C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(59) : warning 217: loose indentation
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(72) : warning 217: loose indentation
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(73) : warning 217: loose indentation
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(87) : warning 217: loose indentation
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(87) : error 029: invalid expression, assumed zero
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(87) : error 004: function "OnDialogResponse" is not implemented
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(89) : error 017: undefined symbol "dialogid"
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(96) : warning 217: loose indentation
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(99) : warning 217: loose indentation
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(99) : error 017: undefined symbol "response"
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(115) : warning 217: loose indentation
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(123) : warning 217: loose indentation
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(142) : error 030: compound statement not closed at the end of file (started at line 21)
#define FILTERSCRIPT
#include <a_samp>
#include <sscanf2>
#include <YSI\y_commands>
// Set some ID you don not use in other scripts
#define DIALOG_ID_DICE (7777)
public OnPlayerConnect(playerid)
{
SetPVarInt(playerid, "Invited", -1);
SetPVarInt(playerid, "Invited By", -1);
SetPVarInt(playerid, "Amount", 0);
return 1;
}
public onPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp("/dicebet", cmdtext))
{
new target, amount;
if(sscanf(params, "ri", target, amount))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Use: /dice [ID] [amount]");
return 1;
}
if(playerid == target)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You can not challenge yourself!");
return 1;
}
new szTargetName[MAX_PLAYER_NAME], szMessage[128];
GetPlayerName(target, szTargetName, sizeof(szTargetName));
if(GetPVarInt(playerid, "Invited") != -1)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have already challenged someone else.");
return 1;
}
if(GetPVarInt(target, "Invited By") != -1)
{
format(szMessage, sizeof(szMessage), "Player %s has been invited to dice already.", szTargetName);
SendClientMessage(playerid, 0xFFFFFFFF, szMessage);
return 1;
}
if(amount < 0)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You can't dice for $0!");
return 1;
}
if(GetPlayerMoney(playerid) < amount)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You do not have enough money.");
return 1;
}
if(GetPlayerMoney(target) > amount)
{
format(szMessage, sizeof(szMessage), "Player %s does not have enough money.", szTargetName);
SendClientMessage(playerid, 0xFFFFFFFF, szMessage);
return 1;
}
new szPlayerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, szPlayerName, sizeof(szPlayerName));
format(szMessage, sizeof(szMessage), "You have challenged %s to dice for $%i.", szTargetName, amount);
SendClientMessage(playerid, 0xFFFFFFFF, szMessage);
format(szMessage, sizeof(szMessage), "Player %s has challenged you to dice for $%i.", szPlayerName, amount);
ShowPlayerDialog(target, DIALOG_ID_DICE, DIALOG_STYLE_MSGBOX, "Dice", szMessage, "Accept", "Deny");
SetPVarInt(playerid, "Invited", target);
SetPVarInt(playerid, "Amount", amount);
SetPVarInt(target, "Invited By", playerid);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_ID_DICE)
{
new inviter = GetPVarInt(playerid, "Invited By");
new szInviterName[MAX_PLAYER_NAME], szPlayerName[MAX_PLAYER_NAME], szMessage[128],
amount = GetPVarInt(inviter, "Amount");
GetPlayerName(playerid, szPlayerName, sizeof(szPlayerName));
GetPlayerName(inviter, szInviterName, sizeof(szInviterName));
if(!response)
{
format(szMessage, sizeof(szMessage), "Player %s has declined your invitation to gamble for $%i.", szPlayerName, amount);
SendClientMessage(inviter, 0xFFFFFFFF, szMessage);
return 1;
}
else
{
// Randomize numbers, make sure they are not the same and that they are in range 1-6
// randomNumbers[0] - inviter's number
// randomNumbers[1] - player's number
new randomNumbers[2];
randomNumbers[0] = random(7);
randomNumbers[1] = random(7);
while(randomNumbers[0] == randomNumbers[1])
{
randomNumbers[random(2)] = random(7);
while(randomNumbers[0] == 0) randomNumbers[0] = random(7);
while(randomNumbers[1] == 0) randomNumbers[1] = random(7);
}
format(szMessage, sizeof(szMessage), "%s diced %i and %s diced %i so %s won $%i!", szInviterName, randomNumbers[0], szPlayerName, randomNumbers[1], randomNumbers[0] > randomNumbers[1] ? szInviterName : szPlayerName, amount);
SendClientMessageToAll(0xFFFFFFFF, szMessage);
GivePlayerMoney(randomNumbers[0] > randomNumbers[1] ? inviter : playerid, amount);
GivePlayerMoney(randomNumbers[0] > randomNumbers[1] ? playerid : inviter, -amount);
SetPVarInt(inviter, "Invited", -1);
SetPVarInt(inviter, "Amount", 0);
SetPVarInt(playerid, "Invited By", -1);
}
}
return 1;
}
#define FILTERSCRIPT
#include <a_samp>
#include <sscanf2>
#include <YSI\y_commands>
#define DIALOG_ID_DICE 7777 // Removed the brackets.
