pawn Код:
stock LoadFamiliesHQ()
{
new string2[64];
format(string2, sizeof(string2), "familieshq.ini");
new File: GangFile = fopen(string2, io_read);
//printf("[DEBUG] LoadFamiliesHQ: string2 (%s)", string2);
if(GangFile)
{
//print("[DEBUG] LoadFamiliesHQ: GangFile exists, the handle parsed.");
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
//print("[DEBUG] Starting while (fread(GangFile , Data , sizeof(Data)))");
while (fread(GangFile , Data , sizeof(Data)))
{
new string[128];
for(new f = 0; f < MAX_FAMILY; f++)
{
key = ini_GetKey(Data);
format(string, 128, "Family%dEntranceX",f);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyInfo[f][FamilyEntrance][0] = floatstr(val); }
format(string, 128, "Family%dEntranceY",f);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyInfo[f][FamilyEntrance][1] = floatstr(val); }
format(string, 128, "Family%dEntranceZ",f);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyInfo[f][FamilyEntrance][2] = floatstr(val); }
format(string, 128, "Family%dEntranceA",f);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyInfo[f][FamilyEntrance][3] = floatstr(val); }
format(string, 128, "Family%dExitX",f);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyInfo[f][FamilyExit][0] = floatstr(val); }
format(string, 128, "Family%dExitY",f);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyInfo[f][FamilyExit][1] = floatstr(val); }
format(string, 128, "Family%dExitZ",f);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyInfo[f][FamilyExit][2] = floatstr(val); }
format(string, 128, "Family%dExitA",f);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyInfo[f][FamilyExit][3] = floatstr(val); }
format(string, 128, "Family%dInterior",f);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyInfo[f][FamilyInterior] = strval(val); }
format(string, 128, "Family%dCustomMap",f);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyInfo[f][FamilyCustomMap] = strval(val); }
format(string, 128, "Family%dVirtualWorld",f);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyInfo[f][FamilyVirtualWorld] = strval(val); }
for(new fv = 0; fv < MAX_GANG_VEHICLES; fv++)
{
format(string, 128, "Family%dVeh%dModelId",f, fv);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyVehicleInfo[f][fv][fvModelId] = strval(val); }
format(string, 128, "Family%dVeh%dSpawnx",f, fv);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyVehicleInfo[f][fv][fvSpawnx] = floatstr(val); }
format(string, 128, "Family%dVeh%dSpawny",f, fv);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyVehicleInfo[f][fv][fvSpawny] = floatstr(val); }
format(string, 128, "Family%dVeh%dSpawnz",f, fv);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyVehicleInfo[f][fv][fvSpawnz] = floatstr(val); }
format(string, 128, "Family%dVeh%dSpawna",f, fv);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyVehicleInfo[f][fv][fvSpawna] = floatstr(val); }
format(string, 128, "Family%dVeh%dLock",f, fv);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyVehicleInfo[f][fv][fvLock] = strval(val); }
format(string, 128, "Family%dVeh%dLocked",f, fv);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyVehicleInfo[f][fv][fvLocked] = strval(val); }
format(string, 128, "Family%dVeh%dPaintJob",f, fv);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyVehicleInfo[f][fv][fvPaintJob] = strval(val); }
format(string, 128, "Family%dVeh%dColor1",f, fv);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyVehicleInfo[f][fv][fvColor1] = strval(val); }
format(string, 128, "Family%dVeh%dColor2",f, fv);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyVehicleInfo[f][fv][fvColor2] = strval(val); }
format(string, 128, "Family%dVeh%dFuel",f, fv);
if(strcmp(key , string , true) == 0) { val = Ini_Value(Data); FamilyVehicleInfo[f][fv][fvFuel] = floatstr(val); }
}
//printf("Family %d loaded [DEBUG] FamilyEntranceX: %.1f FamilyEntranceY: %.1f FamilyEntranceZ: %.1f", f, FamilyInfo[f][FamilyEntrance][0], FamilyInfo[f][FamilyEntrance][1], FamilyInfo[f][FamilyEntrance][2]);
}
}
fclose(GangFile);
}
return 1;
}
bump . still no one helps
This is worst way to load ini file, it's disgusting. Please scrap it from your gamemode and create one using y_ini.