Hello, I'm using 0.3e Gate Editor on my roleplay server, and I have a bug, when I create or move a gate to me it's happen to duplicate the Object and then I can't move it, Only with a restart at server will dissapear the second object.
Код:
CMD:gedit(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 4 || PlayerInfo[playerid][pShopTech] == 1)
{
new x_job[128], gateid, Float:ofloat, string[128];
if(sscanf(params, "s[128]if", x_job, gateid, ofloat))
{
SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /gedit [name] [gateid] [value]");
SendClientMessageEx(playerid, COLOR_GREY, "Available names: HID, Model, VW, Int, Open, Closed PosX(M), PosY(M), PosZ(M), RotX(M), RotZ(M)");
SendClientMessageEx(playerid, COLOR_GREY, "Available names: ToMe(M), range, speed, status, gate, renderhq");
return 1;
}
if(strcmp(x_job, "hid", true) == 0)
{
new value = floatround(ofloat, floatround_round);
if(value > MAX_HOUSES) return SendClientMessageEx(playerid, COLOR_WHITE, "* Invalid House ID!");
GateInfo[gateid][gHID] = value;
format(string, sizeof(string), "Gate HID assigned to %d", GateInfo[gateid][gHID]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
format(string, sizeof(string), "%s has edited GateID %d's House ID to %d.", GetPlayerNameEx(playerid), gateid, value);
Log("logs/gedit.log", string);
}
else if(strcmp(x_job, "model", true) == 0)
{
new value = floatround(ofloat, floatround_round);
if(value == 0)
{
GateInfo[gateid][gPosX] = 0.0;
GateInfo[gateid][gPosY] = 0.0;
GateInfo[gateid][gPosZ] = 0.0;
GateInfo[gateid][gRotX] = 0.0;
GateInfo[gateid][gRotY] = 0.0;
GateInfo[gateid][gRotZ] = 0.0;
GateInfo[gateid][gPosXM] = 0.0;
GateInfo[gateid][gPosYM] = 0.0;
GateInfo[gateid][gPosZM] = 0.0;
GateInfo[gateid][gRotXM] = 0.0;
GateInfo[gateid][gRotYM] = 0.0;
GateInfo[gateid][gRotZM] = 0.0;
GateInfo[gateid][gVW] = 0;
GateInfo[gateid][gInt] = 0;
}
GateInfo[gateid][gModel] = value;
format(string, sizeof(string), "Gate Model assigned to %d", GateInfo[gateid][gModel]);
if(IsValidDynamicObject(GateInfo[gateid][gGATE])) DestroyDynamicObject(GateInfo[gateid][gGATE]);
CreateGate(gateid);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
format(string, sizeof(string), "%s has edited GateID %d's Model to %d.", GetPlayerNameEx(playerid), gateid, value);
Log("logs/gedit.log", string);
}
else if(strcmp(x_job, "vw", true) == 0)
{
new value = floatround(ofloat, floatround_round);
GateInfo[gateid][gVW] = value;
format(string, sizeof(string), "Gate VW assigned to %d", GateInfo[gateid][gVW]);
if(IsValidDynamicObject(GateInfo[gateid][gGATE])) DestroyDynamicObject(GateInfo[gateid][gGATE]);
CreateGate(gateid);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
format(string, sizeof(string), "%s has edited GateID %d's VW to %d.", GetPlayerNameEx(playerid), gateid, value);
Log("logs/gedit.log", string);
}
else if(strcmp(x_job, "int", true) == 0)
{
new value = floatround(ofloat, floatround_round);
GateInfo[gateid][gInt] = value;
format(string, sizeof(string), "Gate Int assigned to %d", GateInfo[gateid][gInt]);
if(IsValidDynamicObject(GateInfo[gateid][gGATE])) DestroyDynamicObject(GateInfo[gateid][gGATE]);
CreateGate(gateid);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
format(string, sizeof(string), "%s has edited GateID %d's InteriorID to %d.", GetPlayerNameEx(playerid), gateid, value);
Log("logs/gedit.log", string);
}
else if(strcmp(x_job, "open", true) == 0)
{
for (new i = 0; i != playerid; i++)
{
if(GetPVarInt(i, "EditingGateID") == gateid && i != playerid)
{
format(string, sizeof(string), "ERROR: %s (ID: %d) is currently editing this gate.", GetPlayerNameEx(i), i);
return SendClientMessageEx(playerid, COLOR_WHITE, string);
}
}
SetPVarInt(playerid, "gEdit", 1);
SetPVarInt(playerid, "EditingGateID", gateid);
