Show us the ShowStats.
I don't understand why you need showstats(playerid, playerb) That is trying to show it to both players, But if playerb is not in game how can it show it to him
pawn Код:
stock ShowStats(playerid, playerb)
{
new string[256], gender[8], Float:H, Float:A;
// Gender
if(PlayerInfo[playerb][pGender] == 1) format(gender, sizeof(gender), "Male");
else if(PlayerInfo[playerb][pGender] == 2) format(gender, sizeof(gender), "Female");
// Health and ArmorShowStats(playerid,giveplayerid);
GetPlayerHealth(playerb, H); GetPlayerArmour(playerb, A);
// Total Wealth
//new idx = PlayerInfo[playerb][pHouse];
//new idx2 = PlayerInfo[playerb][pBiz];
//new TotalWealth = PlayerInfo[playerb][pMoney]+PlayerInfo[playerb][pBank]+HouseInfo[idx][hMoney]+BizInfo[idx2][bMoney];
// Loyal
new loyal[4];
if(!PlayerInfo[playerb][pLoyal]) format(loyal, sizeof(loyal), "Yes");
if(PlayerInfo[playerb][pLoyal]) format(loyal, sizeof(loyal), "No");
// Oldskool
new oldskool[4];
if(PlayerInfo[playerb][pHours] >= 248) format(oldskool, sizeof(oldskool), "Yes");
else if(PlayerInfo[playerb][pHours] < 248) format(oldskool, sizeof(oldskool), "No");
//fac-fam rank
new rank[128];
if(PlayerInfo[playerb][pFac] >= 1) format(rank, sizeof(rank), "%s", RPFRN(playerb));
else format(rank, sizeof(rank), "None");
//fac-fam
new org[128];
if(PlayerInfo[playerb][pFac] >= 1) format(org, sizeof(org), "%s", RPFNEx(playerb));
else format(org, sizeof(org), "None");
//
new rank2[128];
if(PlayerInfo[playerb][pFam] >=1) format(rank2, sizeof(rank2), "%s", RPFaRN(playerb));
else format(rank2, sizeof(rank2), "None");
//fac-fam
new org2[128];
if(PlayerInfo[playerb][pFam] >=1) format(org2, sizeof(org2), "%s", RPFaN(playerb));
else format(org2, sizeof(org2), "None");
new exp = PlayerInfo[playerb][pExp];
new nxtlevel = PlayerInfo[playerb][pLevel]+1;
new expamount = nxtlevel*4;
new costlevel = nxtlevel*4000;//10k for testing purposes
/*//respect
new respectneed[4];
if(PlayerInfo[playerb][pLevel] == 1) format(respectneed, sizeof(respectneed), "4");
else if(PlayerInfo[playerb][pLevel] == 2) format(respectneed, sizeof(respectneed), "10");
else if(PlayerInfo[playerb][pLevel] == 3) format(respectneed, sizeof(respectneed), "18");
else if(PlayerInfo[playerb][pLevel] == 4) format(respectneed, sizeof(respectneed), "30");
else if(PlayerInfo[playerb][pLevel] == 5) format(respectneed, sizeof(respectneed), "42");
else if(PlayerInfo[playerb][pLevel] == 6) format(respectneed, sizeof(respectneed), "54");
else if(PlayerInfo[playerb][pLevel] == 7) format(respectneed, sizeof(respectneed), "70");
else if(PlayerInfo[playerb][pLevel] == 8) format(respectneed, sizeof(respectneed), "88");
else if(PlayerInfo[playerb][pLevel] == 9) format(respectneed, sizeof(respectneed), "108");
else if(PlayerInfo[playerb][pLevel] == 10) format(respectneed, sizeof(respectneed), "130");
else if(PlayerInfo[playerb][pLevel] == 11) format(respectneed, sizeof(respectneed), "154");
else if(PlayerInfo[playerb][pLevel] == 12) format(respectneed, sizeof(respectneed), "180");
else if(PlayerInfo[playerb][pLevel] == 13) format(respectneed, sizeof(respectneed), "208");
else if(PlayerInfo[playerb][pLevel] == 14) format(respectneed, sizeof(respectneed), "238");
