log", string);
idx = MAX_BIZ;
}
}
return 1;
}
CMD:deletebiz(playerid, params[])
{
new id, string[128];
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
// if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /deletebiz [bizid]");
if(!BizInfo[id][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
foreach(Player, i)
{
if(IsPlayerConnected(i) && PlayerInfo[i][pBiz] == id)
{
PlayerInfo[playerid][pBiz] = 0;
format(string, sizeof(string), " Adminstrator %s has deleted your business.", RPN(playerid));
SendClientMessage(i, COLOR_WHITE, string);
}
}
if(!strcmp("The State", BizInfo[id][bOwner]))
{
format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has deleted business ID %d.", RPN(playerid), id);
}
else
{
format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has deleted %s's business. (ID %d)", RPN(playerid), BizInfo[id][bOwner], id);
}
//SendAdminMessage(COLOR_DARKRED, 1, string);
Log("logs/business.log", string);
BizInfo[id][bType] = 0;
BizInfo[id][bStatus] = 0;
format(BizInfo[id][bOwner], 32, "");
BizInfo[id][bX] = 0;
BizInfo[id][bY] = 0;
BizInfo[id][bZ] = 0;
BizInfo[id][bMoney] = 0;
BizInfo[id][bProducts] = 0;
DestroyDynamicPickup(BizInfo[id][bPickup]);
DestroyDynamic3DTextLabel(BizInfo[id][bText]);
return 1;
}
CMD:bizhelp(playerid, params[])
{
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
SendClientMessage(playerid, COLOR_YELLOW, "BUSINESS: {FFFFFF}/buybiz");
if(PlayerInfo[playerid][pBiz] || PlayerInfo[playerid][pVBiz]) SendClientMessage(playerid, COLOR_YELLOW, "BUSINESS OWNER: {FFFFFF}/vault /lock /buyproducts /sellbiztomarket");
return 1;
}
CMD:vault(playerid, params[])
{
new value, string[128];
new idx = PlayerInfo[playerid][pBiz];
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(!PlayerInfo[playerid][pBiz] && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a busines.");
if(GetPlayerVirtualWorld(playerid)-100 != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "You are not inside your business.");
if(GetPlayerVirtualWorld(playerid)-100 != idx && PlayerInfo[playerid][pVBiz])
{
idx = PlayerInfo[playerid][pVBiz];
if(GetPlayerVirtualWorld(playerid)-100 != idx) return SendClientMessage(playerid, COLOR_GREY, "You are not inside your business.");
}
if(sscanf(params, "s[32]", params))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /vault [option]");
SendClientMessage(playerid, COLOR_GREY, "OPTIONS: withdraw | deposit");
return 1;
}
if(!strcmp(params, "withdraw", false, 8))
{
if(sscanf(params, "s[32]i", params, value))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /vault withdraw [amount]");
format(string, sizeof(string), "Current Vault Money: $%d", BizInfo[idx][bMoney]);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
if(value > BizInfo[idx][bMoney]) return SendClientMessage(playerid, COLOR_GREY, "You don't have this much money in your business vault.");
BizInfo[idx][bMoney] -= value;
GivePlayerCash(playerid, value);
format(string, sizeof(string), "* %s has withdrawn money from their business vault.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
format(string, sizeof(string), " You have withdrawn $%d from your business vault, amount left: $%d", value, BizInfo[idx][bMoney]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
else if(!strcmp(params, "deposit", false, 7))
{
if(sscanf(params, "s[32]i", params, value))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /vault deposit [amount]");
format(string, sizeof(string), "Current Vault Money: $%d", BizInfo[idx][bMoney]);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
if(value > PlayerInfo[playerid][pCash]) return SendClientMessage(playerid, COLOR_GREY, "You don't have this much money on you.");
BizInfo[idx][bMoney] += value;
GivePlayerCash(playerid, -value);
format(string, sizeof(string), "* %s has deposited money to their business vault.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
format(string, sizeof(string), " You have deposited $%d to your business vault, current amount: $%d", value, BizInfo[idx][bMoney]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
return 1;
}
/*CMD:buyproducts(playerid, params[])
{
new amount, price, string[128];
new idx = PlayerInfo[playerid][pBiz];
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(!PlayerInfo[playerid][pBiz] && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a business.");
