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[Map] Gang House Interior - Printable Version

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+---- Thread: [Map] Gang House Interior (/showthread.php?tid=529190)



Gang House Interior - Montanna - 31.07.2014

Gang House Interior
Hey, guys - I was bored and wanted to map something so I thought and thought until I came to the conclusion of creating a new gang house/hq interior. It's one of my first maps and I'm confident in it so I decided to post it - I hope you like it, enjoy.

https://www.youtube.com/watch?v=iKI9hb0Bxr0

Give me rep if you enjoyed watching this and using it

Hope you have a good day!

Download Link:
https://www.mediafire.com/?day0vdsuyxg89e0
Credits:
Montanna


Re: Gang House Interior - AviPeker - 01.08.2014

Nice.

Same post: https://sampforum.blast.hk/showthread.php?tid=529192


Re: Gang House Interior - Montanna - 01.08.2014

Dw he's a friend of mine, I allowed him to post it too.


Re: Gang House Interior - HeLiOn_PrImE - 01.08.2014

It's cool, I guess. Why post it twice?


Re: Gang House Interior - Montanna - 01.08.2014

Quote:
Originally Posted by HeLiOn_PrImE
Посмотреть сообщение
It's cool, I guess. Why post it twice?
Idk, he just asked if he can post it too to gain rep so I said sure, why not


Re: Gang House Interior - Slaughters - 04.08.2014

Dope, as usual.


