Код:
new
Text:HUDTD,
Text:HUDTD1,
Text:HUDTD2,
Text:HUDTD3,
Text:HUDTD4,
Text:HUDTD5,
Text:HUDTD6,
Text:HUDTD7,
Text:HUDTD8,
Text:HUDTD9,
Text:HUDTD10;
new PlayerText:HUDTD11;
new PlayerText:HUDTD12;
// onplayerconnect
HUDTD11[playerid] = CreatePlayerTextDraw(playerid,470.500000, 199.488937, "Ti-au ramas ~R~5~W~ incercari!");
PlayerTextDrawLetterSize(playerid,HUDTD11[playerid], 0.272499, 1.351111);
PlayerTextDrawAlignment(playerid,HUDTD11[playerid], 1);
PlayerTextDrawColor(playerid,HUDTD11[playerid], -1);
PlayerTextDrawSetShadow(playerid,HUDTD11[playerid], 0);
PlayerTextDrawSetOutline(playerid,HUDTD11[playerid], 1);
PlayerTextDrawBackgroundColor(playerid,HUDTD11[playerid], 51);
PlayerTextDrawFont(playerid,HUDTD11[playerid], 1);
PlayerTextDrawSetProportional(playerid,HUDTD11[playerid], 1);
HUDTD12[playerid] = CreatePlayerTextDraw(playerid, 530.000000, 180.444412, "Timp ramas pentru logare: ~R~60 ~W~secunde");
PlayerTextDrawLetterSize(playerid, HUDTD12[playerid], 0.272499, 1.351111);
PlayerTextDrawAlignment(playerid, HUDTD12[playerid], 2);
PlayerTextDrawColor(playerid, HUDTD12[playerid], -1);
PlayerTextDrawSetShadow(playerid, HUDTD12[playerid], 0);
PlayerTextDrawSetOutline(playerid, HUDTD12[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, HUDTD12[playerid], 51);
PlayerTextDrawFont(playerid, HUDTD12[playerid], 1);
PlayerTextDrawSetProportional(playerid, HUDTD12[playerid], 1);
// Ongamemodeinit
HUDTD10 = TextDrawCreate(629.500000, 165.144439, "usebox");
TextDrawLetterSize(HUDTD10, 0.000000, 6.293210);
TextDrawTextSize(HUDTD10, 433.000000, 0.000000);
TextDrawAlignment(HUDTD10, 1);
TextDrawColor(HUDTD10, 0);
TextDrawUseBox(HUDTD10, true);
TextDrawBoxColor(HUDTD10, 102);
TextDrawSetShadow(HUDTD10, 0);
TextDrawSetOutline(HUDTD10, 0);
TextDrawFont(HUDTD10, 0);
// functions
stock ArataHUD(playerid)
{
TextDrawShowForPlayer(playerid, HUDTD);
TextDrawShowForPlayer(playerid, HUDTD1);
TextDrawShowForPlayer(playerid, HUDTD2);
TextDrawShowForPlayer(playerid, HUDTD3);
TextDrawShowForPlayer(playerid, HUDTD4);
TextDrawShowForPlayer(playerid, HUDTD5);
TextDrawShowForPlayer(playerid, HUDTD6);
TextDrawShowForPlayer(playerid, HUDTD7);
TextDrawShowForPlayer(playerid, HUDTD8);
TextDrawShowForPlayer(playerid, HUDTD9);
TextDrawShowForPlayer(playerid, HUDTD10);
PlayerTextDrawShow(playerid, HUDTD11[playerid]);
PlayerTextDrawShow(playerid, HUDTD12[playerid]);
return 1;
}
stock AscundeHUD(playerid)
{
TextDrawHideForPlayer(playerid, HUDTD);
TextDrawHideForPlayer(playerid, HUDTD1);
TextDrawHideForPlayer(playerid, HUDTD2);
TextDrawHideForPlayer(playerid, HUDTD3);
TextDrawHideForPlayer(playerid, HUDTD4);
TextDrawHideForPlayer(playerid, HUDTD5);
TextDrawHideForPlayer(playerid, HUDTD6);
TextDrawHideForPlayer(playerid, HUDTD7);
TextDrawHideForPlayer(playerid, HUDTD8);
TextDrawHideForPlayer(playerid, HUDTD9);
TextDrawHideForPlayer(playerid, HUDTD10);
PlayerTextDrawHide(playerid, HUDTD11[playerid]);
PlayerTextDrawHide(playerid, HUDTD12[playerid]);
return 1;
}