if(GetPlayerVirtualWorld(playerid)-100 != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "You are not inside your business.");
if(GetPlayerVirtualWorld(playerid)-100 != idx && PlayerInfo[playerid][pVBiz])
{
idx = PlayerInfo[playerid][pVBiz];
if(GetPlayerVirtualWorld(playerid)-100 != idx) return SendClientMessage(playerid, COLOR_GREY, "You are not inside your business.");
}
if(sscanf(params, "i", amount)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /buyproducts [amount]");
if(amount < 0) return SendClientMessage(playerid, COLOR_GREY, "Invalid products amount.");
if(Products < amount)
{
format(string, sizeof(string), "The products dropoff currently has %d products only.", Products);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
price = amount*20;
if(PlayerInfo[playerid][pCash] < price)
{
format(string, sizeof(string), "You don't have that much money on you. ($%d)", price);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
if(BizInfo[idx][bProducts]+amount > 500) return SendClientMessage(playerid, COLOR_GREY, "Your business can't hold that much products.");
GivePlayerCash(playerid, -price);
BizInfo[idx][bProducts] += amount;
Products -= amount;
format(string, sizeof(string), "* %s has purchased %d products for $%d.", RPN(playerid), amount, price);
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
format(string, sizeof(string), "Packages Dropoff\n{FFFF00}/deliverpackages to deliver crates\nAvailable Products: %d/20000", Products);
UpdateDynamic3DTextLabelText(ProductsText, COLOR_RED, string);
return 1;
}*/
/*CMD:lockb(playerid, params[])
{
new string[128], idx, done, lockdone;
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(PlayerInfo[playerid][pBiz])
{
if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[PlayerInfo[playerid][pBiz]][bX], BizInfo[PlayerInfo[playerid][pBiz]][bY], BizInfo[PlayerInfo[playerid][pBiz]][bZ]))
{
if(!BizInfo[PlayerInfo[playerid][pBiz]][bStatus])
{
BizInfo[PlayerInfo[playerid][pBiz]][bStatus] = 1;
format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: %s", PlayerInfo[playerid][pBiz], RBT(PlayerInfo[playerid][pBiz]), BizInfo[PlayerInfo[playerid][pBiz]][bOwner], RBS(PlayerInfo[playerid][pBiz]));
UpdateDynamic3DTextLabelText(BizInfo[PlayerInfo[playerid][pBiz]][bText], COLOR_WHITE, string);
format(string, sizeof(string), "* %s takes out their business keys and unlocks it.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
GameTextForPlayer(playerid, "~g~Business Unlocked", 3500, 3);
}
else if(BizInfo[PlayerInfo[playerid][pBiz]][bStatus])
{
BizInfo[PlayerInfo[playerid][pBiz]][bStatus] = 0;
format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: %s", PlayerInfo[playerid][pBiz], RBT(PlayerInfo[playerid][pBiz]), BizInfo[PlayerInfo[playerid][pBiz]][bOwner], RBS(PlayerInfo[playerid][pBiz]));
UpdateDynamic3DTextLabelText(BizInfo[PlayerInfo[playerid][pBiz]][bText], COLOR_WHITE, string);
format(string, sizeof(string), "* %s takes out their business keys and locks it.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
GameTextForPlayer(playerid, "~r~Business Locked", 3500, 3);
}
done = 1;
lockdone = 1;
}
}
return 1;
}*/
CMD:buybiz(playerid, params[])
{
new string[128], done;
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(PlayerInfo[playerid][pBiz] == 1) return SendClientMessage(playerid, COLOR_GREY, "You already own a businesses.");
//if(PlayerInfo[playerid][pBiz] && PlayerInfo[playerid][pVIP] < 4) return SendClientMessage(playerid, COLOR_GREY, "You already own a business.");
for(new idx=1; idx<MAX_BIZ; idx++)
{
if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
{
if(!strcmp("The State", BizInfo[idx][bOwner], false))
{
if(GetPlayerMoney(playerid) < BizInfo[idx][bPrice]) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to buy this business.");
{
GivePlayerCash(playerid, -BizInfo[idx][bPrice]);
if(PlayerInfo[playerid][pBiz]) PlayerInfo[playerid][pVBiz] = idx;
else PlayerInfo[playerid][pBiz] = idx;
format(BizInfo[idx][bOwner], 32, "%s", RPNU(playerid));
format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
UpdateDynamic3DTextLabelText(BizInfo[idx][bText], COLOR_WHITE, string);
SendClientMessage(playerid, COLOR_GREEN, " You have successfully bought a business.");
SendClientMessage(playerid, COLOR_WHITE, " Type /bizhelp to view your business commands.");
BizInfo[idx][bProducts] = 99999;
