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[Map] HQ da cosa nostra - Printable Version

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+----- Thread: [Map] HQ da cosa nostra (/showthread.php?tid=529152)



HQ da cosa nostra - WeslleyScript - 31.07.2014

Bom gente eu to voltando agora esse foi meu primeiro mapa apos eu voltar pra бrea de maps aceitarei criticas tanto contrutiva como destrutivas pode comenta a vontade mas por favor, modere nos xingamentos, obrigado.
http://i39.servimg.com/u/f39/16/92/84/64/mta-sc10.jpg
pawn Код:
AddStaticVehicleEx(498,1462.2000000,-673.5999800,95.0000000,280.0000000,46,170,15); //Boxville
AddStaticVehicleEx(498,1462.7000000,-669.7000100,95.0000000,279.9980000,46,170,15); //Boxville
AddStaticVehicleEx(405,1463.1000000,-686.2000100,94.8000000,0.0000000,46,170,15); //Sentinel
AddStaticVehicleEx(405,1466.6000000,-686.2999900,94.8000000,0.0000000,46,170,15); //Sentinel
AddStaticVehicleEx(565,1461.7000000,-679.0999800,94.4000000,278.0000000,46,170,15); //Flash
AddStaticVehicleEx(565,1461.7000000,-681.2999900,94.4000000,277.9980000,46,170,15); //Flash
AddStaticVehicleEx(521,1461.4000000,-661.2000100,94.4000000,280.0000000,46,170,15); //FCR-900
AddStaticVehicleEx(521,1461.8000000,-659.5999800,94.4000000,279.9980000,46,170,15); //FCR-900
AddStaticVehicleEx(521,1461.2000000,-663.0000000,94.4000000,279.9980000,46,170,15); //FCR-900
AddStaticVehicleEx(580,1466.8000000,-661.5999800,94.7000000,178.0000000,46,170,15); //Stafford
AddStaticVehicleEx(580,1470.8000000,-661.7000100,94.7000000,177.9950000,46,170,15); //Stafford
AddStaticVehicleEx(580,1474.6000000,-661.7000100,94.7000000,177.9950000,46,170,15); //Stafford
AddStaticVehicleEx(487,1494.1000000,-676.5999800,106.3000000,0.0000000,46,170,15); //Maverick
CreateObject(1337,1526.7655000,-663.1673600,94.2500000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(987,1513.1000000,-699.5000000,93.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,1507.2000000,-699.4000200,93.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(3749,1497.6000000,-698.0999800,99.6000000,0.0000000,358.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(987,1480.2000000,-699.0999800,93.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
CreateObject(987,1480.3000000,-694.2000100,93.4000000,0.0000000,0.0000000,338.0000000); //object(elecfence_bar) (6)
CreateObject(987,1468.8000000,-693.7999900,93.4000000,0.0000000,0.0000000,358.0000000); //object(elecfence_bar) (7)
CreateObject(987,1459.8000000,-693.2999900,93.4000000,0.0000000,0.0000000,357.9950000); //object(elecfence_bar) (8)
CreateObject(987,1456.3000000,-693.2999900,93.4000000,0.0000000,0.0000000,357.9950000); //object(elecfence_bar) (9)
CreateObject(987,1456.9000000,-681.5999800,93.4000000,0.0000000,0.0000000,267.9950000); //object(elecfence_bar) (10)
CreateObject(987,1456.7000000,-681.4000200,93.4000000,0.0000000,0.0000000,87.9950000); //object(elecfence_bar) (11)
CreateObject(987,1457.2000000,-672.7999900,93.4000000,0.0000000,0.0000000,87.9900000); //object(elecfence_bar) (12)
CreateObject(987,1457.3000000,-669.7999900,93.4000000,0.0000000,0.0000000,87.9900000); //object(elecfence_bar) (13)
CreateObject(987,1457.9000000,-658.0000000,93.4000000,0.0000000,0.0000000,3.9900000); //object(elecfence_bar) (14)
CreateObject(987,1466.9000000,-657.5000000,93.4000000,0.0000000,0.0000000,3.9880000); //object(elecfence_bar) (15)
CreateObject(987,1475.7000000,-657.2999900,93.4000000,0.0000000,0.0000000,359.9880000); //object(elecfence_bar) (16)
CreateObject(987,1484.0000000,-657.7000100,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (17)
CreateObject(987,1492.9000000,-657.7000100,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (18)
CreateObject(987,1501.8000000,-658.0000000,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (19)
CreateObject(987,1507.8000000,-658.0000000,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (20)
CreateObject(987,1516.7000000,-658.0999800,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (21)
CreateObject(987,1519.2000000,-658.2999900,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (22)
CreateObject(987,1530.6000000,-658.5000000,93.4000000,0.0000000,0.0000000,269.9840000); //object(elecfence_bar) (23)
CreateObject(987,1530.5000000,-667.4000200,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (24)
CreateObject(987,1530.0000000,-675.5999800,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (25)
CreateObject(987,1530.1000000,-682.2000100,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (26)
CreateObject(987,1529.9000000,-687.2000100,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (27)
CreateObject(987,1529.9000000,-687.2000100,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (28)



Re: HQ da cosa nostra - SeV_ - 31.07.2014

Ficou muito simples e estranho, objetos que nгo combinaram e carros mal posicionados. Mais de resto ta legal, por exemplo a casa.


Re: HQ da cosa nostra - WeslleyScript - 31.07.2014

Quote:
Originally Posted by SeV_
Посмотреть сообщение
Ficou muito simples e estranho, objetos que nгo combinaram e carros mal posicionados. Mais de resto ta legal, por exemplo a casa.
Certo, mas me diz alguma coisa que eu poderia botar mais e si nгo for muito incomodo o ID do tal objeto ou veiculo que eu poderia coloca por que essa hq eu fiz na pressa por isso que ficou mal posicionado


Re: HQ da cosa nostra - SeV_ - 31.07.2014

Primeiramente eu colocaria um heliponto para este seu Helicуptero, carros de mafia por exemplo: Sultan e Merit na cor preta, caprichar melhor nestas cercas, dentre outras coisas, nгo sei nada dessas HQ pois nгo jogo RPG.


Re: HQ da cosa nostra - WeslleyScript - 31.07.2014

qual e o id daquele H vocк sabe mais ou menos sev_ ?


Re: HQ da cosa nostra - SeV_ - 31.07.2014

Nгo lembro ids de todos os objetos, mais й algo relacionado a "cop bits".


Re: HQ da cosa nostra - WeslleyScript - 31.07.2014

certo obrigado vou lanзa a versгo 1.2 da HQ mais tarde


Re: HQ da cosa nostra - BarbaNegra - 31.07.2014

Bom mapa,mas como foi falado pelo SeV_,poderia alterar as coordenadas dos veнculos e mudar o helicoptero do local deixar no chгo e colocar aquele sinal H,quase no canto direito no final tem uma latгo de lixo,daria tambйm para tirar o latгo de lixo.


Re: HQ da cosa nostra - N3XTMapper - 31.07.2014

Os carros e a cerca estб muito sem alinhamento, procure melhorar isto no prуximo mapa


Re: HQ da cosa nostra - DiiMeNoR - 01.08.2014

Quote:
Originally Posted by SeV_
Посмотреть сообщение
Ficou muito simples e estranho, objetos que nгo combinaram e carros mal posicionados. Mais de resto ta legal, por exemplo a casa.
Unica coisa que ficou legal й a casa o que ele nгo fez, й do prуprio game.