Textdraw shutdown other texdraw gamemodinit -
Last_Shadow - 30.08.2014
Hello guys
I use couple of textdraw in my gamemode but this part makes all the other ones not to work
now i tryed to remove this to see if that what cause the problem and it is.
Ongamemodeinit
the script:
for(new p=0; p < MAX_PLAYERS; p++){
Stats2[p] = TextDrawCreate(146.000000, 434.000000, "Level: 01");
TextDrawBackgroundColor(Stats2[p], 255);
TextDrawFont(Stats2[p], 1);
TextDrawLetterSize(Stats2[p], 0.360000, 1.000000);
TextDrawColor(Stats2[p], -1);
TextDrawSetOutline(Stats2[p], 1);
TextDrawSetProportional(Stats2[p], 1);
TextDrawSetSelectable(Stats2[p], 0);
}
why would it do this?
Re: Textdraw shutdown other texdraw gamemodinit -
Rodney Francalim - 30.08.2014
Why are you creating a loop that goes from 0 to MAX_PLAYERS - 1?
I mean, it has to be showed to players, right?
So, use CreatePlayerTextDraw, not TextDrawCreate.
Re: Textdraw shutdown other texdraw gamemodinit -
M0HAMMAD - 30.08.2014
First: Are You Iranian ?
And In The OnPlayerConnect Write "LoadPlayerTD(playerid);"
And Create Stock :
pawn Код:
stock LoadPlayerTD(playerid)
{
// Put Your Stats2 TD And Replace playerid for P
// Example : Stats2[playerid] = TextDrawCreate(146.000000, 434.000000, "Level: 01");
}
sorry for my bad english

don't forget +rep
Re: Textdraw shutdown other texdraw gamemodinit -
Last_Shadow - 30.08.2014
M0HAMMAD
tnx you helped me alot!
+rep