#include <a_samp>
new menu;
public OnFilterScriptInit()
{
menu = CreatePickup(371, 2, 1061.3151, 1285.5503, 10.8203, -1);
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == menu)
{
ShowPlayerDialog(playerid, 2, 2, "Gate", "Open the gate", "Select", "Cancel");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2)
{
if(response)
{
switch(listitem)
{
case 0:
{
ShowPlayerDialog(playerid, 1, 3, "Gate", "Write the secret password", "Select", "Cancel");
}
}
}
}
return 1;
if(dialogid == 1)
{
if(response)
{
if(!strcmp(inputtext, "1234", true))
{
SendClientMessage(playerid, -1, "Password accepted");
}
else
{
SendClientMessage(playerid, -1, "Password is wrong");
}
}
}
return 1;
}
}
return 1;
if(dialogid == 1)
#include <a_samp>
new menu;
public OnFilterScriptInit()
{
menu = CreatePickup(371, 2, 1061.3151, 1285.5503, 10.8203, -1);
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == menu) return ShowPlayerDialog(playerid, 2, 2, "Gate", "Open the gate", "Select", "Cancel");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2)
{
if(response)
{
switch(listitem)
{
case 0:
{
ShowPlayerDialog(playerid, 1, 3, "Gate", "Write the secret password", "Select", "Cancel");
}
}
}
return 1;
}
if(dialogid == 1)
{
if(response)
{
if(!strcmp(inputtext, "1234", true))
{
SendClientMessage(playerid, -1, "Password accepted");
}
else
{
SendClientMessage(playerid, -1, "Password is wrong");
}
}
return 1;
}
return 1;
}
|
You should return 1, to prevent it checking things it's wouldn't equal if it has already found the only thing it can be. After all you can only see one dialog at once. You should return 1, one indentation before where you have done it like so:
pawn Код:
|
pawn Code:
#include <a_samp>
new menu;
public OnFilterScriptInit()
{
menu = CreatePickup(371, 2, 1061.3151, 1285.5503, 10.8203, -1);
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == menu) return ShowPlayerDialog(playerid, 2, 2, "Gate", "Open the gate", "Select", "Cancel");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2)
{
if(response)
{
switch(listitem)
{
case 0:
{
ShowPlayerDialog(playerid, 1, 3, "Gate", "Write the secret password", "Select", "Cancel");
return 1;
}
}
}
// not here return 1;
}
if(dialogid == 1)
{
if(response)
{
if(!strcmp(inputtext, "1234", true))
{
SendClientMessage(playerid, -1, "Password accepted");
return 1;
}
else
{
SendClientMessage(playerid, -1, "Password is wrong");
}
}
// return 1;
}
}