Hey guys.. I got a filterscript, and I want to add the coding into my gamemode. COuld you please tell me which bit to put under ''OnGameModeInIt'' Which bit to put under ''OnGameModeExit'' etc.
Код:
#include <a_samp>
#include "../include/gl_common.inc"
#define TOTAL_ACCESSORIES 20
#define SELECTION_ACCESSORIES 20
#define ACCESSORIES_PER_LINE 7
#define MESSAGE_COLOR 0xFF444499
#define HEADER_TEXT "Accessories"
#define NEXT_TEXT "Next"
#define PREV_TEXT "Prev"
#define DIALOG_BASE_X 75.0
#define DIALOG_BASE_Y 130.0
#define DIALOG_WIDTH 550.0
#define DIALOG_HEIGHT 180.0
#define SPRITE_DIM_X 60.0
#define SPRITE_DIM_Y 70.0
new gTotalACCESSORIES = TOTAL_ACCESSORIES;
new PlayerText:gCurrentPageTextDrawId[MAX_PLAYERS];
new PlayerText:gHeaderTextDrawId[MAX_PLAYERS];
new PlayerText:gBackgroundTextDrawId[MAX_PLAYERS];
new PlayerText:gNextButtonTextDrawId[MAX_PLAYERS];
new PlayerText:gPrevButtonTextDrawId[MAX_PLAYERS];
new PlayerText:gSelectionItems[MAX_PLAYERS][SELECTION_ACCESSORIES];
new gSelectionItemsTag[MAX_PLAYERS][SELECTION_ACCESSORIES];
new gItemAt[MAX_PLAYERS];
new gItemList[TOTAL_ACCESSORIES] = {
19488,19352,19330,19331,19098,19006,19007,19008,19009,19010,
18640,18975,19077,19136,19274,19039,19040,19041,19042,18729
};
GetNumberOfPages()
{
if((gTotalACCESSORIES >= SELECTION_ACCESSORIES) && (gTotalACCESSORIES % SELECTION_ACCESSORIES) == 0)
{
return (gTotalACCESSORIES / SELECTION_ACCESSORIES);
}
else return (gTotalACCESSORIES / SELECTION_ACCESSORIES) + 1;
}
PlayerText:CreateCurrentPageTextDraw(playerid, Float:Xpos, Float:Ypos)
{
new PlayerText:txtInit;
txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, "0/0");
PlayerTextDrawUseBox(playerid, txtInit, 0);
PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
PlayerTextDrawFont(playerid, txtInit, 1);
PlayerTextDrawSetShadow(playerid, txtInit, 0);
PlayerTextDrawSetOutline(playerid, txtInit, 1);
PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
PlayerTextDrawShow(playerid, txtInit);
return txtInit;
}
PlayerText:CreatePlayerDialogButton(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height, button_text[])
{
new PlayerText:txtInit;
txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, button_text);
PlayerTextDrawUseBox(playerid, txtInit, 1);
PlayerTextDrawBoxColor(playerid, txtInit, 0x000000FF);
PlayerTextDrawBackgroundColor(playerid, txtInit, 0x000000FF);
PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
PlayerTextDrawFont(playerid, txtInit, 1);
PlayerTextDrawSetShadow(playerid, txtInit, 0); // no shadow
PlayerTextDrawSetOutline(playerid, txtInit, 0);
PlayerTextDrawColor(playerid, txtInit, 0x4A5A6BFF);
PlayerTextDrawSetSelectable(playerid, txtInit, 1);
PlayerTextDrawAlignment(playerid, txtInit, 2);
PlayerTextDrawTextSize(playerid, txtInit, Height, Width); // The width and height are reversed for centering.. something the game does <g>
PlayerTextDrawShow(playerid, txtInit);
return txtInit;
}
PlayerText:CreatePlayerHeaderTextDraw(playerid, Float:Xpos, Float:Ypos, header_text[])
{
new PlayerText:txtInit;
txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, header_text);
PlayerTextDrawUseBox(playerid, txtInit, 0);
PlayerTextDrawLetterSize(playerid, txtInit, 1.25, 3.0);
PlayerTextDrawFont(playerid, txtInit, 0);
PlayerTextDrawSetShadow(playerid, txtInit, 0);
PlayerTextDrawSetOutline(playerid, txtInit, 1);
PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
PlayerTextDrawShow(playerid, txtInit);
return txtInit;
}
PlayerText:CreatePlayerBackgroundTextDraw(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height)
{
new PlayerText:txtBackground = CreatePlayerTextDraw(playerid, Xpos, Ypos," ~n~"); // enough space for everyone
PlayerTextDrawUseBox(playerid, txtBackground, 1);
PlayerTextDrawBoxColor(playerid, txtBackground, 0x4A5A6BBB);
PlayerTextDrawLetterSize(playerid, txtBackground, 5.0, 5.0);
PlayerTextDrawFont(playerid, txtBackground, 0);
PlayerTextDrawSetShadow(playerid, txtBackground, 0);
