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[Map] HQ da mafia yakuza - Printable Version

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+----- Thread: [Map] HQ da mafia yakuza (/showthread.php?tid=529343)



HQ da mafia yakuza - WeslleyScript - 01.08.2014

Spawn da HQ
http://i39.servimg.com/u/f39/16/92/84/64/mta-sc13.jpg
Estacionamento da HQ
http://i39.servimg.com/u/f39/16/92/84/64/mta-sc14.jpg
barreiras da HQ

Barreira 01

http://i39.servimg.com/u/f39/16/92/84/64/mta-sc15.jpg

barreira 2
http://i39.servimg.com/u/f39/16/92/84/64/mta-sc16.jpg
Barreira 03
http://i39.servimg.com/u/f39/16/92/84/64/mta-sc18.jpg
pawn Код:
CreateObject(17074,681.4000200,-1263.6000000,12.6000000,0.0000000,0.0000000,86.0000000); //object(truth_barn05) (1)
CreateObject(9241,753.9000200,-1261.0000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (1)
CreateObject(990,678.7999900,-1309.4000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (1)
CreateObject(990,688.5999800,-1309.4000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (2)
CreateObject(990,697.9000200,-1309.4000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (3)
CreateObject(990,707.7000100,-1309.4000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (4)
CreateObject(990,717.7999900,-1309.2000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (5)
CreateObject(990,727.7000100,-1309.3000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (6)
CreateObject(990,737.5000000,-1309.3000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (7)
CreateObject(990,747.0999800,-1309.3000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (8)
CreateObject(990,756.7999900,-1309.3000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (9)
CreateObject(990,766.2000100,-1309.4000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (10)
CreateObject(990,775.9000200,-1309.4000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (11)
CreateObject(990,782.5999800,-1309.4000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (12)
CreateObject(990,786.9000200,-1303.9000000,14.9000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier12) (13)
CreateObject(990,786.7999900,-1294.0000000,14.9000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier12) (14)
CreateObject(990,786.9000200,-1284.2000000,14.9000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier12) (15)
CreateObject(990,786.7999900,-1275.2000000,14.9000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier12) (16)
CreateObject(990,786.7999900,-1265.8000000,14.9000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier12) (17)
CreateObject(990,786.7999900,-1256.2000000,14.9000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier12) (18)
CreateObject(990,787.0999800,-1247.7000000,14.9000000,0.0000000,358.0000000,88.0000000); //object(bar_barrier12) (19)
CreateObject(990,787.0999800,-1237.9000000,15.8000000,0.0000000,354.0000000,92.0000000); //object(bar_barrier12) (20)
CreateObject(990,787.2999900,-1229.9000000,15.8000000,0.0000000,355.9950000,90.0000000); //object(bar_barrier12) (21)
CreateObject(990,787.2000100,-1221.5000000,16.7000000,0.0000000,352.0000000,92.0000000); //object(bar_barrier12) (23)
CreateObject(990,787.2999900,-1211.9000000,17.7000000,0.0000000,354.0000000,90.0000000); //object(bar_barrier12) (25)
CreateObject(990,787.4000200,-1202.8000000,19.4000000,0.0000000,350.0000000,88.0000000); //object(bar_barrier12) (28)
CreateObject(990,787.5000000,-1193.7000000,20.9000000,0.0000000,352.0000000,90.0000000); //object(bar_barrier12) (29)
CreateObject(990,787.2000100,-1184.9000000,22.1000000,0.0000000,352.0000000,90.0000000); //object(bar_barrier12) (31)
CreateObject(990,787.5000000,-1175.3000000,23.7000000,0.0000000,354.0000000,90.0000000); //object(bar_barrier12) (32)
CreateObject(990,787.0999800,-1166.7000000,24.2000000,0.0000000,356.0000000,90.0000000); //object(bar_barrier12) (34)
CreateObject(992,653.5000000,-1309.5000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10b) (1)
CreateObject(992,650.2000100,-1309.6000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10b) (2)
CreateObject(990,648.2999900,-1303.7000000,15.4000000,0.0000000,4.0000000,274.0000000); //object(bar_barrier12) (37)
CreateObject(990,648.4000200,-1292.9000000,16.6000000,0.0000000,0.0000000,272.0000000); //object(bar_barrier12) (38)
CreateObject(990,648.4000200,-1283.3000000,16.9000000,0.0000000,4.0000000,270.0000000); //object(bar_barrier12) (40)
CreateObject(990,648.4000200,-1273.6000000,18.1000000,0.0000000,0.0000000,276.0000000); //object(bar_barrier12) (41)
CreateObject(990,647.2000100,-1264.0000000,18.1000000,0.0000000,0.0000000,276.0000000); //object(bar_barrier12) (42)
CreateObject(990,646.7000100,-1254.9000000,18.4000000,0.0000000,0.0000000,276.0000000); //object(bar_barrier12) (43)
CreateObject(990,645.2999900,-1245.9000000,18.8000000,0.0000000,0.0000000,280.0000000); //object(bar_barrier12) (44)
CreateObject(990,644.5000000,-1239.1000000,19.0000000,0.0000000,0.0000000,278.0000000); //object(bar_barrier12) (46)
CreateObject(990,647.7999900,-1233.8000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (49)
CreateObject(987,666.2000100,-1219.7000000,15.3000000,0.0000000,0.0000000,22.0000000); //object(elecfence_bar) (1)
CreateObject(987,692.4000200,-1205.6000000,16.1000000,0.0000000,0.0000000,6.0000000); //object(elecfence_bar) (3)
CreateObject(987,703.4000200,-1205.1000000,16.1000000,0.0000000,0.0000000,58.0000000); //object(elecfence_bar) (4)
CreateObject(987,710.0999800,-1194.7000000,17.8000000,0.0000000,354.0000000,56.0000000); //object(elecfence_bar) (5)
CreateObject(987,707.7000100,-1198.1000000,17.7000000,0.0000000,0.0000000,56.0000000); //object(elecfence_bar) (6)
CreateObject(987,716.4000200,-1185.3000000,18.7000000,0.0000000,0.0000000,64.0000000); //object(elecfence_bar) (7)
CreateObject(987,721.9000200,-1174.9000000,18.7000000,0.0000000,0.0000000,61.9950000); //object(elecfence_bar) (8)
CreateObject(3802,728.0000000,-1163.1000000,21.7000000,0.0000000,0.0000000,0.0000000); //object(sfx_plant03) (1)
CreateObject(987,771.7999900,-1142.6000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (9)
CreateObject(987,760.0999800,-1142.6000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (10)
CreateObject(987,748.9000200,-1142.7000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (11)
CreateObject(987,740.0999800,-1142.8000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (12)
CreateObject(992,739.5000000,-1143.3000000,25.9000000,0.0000000,0.0000000,38.0000000); //object(bar_barrier10b) (4)
CreateObject(987,738.2000100,-1144.1000000,21.1000000,0.0000000,0.0000000,240.0000000); //object(elecfence_bar) (14)
CreateObject(987,732.5999800,-1153.4000000,21.1000000,0.0000000,0.0000000,239.9960000); //object(elecfence_bar) (15)
CreateObject(2773,684.5000000,-1275.3000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (1)
CreateObject(2773,687.9000200,-1274.9000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
aguardo criticas negativas e positivas


