TD_reglog[29][playerid] = CreatePlayerTextDraw(playerid, 328.800048, 98.559997, "LD_SPAC:white"); PlayerTextDrawLetterSize(playerid, TD_reglog[29][playerid], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, TD_reglog[29][playerid], 163.999984, 14.933335); PlayerTextDrawAlignment(playerid, TD_reglog[29][playerid], 1); PlayerTextDrawColor(playerid, TD_reglog[29][playerid], 0x00000011); PlayerTextDrawSetShadow(playerid, TD_reglog[29][playerid], 0x00000011); PlayerTextDrawSetOutline(playerid, TD_reglog[29][playerid], 0x00000011); PlayerTextDrawFont(playerid, TD_reglog[29][playerid], 4); PlayerTextDrawSetSelectable(playerid, TD_reglog[29][playerid], true); TD_reglog[30][playerid] = CreatePlayerTextDraw(playerid, 328.200103, 130.173309, "LD_SPAC:white"); PlayerTextDrawLetterSize(playerid, TD_reglog[30][playerid], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, TD_reglog[30][playerid], 163.999984, 14.933335); PlayerTextDrawAlignment(playerid, TD_reglog[30][playerid], 1); PlayerTextDrawColor(playerid, TD_reglog[30][playerid], 0x00000011); PlayerTextDrawSetShadow(playerid, TD_reglog[30][playerid], 0x00000011); PlayerTextDrawSetOutline(playerid, TD_reglog[30][playerid], 0x00000011); PlayerTextDrawFont(playerid, TD_reglog[30][playerid], 4); PlayerTextDrawSetSelectable(playerid, TD_reglog[30][playerid], true); TD_reglog[31][playerid] = CreatePlayerTextDraw(playerid, 328.400115, 165.520111, "LD_SPAC:white"); PlayerTextDrawLetterSize(playerid, TD_reglog[31][playerid], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, TD_reglog[31][playerid], 163.999984, 14.933335); PlayerTextDrawAlignment(playerid, TD_reglog[31][playerid], 1); PlayerTextDrawColor(playerid, TD_reglog[31][playerid], 0x00000011); PlayerTextDrawSetShadow(playerid, TD_reglog[31][playerid], 0x00000011); PlayerTextDrawSetOutline(playerid, TD_reglog[31][playerid], 0x00000011); PlayerTextDrawFont(playerid, TD_reglog[31][playerid], 4); PlayerTextDrawSetSelectable(playerid, TD_reglog[31][playerid], true); TD_reglog[32][playerid] = CreatePlayerTextDraw(playerid, 328.600128, 202.360092, "LD_SPAC:white"); PlayerTextDrawLetterSize(playerid, TD_reglog[32][playerid], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, TD_reglog[32][playerid], 163.999984, 14.186668); PlayerTextDrawAlignment(playerid, TD_reglog[32][playerid], 1); PlayerTextDrawColor(playerid, TD_reglog[32][playerid], 0x00000011); PlayerTextDrawSetShadow(playerid, TD_reglog[32][playerid], 0x00000011); PlayerTextDrawSetOutline(playerid, TD_reglog[32][playerid], 0x00000011); PlayerTextDrawFont(playerid, TD_reglog[32][playerid], 4); PlayerTextDrawSetSelectable(playerid, TD_reglog[32][playerid], true); TD_reglog[33][playerid] = CreatePlayerTextDraw(playerid, 329.600128, 236.960159, "LD_SPAC:white"); PlayerTextDrawLetterSize(playerid, TD_reglog[33][playerid], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, TD_reglog[33][playerid], 163.199981, 13.439998); PlayerTextDrawAlignment(playerid, TD_reglog[33][playerid], 1); PlayerTextDrawColor(playerid, TD_reglog[33][playerid], 0x00000011); PlayerTextDrawSetShadow(playerid, TD_reglog[33][playerid], 0x00000011); PlayerTextDrawSetOutline(playerid, TD_reglog[33][playerid], 0x00000011); PlayerTextDrawFont(playerid, TD_reglog[33][playerid], 4); PlayerTextDrawSetSelectable(playerid, TD_reglog[33][playerid], true); TD_reglog[34][playerid] = CreatePlayerTextDraw(playerid, 329.000152, 293.960235, "LD_SPAC:white"); PlayerTextDrawLetterSize(playerid, TD_reglog[34][playerid], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, TD_reglog[34][playerid], 162.399978, 14.933335); PlayerTextDrawAlignment(playerid, TD_reglog[34][playerid], 1); PlayerTextDrawColor(playerid, TD_reglog[34][playerid], 0x00000011); PlayerTextDrawSetShadow(playerid, TD_reglog[34][playerid], 0x00000011); PlayerTextDrawSetOutline(playerid, TD_reglog[34][playerid], 0x00000011); PlayerTextDrawFont(playerid, TD_reglog[34][playerid], 4); PlayerTextDrawSetSelectable(playerid, TD_reglog[34][playerid], true); TD_reglog[35][playerid] = CreatePlayerTextDraw(playerid, 329.599914, 311.360046, "LD_SPAC:white"); PlayerTextDrawLetterSize(playerid, TD_reglog[35][playerid], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, TD_reglog[35][playerid], 163.199981, 15.680001); PlayerTextDrawAlignment(playerid, TD_reglog[35][playerid], 1); PlayerTextDrawColor(playerid, TD_reglog[35][playerid], 0x00000011); PlayerTextDrawSetShadow(playerid, TD_reglog[35][playerid], 0x00000011); PlayerTextDrawSetOutline(playerid, TD_reglog[35][playerid], 0x00000011); PlayerTextDrawFont(playerid, TD_reglog[35][playerid], 4); PlayerTextDrawSetSelectable(playerid, TD_reglog[35][playerid], true);
Well, to make it Transparent. Make a Box, instead of Texture Box. With Texture box, you can Set Transparency. To be simple, use iPleomax's Textdraw Editor, it has Everything.
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Tried, not working. Please read, it work if I show TD's with text, before them. If I hide it, LD_SPAC:white set the color only to the 0xRRGGBB, without AA.
Box is not selectable. |