PlayerTextDrawSetOutline(playerid, txtBackground, 0);
PlayerTextDrawColor(playerid, txtBackground,0x000000FF);
PlayerTextDrawTextSize(playerid, txtBackground, Width, Height);
PlayerTextDrawBackgroundColor(playerid, txtBackground, 0x4A5A6BBB);
PlayerTextDrawShow(playerid, txtBackground);
return txtBackground;
}
PlayerText:CreateModelPreviewTextDraw(playerid, modelindex, Float:Xpos, Float:Ypos, Float:width, Float:height)
{
new PlayerText:txtPlayerSprite = CreatePlayerTextDraw(playerid, Xpos, Ypos, ""); // it has to be set with SetText later
PlayerTextDrawFont(playerid, txtPlayerSprite, TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawColor(playerid, txtPlayerSprite, 0xFFFFFFFF);
PlayerTextDrawBackgroundColor(playerid, txtPlayerSprite, 0x88888899);
PlayerTextDrawTextSize(playerid, txtPlayerSprite, width, height); // Text size is the Width:Height
PlayerTextDrawSetPreviewModel(playerid, txtPlayerSprite, modelindex);
PlayerTextDrawSetSelectable(playerid, txtPlayerSprite, 1);
PlayerTextDrawShow(playerid,txtPlayerSprite);
return txtPlayerSprite;
}
DestroyPlayerModelPreviews(playerid)
{
new x=0;
while(x != SELECTION_ACCESSORIES) {
if(gSelectionItems[playerid][x] != PlayerText:INVALID_TEXT_DRAW) {
PlayerTextDrawDestroy(playerid, gSelectionItems[playerid][x]);
gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
}
x++;
}
}
ShowPlayerModelPreviews(playerid)
{
new x=0;
new Float:BaseX = DIALOG_BASE_X;
new Float:BaseY = DIALOG_BASE_Y - (SPRITE_DIM_Y * 0.33); // down a bit
new linetracker = 0;
new itemat = GetPVarInt(playerid, "items_page") * SELECTION_ACCESSORIES;
// Destroy any previous ones created
DestroyPlayerModelPreviews(playerid);
while(x != SELECTION_ACCESSORIES && itemat < gTotalACCESSORIES) {
if(linetracker == 0) {
BaseX = DIALOG_BASE_X + 25.0; // in a bit from the box
BaseY += SPRITE_DIM_Y + 1.0; // move on the Y for the next line
}
gSelectionItems[playerid][x] = CreateModelPreviewTextDraw(playerid, gItemList[itemat], BaseX, BaseY, SPRITE_DIM_X, SPRITE_DIM_Y);
gSelectionItemsTag[playerid][x] = gItemList[itemat];
BaseX += SPRITE_DIM_X + 1.0; // move on the X for the next sprite
linetracker++;
if(linetracker == ACCESSORIES_PER_LINE) linetracker = 0;
itemat++;
x++;
}
}
UpdatePageTextDraw(playerid)
{
new PageText[64+1];
format(PageText, 64, "%d/%d", GetPVarInt(playerid,"items_page") + 1, GetNumberOfPages());
PlayerTextDrawSetString(playerid, gCurrentPageTextDrawId[playerid], PageText);
}
CreateSelectionMenu(playerid)
{
gBackgroundTextDrawId[playerid] = CreatePlayerBackgroundTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y + 20.0, DIALOG_WIDTH, DIALOG_HEIGHT);
gHeaderTextDrawId[playerid] = CreatePlayerHeaderTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y, HEADER_TEXT);
gCurrentPageTextDrawId[playerid] = CreateCurrentPageTextDraw(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y + 15.0);
gNextButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, NEXT_TEXT);
gPrevButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 90.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, PREV_TEXT);
ShowPlayerModelPreviews(playerid);
UpdatePageTextDraw(playerid);
}
DestroySelectionMenu(playerid)
{
DestroyPlayerModelPreviews(playerid);
PlayerTextDrawDestroy(playerid, gHeaderTextDrawId[playerid]);
PlayerTextDrawDestroy(playerid, gBackgroundTextDrawId[playerid]);
PlayerTextDrawDestroy(playerid, gCurrentPageTextDrawId[playerid]);
PlayerTextDrawDestroy(playerid, gNextButtonTextDrawId[playerid]);
PlayerTextDrawDestroy(playerid, gPrevButtonTextDrawId[playerid]);
gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
}
HandlePlayerItemSelection(playerid, selecteditem)
{
if(gSelectionItemsTag[playerid][selecteditem] == 19488 || gSelectionItemsTag[playerid][selecteditem] == 19352 || gSelectionItemsTag[playerid][selecteditem] == 19330 || gSelectionItemsTag[playerid][selecteditem] == 19331 || gSelectionItemsTag[playerid][selecteditem] == 19098)
{
SetPlayerAttachedObject(playerid, 0, gSelectionItemsTag[playerid][selecteditem], 2);