format(string, sizeof(string), "%s has bought business id %d.", RPN(playerid), idx);
Log("logs/business.log", string);
idx = MAX_BIZ;
done = 1;
}
if(idx == MAX_BIZ-1 && !done)
{
SendClientMessage(playerid, COLOR_GREY, "This business is owned by someone else.");
}
}
if(idx == MAX_BIZ-1 && !done)
{
SendClientMessage(playerid, COLOR_GREY, "You are not near a buyable business.");
}
}
}
return 1;
}
CMD:sellbiztomarket(playerid, params[])
{
new string[128];
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(!PlayerInfo[playerid][pBiz] && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a business.");
if(sscanf(params, "s[8]", params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /sellbiztomarket confirm");
if(!strcmp(params, "confirm", true))
{
new done;
if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[PlayerInfo[playerid][pBiz]][bX], BizInfo[PlayerInfo[playerid][pBiz]][bY], BizInfo[PlayerInfo[playerid][pBiz]][bZ]))
{
GivePlayerCash(playerid, (75*BizInfo[PlayerInfo[playerid][pBiz]][bPrice])/100);
BizInfo[PlayerInfo[playerid][pBiz]][bStatus] = 0;
format(BizInfo[PlayerInfo[playerid][pBiz]][bOwner], 32, "The State");
format(string, sizeof(string), "[Business ID:% d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", PlayerInfo[playerid][pBiz], RBT(PlayerInfo[playerid][pBiz]), BizInfo[PlayerInfo[playerid][pBiz]][bOwner], BizInfo[PlayerInfo[playerid][pBiz]][bPrice]);
UpdateDynamic3DTextLabelText(BizInfo[PlayerInfo[playerid][pBiz]][bText], COLOR_WHITE, string);
SendClientMessage(playerid, COLOR_GREEN, " You have successfully sold your business to The State. (75 percent of original price was paid back)");
format(string, sizeof(string), "%s has sold business id %d to the market.", RPN(playerid), PlayerInfo[playerid][pBiz]);
Log("logs/business.log", string);
PlayerInfo[playerid][pBiz] = 0;
done = 1;
}
if(!done)
{
new idx = PlayerInfo[playerid][pVBiz];
if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
{
GivePlayerCash(playerid, (75*BizInfo[idx][bPrice])/100);
BizInfo[idx][bStatus] = 0;
format(BizInfo[idx][bOwner], 32, "The State");
format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", idx, RBT(idx), BizInfo[idx][bOwner], BizInfo[idx][bPrice]);
UpdateDynamic3DTextLabelText(BizInfo[idx][bText], COLOR_WHITE, string);
SendClientMessage(playerid, COLOR_GREEN, " You have successfully sold your business to The State. (75 percent of original price was paid back)");
format(string, sizeof(string), "%s has sold business id %d to the market.", RPN(playerid), idx);
Log("logs/business.log", string);
PlayerInfo[playerid][pVBiz] = 0;
done = 1;
}
}
if(!done)
{
SendClientMessage(playerid, COLOR_GREY, "You are not near your business.");
return 1;
}
}
return 1;
}
CMD:enter(playerid, params[])
{
new string[128];
for(new idx=1; idx<MAX_BIZ; idx++)
{
if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
{
if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed.");
if(BizInfo[idx][bType] == 1) // 24/7 Business
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, -27.3025,-57.6649,1003.5469);
SetPlayerFacingAngle(playerid, 357.5915);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /list & /buy )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 2) // Clothes Shop Business
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 207.0638,-139.9965,1003.5078);
SetPlayerFacingAngle(playerid, 356.3849);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes(old) & /buytoys )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 3) // Ammunation Business
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 285.8044,-85.9956,1001.5229);
SetPlayerFacingAngle(playerid, 358.9898);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 4);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Ammunation (( /list & /buy /buyweapon )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 4) // Club Business
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 493.4252,-24.3061,1000.6797);
SetPlayerFacingAngle(playerid, 0.2432);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 17);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Club (( /list & /buy )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 5) // Advertisement Agency
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 834.1631,7.4883,1004.1797);
SetPlayerFacingAngle(playerid, 86.7239);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Advertisement Agency (( /ad )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 6) // Fast Food
