CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Cannary2048 - 31.07.2014
Introduction
Yo guys I'm making this FS: Exploding Bullet, Portal Bullet and Drunk Bullet, Portal bullet will make a portal in a place where someone shot with Silenced Pistol or Sniper Rifle, Exploding bullet will make an explosion, and Drunk bullet will set someone's drunk level to 100 after being hit by someone with Drunk bullet mode.
Information- ALT+Y to change modes
- C to teleport between portal when you're near a portal
Video
[ame]http://www.youtube.com/watch?v=wdcafINHyG8[/ame]
Planned Updates
- Teargas Bullet
- Flashbang Bullet
- Landmine Bullet
Download
Respuesta: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
MugiwaraNoLuffy - 31.07.2014
Very creative.
Re: Respuesta: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Cannary2048 - 31.07.2014
Quote:
Originally Posted by MugiwaraNoLuffy
Very creative.
|
Thanks, I've added more pictures
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
stylehaziq01 - 31.07.2014
Nice !
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
PiLLoW - 31.07.2014
Good Job! Keep it up Mate... Btw Next Time can u make a Grappling Hook Launcher like this
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Hiddos - 31.07.2014
FYI, a drunk level of 100 doesn't do anything. Only at
2000 and above will the player notice a change in gameplay
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Cannary2048 - 31.07.2014
Quote:
Originally Posted by PiIIoW
Good Job! Keep it up Mate... Btw Next Time can u make a Grappling Hook Launcher like this
|
Maybe someday
Quote:
Originally Posted by Hiddos
FYI, a drunk level of 100 doesn't do anything. Only at 2000 and above will the player notice a change in gameplay
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Thanks Hiddos, I didn't look at the wiki about the SetPlayerDrunkLevel
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Cannary2048 - 31.08.2014
Bump 31/08/14, last posted 1 month ago (31/07/14)
Huehue.
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Team_PRO - 31.08.2014
Bumping is rule breaking
anyway i will try this one.
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Younes44 - 31.08.2014
Good Job Dude..
Your FS Perfect
+Rep
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Cannary2048 - 31.08.2014
Quote:
Originally Posted by Team_PRO
Bumping is rule breaking
anyway i will try this one.
|
****** said if it's more than 24 hours is okay - 1 month is fine
Quote:
Originally Posted by Younes44
Good Job Dude..
Your FS Perfect
+Rep
|
Thanks, Youness. <3
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Jstylezzz - 31.08.2014
Quote:
Originally Posted by Cannary2048
****** said if it's more than 24 hours is okay - 1 month is fine
|
You didn't break any rule, 24 hours is indeed the time after which you may bump (as far as I understand from the rules). So you did okay afaik.
On topic, very nice work. I didn't even think of using the new functions this way, very creative thinking
Keep up the good work!
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
DannyW - 31.08.2014
Really great job, creative & impressive for once, +rep
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Mckarlis - 31.08.2014
Great job +REP
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Abagail - 31.08.2014
I'd add some more checks to this. I mean, you don't want someone to be drunk from you hitting them... And, also according to your code they can also be drunk from fall damage...
Example,
pawn Код:
if(gunMode[issuerid] == 3 && GetPlayerWeapon(playerid) > 0 && playerid != issuerid))
{
SetPlayerDrunkLevel(playerid, 6000);
SetTimerEx("UnDrunk", 25000, false, "i", playerid);
}
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
Cannary2048 - 01.09.2014
Quote:
Originally Posted by Jstylezzz
You didn't break any rule, 24 hours is indeed the time after which you may bump (as far as I understand from the rules). So you did okay afaik.
On topic, very nice work. I didn't even think of using the new functions this way, very creative thinking Keep up the good work!
|
Thanks for info, Jstylezzz
Quote:
Originally Posted by DannyW
Really great job, creative & impressive for once, +rep
|
Thank you DannyW
Quote:
Originally Posted by Mckarlis
Great job +REP
|
Thank you Mckarlis
Quote:
Originally Posted by Riddick94
Are you willing to do it? If not, I may do it, because I have two days off, and I was never that bored for ages. I haven't done anything in PAWN language for a long time.
|
Yes you may do it, I'm very busy nowadays ):
Quote:
Originally Posted by Abagail
I'd add some more checks to this. I mean, you don't want someone to be drunk from you hitting them... And, also according to your code they can also be drunk from fall damage...
Example,
pawn Код:
if(gunMode[issuerid] == 3 && GetPlayerWeapon(playerid) > 0 && playerid != issuerid)) { SetPlayerDrunkLevel(playerid, 6000); SetTimerEx("UnDrunk", 25000, false, "i", playerid); }
|
Oh, I didn't realize it
, link updated, thanks, Abagail (+rep)
Re: CAN - Multifunctional Bullet | Portal Bullet | Exploding Bullet | Drunk Bullet | [0.3Z] -
PMH - 01.09.2014
awesome idea, will use the 'idea' on my server