Re: HQ da mafia yakuza - Samuel300 - 02.08.2014

kkkk, nгo sei se rio ou choro
pelo menos vocк tento kkkkkkkkkkkkkkkkkkkkk

Cara, meu Deus. nгo tem oque falar, ta HORRНVEL kkkkkkk e ao mesmo tempo engraзado
pelo tуpico, se espera um grande mapa e quando vк ... da nisso kkkkkkkkkkk rindo pakas aqui *-*

Quando vocк for criar mapas, esquece de criar objetos '' normais '' tenta fazer uma mistura de objetos
mais com um objetivo ... nгo comece criando HQs pois isso sу vai lhe atrapalhar, se for criar ...
comeзa a criar do 0, nгo procure uma casa ou um local, faзa vocк a casa e o local, oque estiver no local
vc usa o remove, para remover ... e assim vocк vai pouco a pouco ...

Obs: nгo poste qual quer mapa que vocк faзa no MTA, faзa vбrios mapas, depois veja qual fico melhor
e vк se nгo da para melhorar ele ... ai depois vocк posta

Boa sorte


Re: HQ da mafia yakuza - WeslleyScript - 02.08.2014

obrigado pela dica.


Re: HQ da mafia yakuza - Insidious - 02.08.2014

Rachei mano, sйrio, sem querer ser rude...

Vocк pode fazer melhor do que isso, boa sorte nos prуximos mapas.


Re: HQ da mafia yakuza - WeslleyScript - 02.08.2014

obg, vou tentar.