{
Textdraw0 = TextDrawCreate(446.000000, 389.000000, "Portugal Rising");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.649999, 1.800000);
TextDrawColor(Textdraw0, 10079487);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawSetSelectable(Textdraw0, 0);
}
{
Textdraw1 = TextDrawCreate(485.000000, 414.000000, "Roleplay");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 2);
TextDrawLetterSize(Textdraw1, 0.539999, 2.100000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 2);
TextDrawSetSelectable(Textdraw1, 0);
}
new Text:Textdraw0;
TextDrawShowForAll(Textdraw0);
new Text:Textdraw1;
TextDrawShowForAll(Textdraw1);
C:\Users\Joka\Desktop\New folder (2)\gamemodes\GamemodeRP.pwn(32) : error 021: symbol already defined: "TextDrawShowForAll" C:\Users\Joka\Desktop\New folder (2)\gamemodes\GamemodeRP.pwn(34) : error 021: symbol already defined: "TextDrawShowForAll"
new Text:Textdraw0 = TextDrawCreate(446.000000, 389.000000, "Portugal Rising");
error 017: undefined symbol "Texdraw1" error 017: undefined symbol "Texdraw0" |
new Text:Textdraw0 = TextDrawCreate(446.000000, 389.000000, "Portugal Rising"); { Textdraw0 = TextDrawCreate(446.000000, 389.000000, "Portugal Rising"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 3); TextDrawLetterSize(Textdraw0, 0.649999, 1.800000); TextDrawColor(Textdraw0, 10079487); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawSetSelectable(Textdraw0, 0); TextDrawShowForAll(Texdraw0); } new Text:Textdraw1 = TextDrawCreate(485.000000, 414.000000, "Roleplay"); { Textdraw1 = TextDrawCreate(485.000000, 414.000000, "Roleplay"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 2); TextDrawLetterSize(Textdraw1, 0.539999, 2.100000); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 2); TextDrawSetSelectable(Textdraw1, 0); TextDrawShowForAll(Texdraw1); } |
Textdraw1 = TextDrawCreate(22.000000, 419.000000, "Portugal");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 0);
TextDrawLetterSize(Textdraw1, 0.500000, 1.700000);
TextDrawColor(Textdraw1, 4849663);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
//=================================TDByGameR=====================//
Textdraw2 = TextDrawCreate(75.000000, 419.000000, "Rising");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 0);
TextDrawLetterSize(Textdraw2, 0.500000, 1.700000);
TextDrawColor(Textdraw2, -3079937);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);
new Text:Textdraw0 = TextDrawCreate(446.000000, 389.000000, "Portugal Rising");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.649999, 1.800000);
TextDrawColor(Textdraw0, 10079487);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawSetSelectable(Textdraw0, 0);
TextDrawShowForAll(Texdraw0);
new Text:Textdraw1 = TextDrawCreate(485.000000, 414.000000, "Roleplay");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 2);
TextDrawLetterSize(Textdraw1, 0.539999, 2.100000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 2);
TextDrawSetSelectable(Textdraw1, 0);
TextDrawShowForAll(Texdraw1);