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 372.3830,-133.2579,1001.4922);
SetPlayerFacingAngle(playerid, 0.4216);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Fast Food (( /list /buy )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 7) // Casino
{
format(string, sizeof(string), "* %s pushes the door and enters the casino.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 2233.8032,1712.2303,1011.7632);
SetPlayerFacingAngle(playerid, 0.4216);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 1);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Casino (( /list /buy )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
}
}
return 1;
}
CMD:exit(playerid, params[])
{
new done, string[128];
if(IsPlayerInRangeOfPoint(playerid, 5, 2233.8032,1712.2303,1011.7632) || IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922))
{
new idx;
idx = GetPlayerVirtualWorld(playerid)-100;
if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
{
if(BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ])
{
idx = GetPlayerVirtualWorld(playerid)-100;
if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
{
SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
done = 1;
return 1;
}
format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and exits the shop.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
done = 1;
}
return 1;
}
CMD:bused(playerid, params[])
{
new string[128];
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
// if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
SendClientMessage(playerid, COLOR_ORANGE, "[Used Businesses]:");
for(new idx=1; idx<MAX_BIZ; idx++)
{
if(BizInfo[idx][bType])
{
format(string, sizeof(string), "ID: %d | Type: %s | Level: %d | Price: $%d | Products: %d | Vault: $%d | Owner: %s", idx, RBT(idx), BizInfo[idx][bLevel], BizInfo[idx][bPrice],BizInfo[idx][bProducts], BizInfo[idx][bMoney], BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
}
}
return 1;
}
CMD:bedit(playerid, params[])
{
new bizid, string[128], input;
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an authorized to use this command.");
// if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
if(sscanf(params, "s[32]", params))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit [option] [bizid]");
SendClientMessage(playerid, COLOR_GREY, "OPTIONS: location | price | level | products | vault | truckers");
return 1;
}
if(!strcmp(params, "location", true, 8))
{
if(sscanf(params, "s[32]i", params, bizid)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit location [bizid]");
new idx=bizid;
if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
GetPlayerPos(playerid, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ]);
DestroyDynamicPickup(BizInfo[bizid][bPickup]);
BizInfo[bizid][bPickup] = CreateDynamicPickup(1272, 1, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 0);
DestroyDynamic3DTextLabel(BizInfo[bizid][bText]);
if(!strcmp("The State", BizInfo[idx][bOwner])) format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", idx, RBT(idx), BizInfo[idx][bOwner], BizInfo[idx][bPrice]);
else format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
BizInfo[bizid][bText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ]+0.3, 15);
format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has changed business ID %d's location.", NORPN(playerid), bizid);
//SendAdminMessage(COLOR_DARKRED, 1, string);
Log("logs/business.log", string);
}
else if(!strcmp(params, "price", true, 5))
{
if(sscanf(params, "s[32]ii", params, bizid, input)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit price [bizid] [price]");
if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
if(strcmp("The State", BizInfo[bizid][bOwner])) return SendClientMessage(playerid, COLOR_GREY, "You can't edit the price of owned businesses.");
BizInfo[bizid][bPrice] = input;
format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", bizid, RBT(bizid), BizInfo[bizid][bOwner], BizInfo[bizid][bPrice]);
UpdateDynamic3DTextLabelText(BizInfo[bizid][bText], COLOR_WHITE, string);
format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d's price to $%d.", NORPN(playerid), bizid, input);
//SendAdminMessage(COLOR_DARKRED, 1, string);
Log("logs/business.log", string);
}