else if(PlayerInfo[playerb][pLevel] == 15) format(respectneed, sizeof(respectneed), "270");
else if(PlayerInfo[playerb][pLevel] == 16) format(respectneed, sizeof(respectneed), "304");
else if(PlayerInfo[playerb][pLevel] == 17) format(respectneed, sizeof(respectneed), "340");
else if(PlayerInfo[playerb][pLevel] == 18) format(respectneed, sizeof(respectneed), "378");
else if(PlayerInfo[playerb][pLevel] == 19) format(respectneed, sizeof(respectneed), "418");
else if(PlayerInfo[playerb][pLevel] == 20) format(respectneed, sizeof(respectneed), "460");
else if(PlayerInfo[playerb][pLevel] == 21) format(respectneed, sizeof(respectneed), "504");
else if(PlayerInfo[playerb][pLevel] == 22) format(respectneed, sizeof(respectneed), "550");
else if(PlayerInfo[playerb][pLevel] == 23) format(respectneed, sizeof(respectneed), "598");
else if(PlayerInfo[playerb][pLevel] == 24) format(respectneed, sizeof(respectneed), "648");
else if(PlayerInfo[playerb][pLevel] == 25) format(respectneed, sizeof(respectneed), "700");
else if(PlayerInfo[playerb][pLevel] == 26) format(respectneed, sizeof(respectneed), "754");
else if(PlayerInfo[playerb][pLevel] == 27) format(respectneed, sizeof(respectneed), "810");
else if(PlayerInfo[playerb][pLevel] == 28) format(respectneed, sizeof(respectneed), "868");
else if(PlayerInfo[playerb][pLevel] == 29) format(respectneed, sizeof(respectneed), "928");*/
//new average = (PlayerInfo[playerb][pTMinutes] / PlayerInfo[playerb][pDay]);
// Stats
format(string, sizeof(string), " Statistics of %s", RPN(playerb));
SendClientMessage(playerid, COLOR_ORANGE, string);
format(string, sizeof(string), "Level: [%d] - Gender: [%s] - Age: [%d] - Money: [$%d] - Bank: [$%d] - Health: [%0.1f] - Armor: [%0.1f]", PlayerInfo[playerb][pLevel], gender, PlayerInfo[playerb][pAge], PlayerInfo[playerb][pMoney], PlayerInfo[playerb][pBank], H, A);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "Phone Number: [%d] - Playing Hours: [%d] Next Level: [%d/%d] - Next Level Cost: [$%d] - Respect Points: [%d]", PlayerInfo[playerb][pNumber], PlayerInfo[playerb][pHours], exp, expamount, costlevel, PlayerInfo[playerb][pExp]);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "Occupation: [%s] - Wanted Level: [%d] - Crimes Committed: [%d] - Arrested: [%dx] - Kill: [%d] - Death: [%d]", RPJN(playerb), PlayerInfo[playerb][pWanted], PlayerInfo[playerb][pCrimes], PlayerInfo[playerb][pArrested], PlayerInfo[playerb][pKill], PlayerInfo[playerb][pDeath]);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "Faction: [%s] - Faction Rank: [%s] - Family: [%s] - Family Rank: [%s]", org, rank, org2, rank2);
SendClientMessage(playerid, COLOR_RADIO, string);
format(string, sizeof(string), "Business: [%s] - House: [%s] - Garage: [%s] - Vehicles: 1[%s (ID:%d) - 2[%s (ID:%d)]", RBT(PlayerInfo[playerb][pBiz]), RPHK(playerb), RPGK(playerb), RVN(GetVehicleModel(PlayerInfo[playerb][pVeh])), PlayerInfo[playerb][pVeh], RVN(GetVehicleModel(PlayerInfo[playerb][pVVeh])), PlayerInfo[playerb][pVVeh]);
SendClientMessage(playerid, COLOR_RADIO, string);
SendClientMessage(playerid, COLOR_BLUE, " Type /inv to see you're inventory");
return 1;
}
This is for online player not offline, you need read player account not arrays