
//==============================================================================
//OnPlayerDeath
//==============================================================================
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == playerid) return 1; // They either fell, or took self-inflicted damage somehow.
new string[75];
format(string, sizeof(string), "You have killed %s.", GetName(playerid));
SendClientMessage(killerid, -1, string);
format(string, sizeof(string), "You have been killed by %s.", GetName(killerid));
SendClientMessage(playerid, -1, string);
//--------------------------------------------------------------------------
//Settings & Others
//--------------------------------------------------------------------------
SetPlayerVirtualWorld(playerid, 0);
SetPlayerWantedLevel(playerid, 0);
SendDeathMessage(killerid, playerid, reason);
if(killerid != INVALID_PLAYER_ID)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) +1);
}
GivePlayerMoney(killerid, 100);
GivePlayerMoney(playerid, 0);
//--------------------------------------------------------------------------
//Textdraw's Hide/Show
//--------------------------------------------------------------------------
TextDrawShowForPlayer(playerid, Textdraw27);
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//TextDrawHideForPlayer(playerid, Textdraw0);
//TextDrawHideForPlayer(playerid, Textdraw4);
//TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw81);
TextDrawHideForPlayer(playerid, Textdraw82);
TextDrawHideForPlayer(playerid, Textdraw83);
TextDrawHideForPlayer(playerid, Textdraw84);
format(string, sizeof(string), "You were killed by %s", GetName(killerid));
TextDrawSetString(the TD, string);
// then show it

public OnPlayerDeath(playerid, killerid, reason)
{
format(string, sizeof(string), "~g~You got killed By~n~~w~ %s");
GameTextForPlayer(playerid, string, GetName(killerid) ,3000, 3);
format(string, sizeof(string), "~g~You killed~n~~w~ %s");
GameTextForPlayer(killerid, string, GetName(playerid) ,3000, 3);
}
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
public OnFilterScriptInit()
{
// Create the textdraws:
Textdraw0 = TextDrawCreate(220.000000, 188.000000, "Box");
TextDrawBackgroundColor(Textdraw0, 16711935);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.000000, 4.000000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 100);
TextDrawTextSize(Textdraw0, 411.000000, 29.000000);
Textdraw1 = TextDrawCreate(222.000000, 200.000000, "You got killed by");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 3);
TextDrawLetterSize(Textdraw1, 0.360000, 1.399999);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
Textdraw2 = TextDrawCreate(222.000000, 200.000000, "You have killed");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 3);
TextDrawLetterSize(Textdraw2, 0.360000, 1.399999);
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
TextDrawShowForPlayer(i, Textdraw2);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
return 1;
}
|
you can show this without textdraw
![]() if you want GameTextForPlayer i can make it for you.. Код:
public OnPlayerDeath(playerid, killerid, reason)
{
format(string, sizeof(string), "~g~You got killed By~n~~w~ %s");
GameTextForPlayer(playerid, string, GetName(killerid) ,3000, 3);
format(string, sizeof(string), "~g~You killed~n~~w~ %s");
GameTextForPlayer(killerid, string, GetName(playerid) ,3000, 3);
}
i'm just want to help you ![]() |
C:\Users\Khan_vb\Desktop\Server.UFS\UFS\gamemodes\XSE.pwn(1350) : error 035: argument type mismatch (argument 3) C:\Users\Khan_vb\Desktop\Server.UFS\UFS\gamemodes\XSE.pwn(1352) : error 035: argument type mismatch (argument 3) C:\Users\Khan_vb\Desktop\Server.UFS\UFS\gamemodes\XSE.pwn(13540) : warning 203: symbol is never used: "anims" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors.