I've a question about Click Textdraw. - Printable Version
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I've a question about Click Textdraw. -
AfikAtashga - 20.08.2014
Hey,
i'm using clickable textdraw and i've got a problem.
In OnPlayerClickTextDraw i've wrote:
Код:
if(clickedid == Text:INVALID_TEXT_DRAW)
{
printf("#1");
CancelSelectTextDraw(playerid);
for(new i, j = MAX_PLAYER_SHOP_TD; i < j; i++) PlayerTextDrawHide(playerid, SHOP_TD[playerid][i]);
for(new i = 11; i <= 15; i++) TextDrawHideForPlayer(playerid, GLOBAL_TD[i]);
}
First, it wrote alot of times "#1" in the console,
In first time to use it work great,
Second time i've trying to use any clicked textdraw, PLAYER / GLOBAL, it's just not work. Like automatically it's INVALID_TEXT_DRAW.
HELP?
Re: I've a question about Click Textdraw. -
AfikAtashga - 18.09.2014
UP..
Re: I've a question about Click Textdraw. -
SilentSoul - 18.09.2014
Actually because the INVALID_TEXT_DRAW not being called when player click a player textdraw.
Quote:
When a player presses ESC to cancel selecting a textdraw, OnPlayerClickTextDraw is called with a textdraw ID of 'INVALID_TEXT_DRAW'. OnPlayerClickPlayerTextDraw won't be called also.
|
https://sampwiki.blast.hk/wiki/OnPlayerClickPlayerTextDraw
Re: I've a question about Click Textdraw. -
AfikAtashga - 18.09.2014
Quote:
Originally Posted by SilentSoul
|
But i'm not talking on player textdraw.
Re: I've a question about Click Textdraw. -
ranme15 - 18.09.2014
I've got the same problem, when I put a code like yours in the top on the public, it doesn't let me even 'show' the textdraw (closes straight after I show it).
Re: I've a question about Click Textdraw. -
AfikAtashga - 19.09.2014
Quote:
Originally Posted by ******
Same with globals.
|
YOU ARE NOT HELPING..
Quote:
Originally Posted by ranme15
I've got the same problem, when I put a code like yours in the top on the public, it doesn't let me even 'show' the textdraw (closes straight after I show it).
|
YEP, It show the TD and shortly after it disappear.