static string1[144]; //line 221 GetPlayerName(playerid, name, sizeof(name)); foreach(new i: Player) { SendClientMessage(playerid, branco, " sк bem-vindo ao {009BFFFF} Portugal Rising {FFFFFF} Roleplay!"); // branco = white, sк bem vindo ao portugal Rising Roleplay = Be welcome to my server format(string1, sizeof(string1), "%s entrou no servidor.",RemoveUnderScore(playerid)); // string playerid enters in the server new Text:Textdraw0; // the textdraw Textdraw0 = TextDrawCreate(7.000000, 425.000000, string1); // the string TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.210000, 0.799999); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawUseBox(Textdraw0, 1); TextDrawBoxColor(Textdraw0, 83886165); TextDrawTextSize(Textdraw0, 140.000000, -63.000000); TextDrawSetSelectable(Textdraw0, 0); TextDrawShowForAll(Textdraw0); } return 1; }
C:\Users\Joka\Desktop\New folder (2)\gamemodes\GamemodeRP.pwn(221) : warning 225: unreachable code C:\Users\Joka\Desktop\New folder (2)\gamemodes\GamemodeRP.pwn(221) : warning 217: loose indentation C:\Users\Joka\Desktop\New folder (2)\gamemodes\GamemodeRP.pwn(223) : warning 217: loose indentation C:\Users\Joka\Desktop\New folder (2)\gamemodes\GamemodeRP.pwn(229) : warning 217: loose indentation C:\Users\Joka\Desktop\New folder (2)\gamemodes\GamemodeRP.pwn(240) : warning 217: loose indentation
warning 217: loose indentation is for indent problems which is not a thing to worry about if you are a starter, anyways ****** this "indentation" and take a look at it what it is. And for the warning 225: unreachable code warning, it's a issue to be worry about. Show us some lines before it or maybe the whole callback OnPlayerConnect().
|
public OnPlayerConnect(playerid)
{
new name [MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
if(strfind(name, "0", true) != -1 || strfind(name, "1", true) != -1 || strfind(name, "2", true) != -1 || strfind(name, "3", true) != -1 || strfind(name, "4", true) != -1 || strfind(name, "5", true) != -1
|| strfind(name, "6", true) != -1 || strfind(name, "7", true) != -1 || strfind(name, "8", true) != -1 || strfind(name, "9", true) != -1 || strfind(name, "[", true) != -1 || strfind(name, "]", true) != -1)
{
SendClientMessage(playerid, amarelo, "|======================================|");
SendClientMessage(playerid, amarelo, "Foste Kickado por: {FFFFFF} Nome non-rp");
SendClientMessage(playerid, amarelo, "Nome RP: {FFFFFF} Nome_Apelido");
SendClientMessage(playerid, amarelo, "Exemplo: {FFFFFF} Rui_Pimentel");
SendClientMessage(playerid, amarelo, "|======================================|");
SetTimerEx("DelayedKick", 1000, false, "d", playerid);
}
else if(strfind( name, "_", true) == -1)
{
SendClientMessage(playerid, amarelo, "|======================================|");
SendClientMessage(playerid, amarelo, "Foste Kickado por: {FFFFFF} Nome non-rp");
SendClientMessage(playerid, amarelo, "Nome RP: {FFFFFF} Nome_Apelido");
SendClientMessage(playerid, amarelo, "Exemplo: {FFFFFF} Rui_Pimentel");
SendClientMessage(playerid, amarelo, "|======================================|");
SetTimerEx("DelayedKick", 1000, false, "d", playerid);
}
return 1;
Where is that piece of code? You said it is in OnPlayerConnect(). Show us the callback of where that code is.
|
new Text:Textdraw0; // the textdraw |
Textdraw0 = TextDrawCreate(7.000000, 425.000000, string1); // the string TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.210000, 0.799999); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawUseBox(Textdraw0, 1); TextDrawBoxColor(Textdraw0, 83886165); TextDrawTextSize(Textdraw0, 140.000000, -63.000000); TextDrawSetSelectable(Textdraw0, 0); |
TextDrawShowForAll(Textdraw0); |