SetDynamicObjectPos(GateInfo[gateid][gGATE], GateInfo[gateid][gPosX], GateInfo[gateid][gPosY], GateInfo[gateid][gPosZ]);
SetDynamicObjectRot(GateInfo[gateid][gGATE], GateInfo[gateid][gRotX], GateInfo[gateid][gRotY], GateInfo[gateid][gRotZ]);
EditDynamicObject(playerid, GateInfo[gateid][gGATE]);
format(string, sizeof(string), "Acum editezi pozitia de deschidere a Gate-ului %d.", gateid);
SendClientMessage(playerid, COLOR_WHITE, string);
SendClientMessage(playerid, 0xFFFFAAAA, "HINT: Apasa {8000FF}~k~~PED_SPRINT~ {FFFFAA}ca sa muti camera, apasa escape sa opresti editarea.");
}
else if(strcmp(x_job, "closed", true) == 0)
{
for (new i = 0; i != playerid; i++)
{
if(GetPVarInt(i, "EditingGateID") == gateid && i != playerid)
{
format(string, sizeof(string), "Eroare: %s (ID: %d) editeaza acest gate acum.", GetPlayerNameEx(i), i);
return SendClientMessageEx(playerid, COLOR_WHITE, string);
}
}
SetPVarInt(playerid, "gEdit", 2);
SetPVarInt(playerid, "EditingGateID", gateid);
EditDynamicObject(playerid, GateInfo[gateid][gGATE]);
format(string, sizeof(string), "Acum editezi pozitia de inchidere a gate-ului %d.", gateid);
SendClientMessage(playerid, COLOR_WHITE, string);
SendClientMessage(playerid, 0xFFFFAAAA, "HINT: Apasa {8000FF}~k~~PED_SPRINT~ {FFFFAA}ca sa muti camera, apasa escape sa opresti editarea");
}
else if(strcmp(x_job, "range", true) == 0)
{
new value = floatround(ofloat, floatround_round);
GateInfo[gateid][gRange] = value;
format(string, sizeof(string), "Gate Range assigned to %d", GateInfo[gateid][gRange]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
format(string, sizeof(string), "%s has edited GateID %d's Range to %d.", GetPlayerNameEx(playerid), gateid, value);
Log("logs/gedit.log", string);
}
else if(strcmp(x_job, "speed", true) == 0)
{
new value = floatround(ofloat, floatround_round);
GateInfo[gateid][gSpeed] = value;
format(string, sizeof(string), "Gate Speed assigned to %d", GateInfo[gateid][gSpeed]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
format(string, sizeof(string), "%s has edited GateID %d's Speed to %d.", GetPlayerNameEx(playerid), gateid, value);
Log("logs/gedit.log", string);
}
else if(strcmp(x_job, "posx", true) == 0)
{
GateInfo[gateid][gPosX] = ofloat;
format(string, sizeof(string), "PosX %f assigned to Gate %d", GateInfo[gateid][gPosX], gateid);
SetDynamicObjectPos(GateInfo[gateid][gGATE], GateInfo[gateid][gPosX], GateInfo[gateid][gPosY], GateInfo[gateid][gPosZ]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "posy", true) == 0)
{
GateInfo[gateid][gPosY] = ofloat;
format(string, sizeof(string), "PosY %f assigned to Gate %d", GateInfo[gateid][gPosY], gateid);
SetDynamicObjectPos(GateInfo[gateid][gGATE], GateInfo[gateid][gPosX], GateInfo[gateid][gPosY], GateInfo[gateid][gPosZ]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "posz", true) == 0)
{
GateInfo[gateid][gPosZ] = ofloat;
format(string, sizeof(string), "PosZ %f assigned to Gate %d", GateInfo[gateid][gPosZ], gateid);
SetDynamicObjectPos(GateInfo[gateid][gGATE], GateInfo[gateid][gPosX], GateInfo[gateid][gPosY], GateInfo[gateid][gPosZ]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "posxm", true) == 0)
{
GateInfo[gateid][gPosXM] = ofloat;
format(string, sizeof(string), "PosXM %f assigned to Gate %d", GateInfo[gateid][gPosXM], gateid);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "posym", true) == 0)
{
GateInfo[gateid][gPosYM] = ofloat;
format(string, sizeof(string), "PosYM %f assigned to Gate %d", GateInfo[gateid][gPosYM], gateid);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "poszm", true) == 0)
{
GateInfo[gateid][gPosZM] = ofloat;
format(string, sizeof(string), "PosZM %f assigned to Gate %d", GateInfo[gateid][gPosZM], gateid);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "rotx", true) == 0)