Re: Gang House Interior - MpK - 05.08.2014

Quote:
Originally Posted by Montanna
Посмотреть сообщение
pawn Код:
CreateObject(14876,-3805.8999000,1313.1000000,75.5000000,0.0000000,0.0000000,358.0000000); //object(michelle-garage) (1)
CreateObject(14467,-3806.1001000,1306.5000000,72.4000000,0.0000000,0.0000000,196.0000000); //object(carter_statue) (1)
CreateObject(14410,-3805.8999000,1319.6000000,71.4000000,0.0000000,0.0000000,268.0000000); //object(carter-stairs03) (1)
CreateObject(1484,-3807.3000000,1308.2000000,76.2000000,353.2220000,32.2520000,4.2590000); //object(cj_bear_bottle) (1)
CreateObject(1484,-3807.3000000,1308.5000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (2)
CreateObject(1484,-3807.3000000,1308.8000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (3)
CreateObject(1484,-3807.3000000,1309.2000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (4)
CreateObject(1484,-3807.3000000,1309.5000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (5)
CreateObject(1484,-3807.3000000,1309.8000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (6)
CreateObject(1484,-3807.3000000,1310.4000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (7)
CreateObject(1484,-3807.3000000,1307.9000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (8)
CreateObject(1484,-3807.3000000,1307.5000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (9)
CreateObject(1484,-3807.3000000,1307.2000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (10)
CreateObject(1484,-3807.3000000,1306.8000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (11)
CreateObject(1484,-3807.3000000,1306.5000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (12)
CreateObject(1484,-3807.3000000,1306.3000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (13)
CreateObject(1484,-3807.3000000,1306.0000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (14)
CreateObject(1484,-3807.3000000,1305.7000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (15)
CreateObject(1484,-3807.3000000,1305.4000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (16)
CreateObject(1484,-3807.3000000,1310.7000000,76.2000000,353.2210000,32.2500000,4.2570000); //object(cj_bear_bottle) (17)
CreateObject(2705,-3804.2000000,1305.4000000,77.2000000,0.0000000,0.0000000,0.0000000); //object(cj_hoodie_04) (1)
CreateObject(2705,-3805.0000000,1305.6000000,77.2000000,0.0000000,0.0000000,0.0000000); //object(cj_hoodie_04) (2)
CreateObject(2689,-3803.3999000,1305.4000000,77.2000000,0.0000000,0.0000000,180.5000000); //object(cj_hoodie_2) (1)
CreateObject(2704,-3805.8999000,1305.4000000,77.2000000,0.0000000,0.0000000,0.0000000); //object(cj_hoodie_3) (1)
CreateObject(2706,-3802.7000000,1305.4000000,77.2000000,0.0000000,0.0000000,0.0000000); //object(cj_hoodie_05) (1)
CreateObject(18092,-3807.3999000,1307.9000000,74.8000000,0.0000000,0.0000000,268.0000000); //object(ammun3_counter) (1)
CreateObject(18092,-3807.2000000,1312.6000000,74.8000000,0.0000000,0.0000000,267.9950000); //object(ammun3_counter) (2)
CreateObject(3015,-3799.8000000,1305.7000000,74.6000000,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (1)
CreateObject(3014,-3800.3999000,1305.8000000,74.8000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (1)
CreateObject(3013,-3799.6001000,1306.8000000,74.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (1)
CreateObject(3013,-3800.2000000,1306.7000000,74.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (2)
CreateObject(3013,-3799.7000000,1306.2000000,74.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (3)
CreateObject(3013,-3800.8000000,1305.6000000,74.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (4)
CreateObject(3013,-3800.5000000,1306.3000000,74.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (5)
CreateObject(3013,-3800.5000000,1306.2998000,74.7000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (6)
CreateObject(3014,-3801.3999000,1306.3000000,74.8000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (2)
CreateObject(3014,-3800.7000000,1306.9000000,74.8000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (3)
CreateObject(3014,-3802.2000000,1305.8000000,74.8000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (4)
CreateObject(3014,-3802.2002000,1305.7998000,74.8000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (5)
CreateObject(2991,-3804.6001000,1305.4000000,75.2000000,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (1)
CreateObject(2969,-3799.8000000,1307.5000000,74.7000000,0.0000000,0.0000000,0.0000000); //object(level_ammobox) (1)
CreateObject(923,-3803.6001000,1307.0000000,75.5000000,0.0000000,0.0000000,0.0000000); //object(packing_carates2) (1)
CreateObject(335,-3806.8999000,1312.3000000,75.3000000,81.0620000,63.6030000,300.6770000); //object(1)
CreateObject(336,-3807.1001000,1312.7000000,75.3000000,84.0000000,0.0000000,0.0000000); //object(2)
CreateObject(346,-3806.8999000,1312.8000000,75.3000000,83.6770000,341.5270000,18.3690000); //object(3)
CreateObject(349,-3811.3999000,1312.0000000,78.4000000,1.7320000,30.0150000,277.0000000); //object(4)
CreateObject(349,-3811.3000000,1311.2000000,78.5000000,4.4540000,42.1560000,81.9760000); //object(5)
CreateObject(352,-3807.5000000,1314.9000000,74.9000000,88.0000000,0.0000000,0.0000000); //object(6)
CreateObject(373,-3802.0000000,1306.2000000,74.8000000,0.0000000,14.0000000,0.0000000); //object(7)
CreateObject(3497,-3801.1001000,1305.7000000,77.2000000,0.0000000,0.0000000,0.0000000); //object(vgsxrefbballnet2) (1)
CreateObject(2901,-3799.7000000,1314.0000000,74.8000000,0.0000000,0.0000000,88.0000000); //object(kmb_marijuana) (1)
CreateObject(2901,-3799.7000000,1315.7000000,74.8000000,0.0000000,0.0000000,87.9950000); //object(kmb_marijuana) (2)
CreateObject(2901,-3799.6001000,1312.4000000,74.8000000,0.0000000,0.0000000,87.9950000); //object(kmb_marijuana) (3)
CreateObject(2901,-3799.6001000,1312.4000000,75.3000000,0.0000000,0.0000000,87.9950000); //object(kmb_marijuana) (4)
CreateObject(2901,-3801.4221000,1314.2461000,74.8095600,0.0000000,0.0000000,87.9950000); //object(kmb_marijuana) (5)
CreateObject(2901,-3799.6001000,1315.7000000,75.3000000,0.0000000,0.0000000,87.9950000); //object(kmb_marijuana) (6)
CreateObject(2571,-3806.2000000,1316.0000000,74.6000000,0.0000000,0.0000000,0.0000000); //object(hotel_single_1) (1)
CreateObject(2290,-3800.0000000,1310.7000000,74.6000000,0.0000000,0.0000000,268.0000000); //object(swk_couch_1) (1)
CreateObject(2075,-3803.1001000,1311.4000000,80.1000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight9) (1)
CreateObject(1768,-3810.3000000,1306.2000000,70.4000000,0.0000000,0.0000000,182.0000000); //object(low_couch_3) (1)
CreateObject(1763,-3808.2000000,1306.0000000,70.4000000,0.0000000,0.0000000,178.0000000); //object(low_couch_1) (1)
CreateObject(1429,-3804.7000000,1308.3000000,72.6000000,0.0000000,0.0000000,272.0000000); //object(dyn_tv) (1)
CreateObject(2063,-3812.3000000,1313.8000000,71.3000000,0.0000000,0.0000000,266.0000000); //object(cj_greenshelves) (1)
CreateObject(2295,-3812.2000000,1308.0000000,70.4000000,0.0000000,0.0000000,0.0000000); //object(cj_beanbag) (1)
CreateObject(2295,-3812.2000000,1309.2000000,70.4000000,0.0000000,0.0000000,0.0000000); //object(cj_beanbag) (2)
CreateObject(14813,-3806.6001000,1310.9000000,70.9000000,0.0000000,0.0000000,176.0000000); //object(studiohall_furn) (1)
CreateObject(1493,-3799.1001000,1319.8000000,74.5000000,0.0000000,0.0000000,268.0000000); //object(gen_doorshop01) (1)
CreateObject(1584,-3805.6001000,1317.5000000,72.0000000,0.0000000,0.0000000,0.0000000); //object(tar_gun1) (1)
CreateObject(1585,-3807.0000000,1317.5000000,72.0000000,0.0000000,0.0000000,0.0000000); //object(tar_civ2) (1)
CreateObject(4227,-3812.2000000,1305.7000000,72.9000000,0.0000000,0.0000000,0.0000000); //object(graffiti_lan01) (1)
CreateObject(4227,-3808.2000000,1306.3000000,72.1000000,0.0000000,0.0000000,0.0000000); //object(graffiti_lan01) (2)
CreateObject(1529,-3806.1001000,1305.6000000,73.1000000,0.0000000,359.5000000,268.0000000); //object(tag_temple) (1)
CreateObject(1529,-3808.1001000,1305.6000000,73.1000000,0.0000000,0.0000000,270.0000000); //object(tag_temple) (2)
CreateObject(1528,-3810.3999000,1305.7000000,73.0000000,26.0000000,0.0000000,268.0000000); //object(tag_seville) (1)
CreateObject(1530,-3812.7000000,1306.7000000,72.1000000,0.0000000,0.0000000,180.0000000); //object(tag_vagos) (1)

/*
Objects converted: 75
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish 0.01 micro-fortnights have passed!
*/
Not bad for start


Re: Gang House Interior - Montanna - 09.08.2014

Thanks, guys! Hoping to get some rep from this lol - I need to post a samp ad real soon


Re: Gang House Interior - EnzoCastello - 23.12.2014

Nice mapping Would be really great for a roleplay server for some type of street gang. I like it. +1 rep.


Re: Gang House Interior - Lannister - 23.12.2014

Good job.