[Ajuda] ProxDetector - Printable Version
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+---- Thread: [Ajuda] ProxDetector (
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ProxDetector -
SwaaTxTaawS - 05.08.2014
Alguem pode me passar um tutorial de ProxDetector em portugues ? ou mesmo o codigo
Queria fazer tipo assim:
pawn Код:
SendClientMessge(playerid, COR_COR, "Fulano %s fez tal coisa!", NomeFulano);
Ai iria aparecer para os player proximos
Re: ProxDetector -
SW1FTmeister - 05.08.2014
pawn Код:
public:ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; // Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!BigEar[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
// printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if(((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col1, string);
}
}
else if(((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col2, string);
}
}
else if(((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col3, string);
}
}
else if(((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col4, string);
}
}
else if(((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))
{
SendClientMessage(i, col5, string);
}
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}
return 1;
}
Re: ProxDetector -
Schocc - 05.08.2014
Outra opзгo й utilizar
IsPlayerInRangeOfPoint.
Vocк pode criar sua prуpria funзгo com tudo o que vocк precisa.
Re: ProxDetector -
SwaaTxTaawS - 05.08.2014
Vlw a todos ai, ja consegui um
Re: ProxDetector -
PT - 05.08.2014
Quote:
Originally Posted by SW1FTmeister
pawn Код:
public:ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz); //radi = 2.0; // Trigger Radius for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(!BigEar[i]) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); // printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz); if(((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) { SendClientMessage(i, col1, string); } } else if(((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) { SendClientMessage(i, col2, string); } } else if(((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) { SendClientMessage(i, col3, string); } } else if(((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) { SendClientMessage(i, col4, string); } } else if(((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) { SendClientMessage(i, col5, string); } } } else { SendClientMessage(i, col1, string); } } } } return 1; }
|
a funcao da forma exata como tu passaste nao funciona, explica de onde isto surgiu:
Re: ProxDetector -
SW1FTmeister - 05.08.2014
Quote:
Originally Posted by PT
a funcao da forma exata como tu passaste nao funciona, explica de onde isto surgiu:
|
Exato sу reparei agora, nгo fui eu que fiz obviamente, й retirado de um GM de Roleplay, dai ter o BigEar, mas pode-se tirar isso e funciona na mesma. O BigEar faz parte de um comando de admin para conseguir ler todos os chats que utilizam ProxDetector a qualquer distвncia.