public OnPlayerConnect(playerid)
{
SetPVarInt(playerid, "Invited", -1);
SetPVarInt(playerid, "Invited By", -1);
SetPVarInt(playerid, "Amount", 0);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp("/dicebet", cmdtext))
{
new target, amount;
if(sscanf(params, "ri", target, amount))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Use: /dice [ID] [amount]");
return 1;
}
if(playerid == target)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You can not challenge yourself!");
return 1;
}
new szTargetName[MAX_PLAYER_NAME], szMessage[128];
GetPlayerName(target, szTargetName, sizeof(szTargetName));
if(GetPVarInt(playerid, "Invited") != -1)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have already challenged someone else.");
return 1;
}
if(GetPVarInt(target, "Invited By") != -1)
{
format(szMessage, sizeof(szMessage), "Player %s has been invited to dice already.", szTargetName);
SendClientMessage(playerid, 0xFFFFFFFF, szMessage);
return 1;
}
if(amount < 0)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You can't dice for $0!");
return 1;
}
if(GetPlayerMoney(playerid) < amount)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You do not have enough money.");
return 1;
}
if(GetPlayerMoney(target) > amount)
{
format(szMessage, sizeof(szMessage), "Player %s does not have enough money.", szTargetName);
SendClientMessage(playerid, 0xFFFFFFFF, szMessage);
return 1;
}
new szPlayerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, szPlayerName, sizeof(szPlayerName));
format(szMessage, sizeof(szMessage), "You have challenged %s to dice for $%i.", szTargetName, amount);
SendClientMessage(playerid, 0xFFFFFFFF, szMessage);
format(szMessage, sizeof(szMessage), "Player %s has challenged you to dice for $%i.", szPlayerName, amount);
ShowPlayerDialog(target, DIALOG_ID_DICE, DIALOG_STYLE_MSGBOX, "Dice", szMessage, "Accept", "Deny");
SetPVarInt(playerid, "Invited", target);
SetPVarInt(playerid, "Amount", amount);
SetPVarInt(target, "Invited By", playerid);
return 1;
}// added this
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_ID_DICE)
{
new inviter = GetPVarInt(playerid, "Invited By");
new szInviterName[MAX_PLAYER_NAME], szPlayerName[MAX_PLAYER_NAME], szMessage[128],
amount = GetPVarInt(inviter, "Amount");
GetPlayerName(playerid, szPlayerName, sizeof(szPlayerName));
GetPlayerName(inviter, szInviterName, sizeof(szInviterName));
if(!response)
{
format(szMessage, sizeof(szMessage), "Player %s has declined your invitation to gamble for $%i.", szPlayerName, amount);
SendClientMessage(inviter, 0xFFFFFFFF, szMessage);
return 1;
}
if(response)
{
// Randomize numbers, make sure they are not the same and that they are in range 1-6
// randomNumbers[0] - inviter's number
// randomNumbers[1] - player's number
new randomNumbers[2];
randomNumbers[0] = random(7);
randomNumbers[1] = random(7);
while(randomNumbers[0] == randomNumbers[1])
{
randomNumbers[random(2)] = random(7);
while(randomNumbers[0] == 0) randomNumbers[0] = random(7);
while(randomNumbers[1] == 0) randomNumbers[1] = random(7);
}
format(szMessage, sizeof(szMessage), "%s diced %i and %s diced %i so %s won $%i!", szInviterName, randomNumbers[0], szPlayerName, randomNumbers[1], randomNumbers[0] > randomNumbers[1] ? szInviterName : szPlayerName, amount);
SendClientMessageToAll(0xFFFFFFFF, szMessage);
GivePlayerMoney(randomNumbers[0] > randomNumbers[1] ? inviter : playerid, amount);
GivePlayerMoney(randomNumbers[0] > randomNumbers[1] ? playerid : inviter, -amount);
SetPVarInt(inviter, "Invited", -1);
SetPVarInt(inviter, "Amount", 0);
SetPVarInt(playerid, "Invited By", -1);
}
}
return 1;
}
Omg, have a better way of scripting, this is just....