{
GateInfo[gateid][gRotX] = ofloat;
format(string, sizeof(string), "RotX %f assigned to Gate %d", GateInfo[gateid][gRotX], gateid);
SetDynamicObjectRot(GateInfo[gateid][gGATE], GateInfo[gateid][gRotX],GateInfo[gateid][gRotY],GateInfo[gateid][gRotZ]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "roty", true) == 0)
{
GateInfo[gateid][gRotY] = ofloat;
format(string, sizeof(string), "RotY %f assigned to Gate %d", GateInfo[gateid][gRotY], gateid);
SetDynamicObjectRot(GateInfo[gateid][gGATE], GateInfo[gateid][gRotX],GateInfo[gateid][gRotY],GateInfo[gateid][gRotZ]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "rotz", true) == 0)
{
GateInfo[gateid][gRotZ] = ofloat;
format(string, sizeof(string), "RotZ %f assigned to Gate %d", GateInfo[gateid][gRotZ], gateid);
SetDynamicObjectRot(GateInfo[gateid][gGATE], GateInfo[gateid][gRotX],GateInfo[gateid][gRotY],GateInfo[gateid][gRotZ]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "rotxm", true) == 0)
{
GateInfo[gateid][gRotXM] = ofloat;
format(string, sizeof(string), "RotXM %f assigned to Gate %d", GateInfo[gateid][gRotXM], gateid);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "rotym", true) == 0)
{
GateInfo[gateid][gRotYM] = ofloat;
format(string, sizeof(string), "RotYM %f assigned to Gate %d", GateInfo[gateid][gRotYM], gateid);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "rotzm", true) == 0)
{
GateInfo[gateid][gRotZM] = ofloat;
format(string, sizeof(string), "RotZM %f assigned to Gate %d", GateInfo[gateid][gRotZM], gateid);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
}
else if(strcmp(x_job, "tome", true) == 0)
{
GetPlayerPos(playerid,GateInfo[gateid][gPosX],GateInfo[gateid][gPosY], GateInfo[gateid][gPosZ]);
GateInfo[gateid][gVW] = GetPlayerVirtualWorld(playerid);
GateInfo[gateid][gInt] = GetPlayerInterior(playerid);
format(string, sizeof(string), "Gate Pos moved to %f %f %f, VW: %d INT: %d", GateInfo[gateid][gPosX], GateInfo[gateid][gPosY], GateInfo[gateid][gPosZ], GateInfo[gateid][gVW], GateInfo[gateid][gInt]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
if(GateInfo[gateid][gModel] == 0)
{
GateInfo[gateid][gModel] = 18631;
GateInfo[gateid][gRange] = 10;
GateInfo[gateid][gSpeed] = 5;
}
if(IsValidDynamicObject(GateInfo[gateid][gGATE])) DestroyDynamicObject(GateInfo[gateid][gGATE]);
CreateGate(gateid);
SaveGates();
format(string, sizeof(string), "%s has edited GateID %d's Position.", GetPlayerNameEx(playerid), gateid);
Log("logs/gedit.log", string);
}
else if(strcmp(x_job, "tomem", true) == 0)
{
GetPlayerPos(playerid,GateInfo[gateid][gPosXM],GateInfo[gateid][gPosYM], GateInfo[gateid][gPosZM]);
format(string, sizeof(string), "Gate PosM moved to %f %f %f", GateInfo[gateid][gPosXM], GateInfo[gateid][gPosYM], GateInfo[gateid][gPosZM]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
format(string, sizeof(string), "%s has edited GateID %d's Moved Position.", GetPlayerNameEx(playerid), gateid);
Log("logs/gedit.log", string);
}
else if(strcmp(x_job, "renderhq", true) == 0)
{
new value = floatround(ofloat, floatround_round);
GateInfo[gateid][gRenderHQ] = value;
format(string, sizeof(string), "Gate RenderHQ assigned to %d", GateInfo[gateid][gRenderHQ]);
if(IsValidDynamicObject(GateInfo[gateid][gGATE])) DestroyDynamicObject(GateInfo[gateid][gGATE]);
CreateGate(gateid);
SendClientMessageEx(playerid, COLOR_WHITE, string);
SaveGates();
format(string, sizeof(string), "%s has edited GateID %d's RenderHQ to %d.", GetPlayerNameEx(playerid), gateid, value);
Log("logs/gedit.log", string);
}
}
else
{
SendClientMessageEx(playerid, COLOR_GRAD2, "You are not authorized to use that command!");
return 1;
}
return 1;
}