MapTimer Help - Printable Version
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MapTimer Help -
Phyzic - 17.08.2014
Hello...
I have a map changing system and it got 13 maps at all.
I want that once the case reaches to 13, which means MapChange==13, it should set it back to 0.
My Code -
Код:
public NewMapTimer(playerid) // The callback we forwarded on the beginning of the tutorial
{
if(MapChange == 13)
{
MapChange=0;
}
MapChange++; // this makes it to go to the second MapChange++ part basically does it
GameTextForAll("~b~Loading ~n~~g~Next Map",4000,3);
SetTimer("StartedNewRound",4000,false); // Starts a new timer for the MapChangechange 4 seconds this basically starts the new MapChangeand always must be in false
return 1;
}
It doesnt give any error but it isn't working.
Re: MapTimer Help -
Phyzic - 17.08.2014
Quote:
Originally Posted by sTreamE
|
Read before posting...
Re: MapTimer Help -
[KHK]Khalid - 17.08.2014
It can never be zero because you have this code which increases it by one AFTER setting it to zero:
Just move that MapChange increment code to above the 'if' statement and it should be fine.
pawn Код:
public NewMapTimer(playerid) // The callback we forwarded on the beginning of the tutorial
{
MapChange ++; // this makes it to go to the second MapChange++ part basically does it
if(MapChange == 13)
{
MapChange=0;
}
GameTextForAll("~b~Loading ~n~~g~Next Map",4000,3);
SetTimer("StartedNewRound",4000,false); // Starts a new timer for the MapChangechange 4 seconds this basically starts the new MapChangeand always must be in false
return 1;
}
Re: MapTimer Help -
Phyzic - 17.08.2014
Quote:
Originally Posted by [KHK]Khalid
It can never be zero because you have this code which increases it by one AFTER setting it to zero:
Just move that MapChange increment code to above the 'if' statement and it should be fine.
pawn Код:
public NewMapTimer(playerid) // The callback we forwarded on the beginning of the tutorial { MapChange ++; // this makes it to go to the second MapChange++ part basically does it if(MapChange == 13) { MapChange=0; } GameTextForAll("~b~Loading ~n~~g~Next Map",4000,3); SetTimer("StartedNewRound",4000,false); // Starts a new timer for the MapChangechange 4 seconds this basically starts the new MapChangeand always must be in false return 1; }
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Same Problem, didnt worked.
Re: MapTimer Help -
[KHK]Khalid - 17.08.2014
What do you mean didn't work? It didn't get to zero? Did it reach 13 then?
Re: MapTimer Help -
Phyzic - 17.08.2014
Quote:
Originally Posted by [KHK]Khalid
What do you mean didn't work? It didn't get to zero? Did it reach 13 then?
|
Sorry! Mate it worked.. I was doing it in a wrong way, Thank you man!
Cheers