Help ACTION BUG!!! ( no ones help ?) -
FloxX - 26.08.2014
How to If Me Drink Sprunk My Drunk Level Has Set 0 (Zero)
I put this
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_SPRUNK)
{
SetPlayerDrunkLevel(playerid, 0);
SendClientMessage(playerid, COLOR_RED, "Now your body is recover and you not feel drunk!");
return 1;
}
If I Drink Sprunk , No Effect For that code o.O Why

?? And i Still Drunk
Please Help Me
Re: Help ACTION BUG!!! ( no ones help ?) -
Dotayuri - 26.08.2014
Returns 0 on failure,
also the max is 50,000
1,999 and down is sober,
over 2,000 will make the player drunk (camera swaying and vehicles difficult to control).
over 5,000 will make the player drunk (camera swaying and vehicles difficult to control)
, will also there hide radar.
https://sampwiki.blast.hk/wiki/SetPlayerDrunkLevel
Re: Help ACTION BUG!!! ( no ones help ?) -
JeevanJyothish - 26.08.2014
Like this ?
pawn Код:
if (strcmp(cmdtext, "/drunk", true) == 0)
{
SetPlayerDrunkLevel (playerid, 4000);
SendClientMessage(playerid, 0xFFFFFFAA, "You are now drunk; don't drink and drive!");
return 1;
}
?
Edit the SetPlayerDrunkLevel (playerid, 4000); 4000 to 1000 for level 1 to 4 .
Re: Help ACTION BUG!!! ( no ones help ?) -
Dotayuri - 26.08.2014
Quote:
Originally Posted by Dotayuri
Returns 0 on failure,
also the max is 50,000
1,999 and down is sober,
over 2,000 will make the player drunk (camera swaying and vehicles difficult to control).
over 5,000 will make the player drunk (camera swaying and vehicles difficult to control)
, will also there hide radar.
https://sampwiki.blast.hk/wiki/SetPlayerDrunkLevel
|
Also keep this in mind. Its on the link...
"Players' drunk level will automatically decrease over time, based on their FPS (players with 50 FPS will lose 50 'levels' per second. This is useful for determining a player's FPS!)."
Re: Help ACTION BUG!!! ( no ones help ?) -
Dotayuri - 26.08.2014
In your commands put
CMD:buydrink(){
//check if player is near a sprunk vending machine "1.0" or closer.
// then set drunk level to 10
}
Or
Use this under OnPlayerKeyStateChange() {
if(newkeys & KEY_ACTION)
{
//check if they use the key "KEY_ACTION"
// then check if there near sprunk machine
// then set drunk level to 10
}
}
Sorry this is the best I can do as I using a phone