else if(!strcmp(params, "level", true, 5))
{
// L1: 0 | L2: 100 | L3: 300 | L4: 700 | L5: 1200
if(sscanf(params, "s[32]ii", params, bizid, input)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit level [bizid] [level]");
if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
if(input < 0 || input > 5) return SendClientMessage(playerid, COLOR_GREY, "Levels are between 1 and 5.");
BizInfo[bizid][bLevel] = input;
if(input == 1) BizInfo[bizid][bSold] = 0;
if(input == 2) BizInfo[bizid][bSold] = 100;
if(input == 3) BizInfo[bizid][bSold] = 300;
if(input == 4) BizInfo[bizid][bSold] = 700;
if(input == 5) BizInfo[bizid][bSold] = 1200;
format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d's level to %d.", NORPN(playerid), bizid, input);
//SendAdminMessage(COLOR_DARKRED, 1, string);
Log("logs/business.log", string);
}
else if(!strcmp(params, "products", true, 8))
{
if(sscanf(params, "s[32]ii", params, bizid, input)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit products [bizid] [amount]");
if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
if(input < 0) return SendClientMessage(playerid, COLOR_GREY, "Products can't be negative.");
BizInfo[bizid][bProducts] = input;
format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d's products to %d.", NORPN(playerid), bizid, input);
//SendAdminMessage(COLOR_DARKRED, 1, string);
Log("logs/business.log", string);
}
else if(!strcmp(params, "vault", true, 5))
{
if(sscanf(params, "s[32]ii", params, bizid, input)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit vault [bizid] [amount]");
if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
if(input < 0) return SendClientMessage(playerid, COLOR_GREY, "Vault money can't be negative.");
BizInfo[bizid][bMoney] = input;
format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d's vault money to $%d.", NORPN(playerid), bizid, input);
//SendAdminMessage(COLOR_DARKRED, 1, string);
Log("logs/business.log", string);
}
else if(!strcmp(params, "truckers", true, 8))
{
if(sscanf(params, "s[32]ii", params, bizid, input)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit truckers [bizid] [type] (1=Accepting | 2=NotAccepting");
if(!BizInfo[bizid][bAP])
{
BizInfo[bizid][bAP] = 1;
format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d to accept truckers.", NORPN(playerid), bizid);
//SendAdminMessage(COLOR_DARKRED, 1, string);
Log("logs/business.log", string);
}
else
{
BizInfo[bizid][bAP] = 0;
format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d to NOT accept truckers.", NORPN(playerid), bizid);
//SendAdminMessage(COLOR_DARKRED, 1, string);
Log("logs/business.log", string);
}
}
return 1;
}
CMD:gotobiz(playerid, params[])
{
new idx, string[128];
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an authorized to use this command.");
// if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
if(sscanf(params, "i", idx)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gotobiz [bizid]");
if(!BizInfo[idx][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
format(string, sizeof(string), " You have teleported to business ID %d.", idx);
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
CMD:asellbiz(playerid, params[])
{
new bizid, string[128];
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an authorized to use this command.");
// if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
if(sscanf(params, "i", bizid)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /asellbiz [bizid]");
if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
if(!strcmp("The State", BizInfo[bizid][bOwner], true)) return SendClientMessage(playerid, COLOR_GREY, "This business is not owned by anybody.");
foreach(Player, i)
{
if(IsPlayerConnected(i) && PlayerInfo[i][pBiz] == bizid)
{
PlayerInfo[i][pBiz] = 0;
format(string, sizeof(string), " Administrator %s has sold your business.", RPN(playerid));
SendClientMessage(i, COLOR_WHITE, string);
}
}
format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has sold %s's business. (ID %d)", RPN(playerid), BizInfo[bizid][bOwner], bizid);
//SendAdminMessage(COLOR_DARKRED, 1, string);
Log("logs/business.log", string);
BizInfo[bizid][bStatus] = 0;
format(BizInfo[bizid][bOwner], 32, "The State");
format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", bizid, RBT(bizid), BizInfo[bizid][bOwner], BizInfo[bizid][bPrice]);
