#include <a_samp>
#include <streamer>
#define FILTERSCRIPT
#define batalla 4
#define VERDELIMA 0xB1FF07FF
#pragma tabsize 0
#if defined FILTERSCRIPT
new VariableDeBloqueo[MAX_PLAYERS];
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/ad", true))
{
ShowPlayerDialog(playerid, batalla, DIALOG_STYLE_LIST, "Atakers vs Defensores", "Atakers\nDefensores\n", "Seleccionar", "Cancelar");
return 1;
}
if(strcmp(cmdtext, "/Salirdm", true) == 0)
{
SpawnPlayer(playerid);
VariableDeBloqueo[playerid] = 0;
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
GameTextForPlayer(playerid,"~r~~h~Has salido!",3000,3);
return 1;
}
if (strcmp(cmdtext, "/Kill",true,8) == 0||strcmp("/Morir",cmdtext,true)==0)
{
VariableDeBloqueo[playerid] = 0;
SetPlayerHealth(playerid, 0.0);
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == batalla)
{
if(response)
{
if(listitem == 0)
{
SetPlayerArmour(playerid,100); //le da 100 de Chaleco
SetPlayerHealth(playerid,100); //le da 100 de Vida
VariableDeBloqueo[playerid] = 1; //Mini Juego Bloqueo CMD
SetPlayerPos(playerid,2222.1924,-1150.2314,1025.7969);
ResetPlayerWeapons(playerid);
SetPlayerSkin(playerid, 230);
GivePlayerWeapon(playerid, 30, 9999);
GivePlayerWeapon(playerid, 25, 9999);
SetPlayerInterior(playerid,15);
SetPlayerVirtualWorld(playerid, 3);
return 1;
}
}
if(listitem == 1)
{
SetPlayerArmour(playerid,100); //le da 100 de Chaleco
SetPlayerHealth(playerid,100); //le da 100 de Vida
VariableDeBloqueo[playerid] = 1; //Mini Juego Bloqueo CMD
SetPlayerPos(playerid,2197.4500,-1142.7198,1029.7969);
ResetPlayerWeapons(playerid);
SetPlayerSkin(playerid, 285);
GivePlayerWeapon(playerid, 31, 9999);
GivePlayerWeapon(playerid, 34, 9999);
SetPlayerInterior(playerid,15);
SetPlayerVirtualWorld(playerid, 3);
return 1;
}
}
return 1;
}
public OnPlayerDisconnect(playerid)
{
VariableDeBloqueo[playerid] = 0;
return 1;
}
#endif
hay otra manera pero no como la pides
psd ![]() |
static Equipo1[MAX_PLAYERS];
static Equipo2[MAX_PLAYERS];
forward Freeze(playerid);
Equipo1[playerid] = 1;
Equipo2[playerid] = 1;
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
{
if((Equipo1[playerid] == 1 && Equipo1[damagedid] == 1) || (Equipo2[playerid] == 1 && Equipo2[damagedid] == 1))
{
TogglePlayerControllable(playerid, false);
GameTextForPlayer(playerid, "~R~No debes atacar a tu propio equipo.", 3, 3000);
SetTimerEx("Freeze", 3000, false, "d", playerid);
return 0;
}
return 1;
}
public Freeze(playerid)
{
TogglePlayerControllable(playerid, true);
}
Equipo1[playerid] = 0;
Equipo2[playerid] = 0;
if(Equipo[playerid] == Equipo[damagedid])