SendClientMessage(playerid,MESSAGE_COLOR,"Use /edittoy to Edit Toy and /removetoy to Remove it.");
return 1;
}
if(gSelectionItemsTag[playerid][selecteditem] >= 19006 && gSelectionItemsTag[playerid][selecteditem] <= 19010)
{
SetPlayerAttachedObject(playerid, 1, gSelectionItemsTag[playerid][selecteditem], 18);
SendClientMessage(playerid,MESSAGE_COLOR,"Use /edittoy to Edit Toy and /removetoy to Remove it.");
return 1;
}
if(gSelectionItemsTag[playerid][selecteditem] == 18640 || gSelectionItemsTag[playerid][selecteditem] == 18975 || gSelectionItemsTag[playerid][selecteditem] == 19077 || gSelectionItemsTag[playerid][selecteditem] == 19136 || gSelectionItemsTag[playerid][selecteditem] == 19274)
{
SetPlayerAttachedObject(playerid, 2, gSelectionItemsTag[playerid][selecteditem], 2);
SendClientMessage(playerid,MESSAGE_COLOR,"Use /edittoy to Edit Toy and /removetoy to Remove it.");
return 1;
}
if(gSelectionItemsTag[playerid][selecteditem] == 18729)
{
SetPlayerAttachedObject(playerid, 3, gSelectionItemsTag[playerid][selecteditem], 5);
SendClientMessage(playerid,MESSAGE_COLOR,"Use /edittoy to Edit Toy and /removetoy to Remove it.");
return 1;
}
return 0;
}
public OnPlayerConnect(playerid)
{
// Init all of the textdraw related globals
gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
for(new x=0; x < SELECTION_ACCESSORIES; x++) {
gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
}
gItemAt[playerid] = 0;
return 1; // Allow other scripts to keep processing OnPlayerConnect
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(GetPVarInt(playerid, "items_active") == 0) return 0;
// Handle: They cancelled (with ESC)
if(clickedid == Text:INVALID_TEXT_DRAW) {
DestroySelectionMenu(playerid);
SetPVarInt(playerid, "items_active", 0);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
return 1;
}
return 0;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if(GetPVarInt(playerid, "items_active") == 0) return 0;
new curpage = GetPVarInt(playerid, "items_page");
// Handle: next button
if(playertextid == gNextButtonTextDrawId[playerid]) {
if(curpage < (GetNumberOfPages() - 1)) {
SetPVarInt(playerid, "items_page", curpage + 1);
ShowPlayerModelPreviews(playerid);
UpdatePageTextDraw(playerid);
PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
} else {
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
}
return 1;
}
// Handle: previous button
if(playertextid == gPrevButtonTextDrawId[playerid]) {
if(curpage > 0) {
SetPVarInt(playerid, "items_page", curpage - 1);
ShowPlayerModelPreviews(playerid);
UpdatePageTextDraw(playerid);
PlayerPlaySound(playerid, 1084, 0.0, 0.0, 0.0);
} else {
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
}
return 1;
}
// Search in the array of textdraws used for the items
new x=0;
while(x != SELECTION_ACCESSORIES) {
if(playertextid == gSelectionItems[playerid][x]) {
HandlePlayerItemSelection(playerid, x);
PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
DestroySelectionMenu(playerid);
CancelSelectTextDraw(playerid);
SetPVarInt(playerid, "items_active", 0);
return 1;
}
x++;
}
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256+1];
new idx;
cmd = strtok(cmdtext, idx);
if(strcmp("/accessories", cmd, true) == 0)
{
DestroySelectionMenu(playerid);
SetPVarInt(playerid, "items_active", 1);
CreateSelectionMenu(playerid);
SelectTextDraw(playerid, 0xACCBF1FF);
return 1;
}
if(strcmp("/removeaccessories", cmd, true) == 0)
{
for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i);
}
SendClientMessage(playerid,MESSAGE_COLOR,"Accessory Removed.");
return 1;
}
if(strcmp("/editaccessories", cmd, true) == 0)
{
for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, i)) EditAttachedObject(playerid, i);
}
SendClientMessage(playerid,MESSAGE_COLOR,"Use Right Shift to Look Around.");
return 1;
}
return 0;
}
All code over public OnPlayerConnect(playerid) give to the top of gamemode. Code in public give to public in gamemode.