public OnGameModeInit()
{
DPBullet[0] = AddStaticVehicle(541,2281.9734,2477.2083,10.4452,179.5741,0,1);
DPBullet[1] = AddStaticVehicle(541,2277.9106,2477.4766,10.4451,178.1505,0,1);
DPBullet[2] = AddStaticVehicle(541,2273.5063,2478.0779,10.4452,180.9013,0,1);
DPInfernus[0] = AddStaticVehicle(411,2282.5854,2442.7466,10.5474,0.9889,0,1);
DPInfernus[1] = AddStaticVehicle(411,2278.1311,2443.5552,10.5474,0.6301,0,1);
DPInfernus[2] = AddStaticVehicle(411,2273.5374,2444.0151,10.5474,359.5745,0,1);
DPTurismo[0] = AddStaticVehicle(451,2251.7000,2477.2251,10.5280,180.0437,0,1);
DPTurismo[1] = AddStaticVehicle(451,2256.3296,2476.9458,10.5269,178.7289,0,1);
new COPOBJ = CreateObject(18646, 0,0, -1000,0,0,0,100);
AttachObjectToVehicle(COPOBJ, DPBullet[0] , -0.375000,0.075000,0.675000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(COPOBJ, DPBullet[1] , -0.375000,0.075000,0.675000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(COPOBJ, DPBullet[2] , -0.375000,0.075000,0.675000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(COPOBJ, DPInfernus[0], -0.449999,0.150000,0.750000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(COPOBJ, DPInfernus[1], -0.449999,0.150000,0.750000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(COPOBJ, DPInfernus[2], -0.449999,0.150000,0.750000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(COPOBJ, DPTurismo[0], -0.449999,-0.300000,0.599999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(COPOBJ, DPTurismo[1], -0.449999,-0.300000,0.599999,0.000000,0.000000,0.000000);
return 1;
}
Caramba entгo eu tenho que criar vбrios objetos ? Tipo :
new obj1 new obj2 new obj3 tem alguma forma mais otimizada de fazer isso ?? |