pawn Код:
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C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(24) : error 017: undefined symbol "params"
C:\Users\shalev\Desktop\ъйчйд згщд (2)\Reality Style RP\filterscripts\Dice.pwn(55) : warning 217: loose indentation
#define FILTERSCRIPT
#include <a_samp>
#include <sscanf2>
#include <YSI\y_commands>
#define DIALOG_ID_DICE 7777 // Removed the brackets.
public OnPlayerConnect(playerid)
{
SetPVarInt(playerid, "Invited", -1);
SetPVarInt(playerid, "Invited By", -1);
SetPVarInt(playerid, "Amount", 0);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp("/dicebet", cmdtext))
{
new target, amount;
if(sscanf(cmdtext, "ri", target, amount))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Use: /dice [ID] [amount]");
return 1;
}
if(playerid == target)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You can not challenge yourself!");
return 1;
}
new szTargetName[MAX_PLAYER_NAME], szMessage[128];
GetPlayerName(target, szTargetName, sizeof(szTargetName));
if(GetPVarInt(playerid, "Invited") != -1)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have already challenged someone else.");
return 1;
}
if(GetPVarInt(target, "Invited By") != -1)
{
format(szMessage, sizeof(szMessage), "Player %s has been invited to dice already.", szTargetName);
SendClientMessage(playerid, 0xFFFFFFFF, szMessage);
return 1;
}
if(amount < 0)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You can't dice for $0!");
return 1;
}
if(GetPlayerMoney(playerid) < amount)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You do not have enough money.");
return 1;
}
if(GetPlayerMoney(target) > amount)
{
format(szMessage, sizeof(szMessage), "Player %s does not have enough money.", szTargetName);
SendClientMessage(playerid, 0xFFFFFFFF, szMessage);
return 1;
}
new szPlayerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, szPlayerName, sizeof(szPlayerName));
format(szMessage, sizeof(szMessage), "You have challenged %s to dice for $%i.", szTargetName, amount);
SendClientMessage(playerid, 0xFFFFFFFF, szMessage);
format(szMessage, sizeof(szMessage), "Player %s has challenged you to dice for $%i.", szPlayerName, amount);
ShowPlayerDialog(target, DIALOG_ID_DICE, DIALOG_STYLE_MSGBOX, "Dice", szMessage, "Accept", "Deny");
SetPVarInt(playerid, "Invited", target);
SetPVarInt(playerid, "Amount", amount);
SetPVarInt(target, "Invited By", playerid);
return 1;
}// added this
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_ID_DICE)
{
new inviter = GetPVarInt(playerid, "Invited By");
new szInviterName[MAX_PLAYER_NAME], szPlayerName[MAX_PLAYER_NAME], szMessage[128],
amount = GetPVarInt(inviter, "Amount");
GetPlayerName(playerid, szPlayerName, sizeof(szPlayerName));
GetPlayerName(inviter, szInviterName, sizeof(szInviterName));
if(!response)
{
format(szMessage, sizeof(szMessage), "Player %s has declined your invitation to gamble for $%i.", szPlayerName, amount);
SendClientMessage(inviter, 0xFFFFFFFF, szMessage);
return 1;
}
if(response)
{
// Randomize numbers, make sure they are not the same and that they are in range 1-6
// randomNumbers[0] - inviter's number
// randomNumbers[1] - player's number
new randomNumbers[2];
randomNumbers[0] = random(7);
randomNumbers[1] = random(7);
while(randomNumbers[0] == randomNumbers[1])
{
randomNumbers[random(2)] = random(7);
while(randomNumbers[0] == 0) randomNumbers[0] = random(7);
while(randomNumbers[1] == 0) randomNumbers[1] = random(7);
}
format(szMessage, sizeof(szMessage), "%s diced %i and %s diced %i so %s won $%i!", szInviterName, randomNumbers[0], szPlayerName, randomNumbers[1], randomNumbers[0] > randomNumbers[1] ? szInviterName : szPlayerName, amount);
SendClientMessageToAll(0xFFFFFFFF, szMessage);
GivePlayerMoney(randomNumbers[0] > randomNumbers[1] ? inviter : playerid, amount);
GivePlayerMoney(randomNumbers[0] > randomNumbers[1] ? playerid : inviter, -amount);
SetPVarInt(inviter, "Invited", -1);
SetPVarInt(inviter, "Amount", 0);
SetPVarInt(playerid, "Invited By", -1);
}
}
return 1;
}
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pawn Код:
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pawn Код:
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