SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " ");
forward Lol(playerid);
public OnPlayerConnect(playerid) { SetTimerEx("Lol",4000, false, "i", playerid);
public Lol(playerid) { SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); return 1; }
for(new i = 0; i > 150; i++)
{
SendClientMessage(playerid,-1,"");
}
//on top
new CTimer[MAX_PLAYERS];
//Under Onplayerconnect
CTimer[playerid] = SetTimerEx("CC",5000,false,"i",playerid);
//Somewhere else
forward cc(playerid);
public cc(playerid)
{
//Your function here
KillTimer(CTimer[playerid]);
}
for(new i = 0; i > 150; i++) { SendClientMessage(playerid,-1,""); }
Don't need to spam your SendClientMessage(); loop instead.
pawn Код:
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for(new i = 0; i < 150; i++)
{
SendClientMessage(playerid,-1,"");
}