UpdateDynamic3DTextLabelText(BizInfo[bizid][bText], COLOR_WHITE, string);
return 1;
}
stock GivePlayerCash(playerid, money)
{
SetPVarInt(playerid, "Cash", GetPVarInt(playerid, "Cash")+money);
GivePlayerMoney(playerid, money);
return 1;
}
stock fcreate(filename[])
{
if (fexist(filename)) return false;
new File:fhnd;
fhnd=fopen(filename,io_write);
if (fhnd) {
fclose(fhnd);
return true;
}
return false;
}
stock RBT(bizid)
{
new string[24];
if(!BizInfo[bizid][bType]) format(string, sizeof(string), "None");
else if(BizInfo[bizid][bType] == 1) format(string, sizeof(string), "24/7 Market");
else if(BizInfo[bizid][bType] == 2) format(string, sizeof(string), "Clothes Shop");
else if(BizInfo[bizid][bType] == 3) format(string, sizeof(string), "Ammunation");
else if(BizInfo[bizid][bType] == 4) format(string, sizeof(string), "Club");
//else if(BizInfo[bizid][bType] == 5) format(string, sizeof(string), "Advertisement Agency");
else if(BizInfo[bizid][bType] == 5) format(string, sizeof(string), "Adv. Agency");
else if(BizInfo[bizid][bType] == 6) format(string, sizeof(string), "Fast Food");
else if(BizInfo[bizid][bType] == 7) format(string, sizeof(string), "Casino");
return string;
}
stock RHS(bizid)
{
new string[16];
if(!HouseInfo[bizid][hStatus]) format(string, sizeof(string), "Closed");
else if(HouseInfo[bizid][hStatus]) format(string, sizeof(string), "Open");
return string;
}
stock RBS(bizid)
{
new string[16];
if(!BizInfo[bizid][bStatus]) format(string, sizeof(string), "Closed");
else if(BizInfo[bizid][bStatus]) format(string, sizeof(string), "Open");
return string;
}
stock RPBP(playerid)
{
new string[32];
if(!PlayerInfo[playerid][pBiz]) format(string, sizeof(string), "None");
else if(PlayerInfo[playerid][pBiz]) format(string, sizeof(string), "%d", BizInfo[PlayerInfo[playerid][pBiz]][bProducts]);
return string;
}
stock RPN(playerid)
{
new string[25];
if(PlayerInfo[playerid][pMaskOn] == 0)format(string, sizeof(string), "%s", RemoveUnderScore(playerid));
else if(PlayerInfo[playerid][pMaskOn] == 1)format(string, sizeof(string), "Stranger");
return string;
}
stock Log(sz_fileName[], sz_input[]) {
new sz_logEntry[156], i_dateTime[2][3], File: fileHandle = fopen(sz_fileName, io_append);
gettime(i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2]);
getdate(i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2]);
format(sz_logEntry, sizeof(sz_logEntry), "[%i/%i/%i - %i:%i:%i] %s\r\n", i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2], i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2], sz_input);
fwrite(fileHandle, sz_logEntry);
return fclose(fileHandle);
}
stock SendNearbyMessage(playerid, Float:radius, string[], col1, col2, col3, col4, col5)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new Float:ix, Float:iy, Float:iz;
new Float:cx, Float:cy, Float:cz;
foreach(Player, i)
{
if(IsPlayerConnected(i))
{
if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, ix, iy, iz);
cx = (x - ix);
cy = (y - iy);
cz = (z - iz);
if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16)))
{
SendClientMessage(i, col1, string);
}
else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8)))
{
SendClientMessage(i, col2, string);
}
else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4)))
{
SendClientMessage(i, col3, string);
}
else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2)))
{
SendClientMessage(i, col4, string);
}
else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius)))
{
SendClientMessage(i, col5, string);
}
}
}
}
return 1;
}
stock RPNU(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
stock NORPN(playerid)
{
new astring[25];
if(PlayerInfo[playerid][pHideOn] == 0)format(astring, sizeof(astring), "%s", RemoveUnderScore(playerid));
else if(PlayerInfo[playerid][pHideOn] == 1)format(astring, sizeof(astring), "Anon");
return astring;
}
stock RemoveUnderScore(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
for(new i = 0; i < MAX_PLAYER_NAME; i++)
{
if(name[i] == '_') name[i] = ' ';
}
return name;
}
stock split(const strsrc[], strdest[][], delimiter)
{
new i, li;
new aNum;
new len;
while(i <= strlen(strsrc))
{
if(strsrc[i] == delimiter || i == strlen(strsrc))
{
len = strmid(strdest[aNum], strsrc, li, i, 128);
strdest[aNum][len] = 0;
li = i+1;
aNum++;
}
i++;
}
return 1;
}
When i type /buy it say your not in 24-7 , its works in 24-7 only , and commands /lockb not working can you help me ?