How to change color in text? -
alanhutch - 27.07.2014
Hi!
I wanted to know how to change color in determined texts...
Like "Hi guys! *-Moving my hand-*
How can I change the color of the text that is into the * * ?
Thanks
Re: How to change color in text? -
Jefff - 27.07.2014
https://sampwiki.blast.hk/wiki/Colors#Color_embedding
Re: How to change color in text? -
alanhutch - 27.07.2014
I know how to do that...
But I want to do when a player send a message like "Hello *-Raising the hand-*" and the text in ** in purple! I don't know how to do that.
Re: How to change color in text? -
alanhutch - 27.07.2014
How pleasee
Re: How to change color in text? -
Cannary2048 - 27.07.2014
An example:
pawn Code:
SendClientMessage(playerid, 0xFFFFFFFF, "Hello, {FF0000}I'm a guy{FFFFFF}");
That code will make:
remember, it's RGB format
Re: How to change color in text? -
alanhutch - 27.07.2014
I KNOW THAT.
I want to Know if someone write something into ** THAT becomes purple!!
This on OnPlayerChat!!!
Re: How to change color in text? -
Dubya - 27.07.2014
Hmm.. I'll make something and post in a few minutes, will not test it though.
Re: How to change color in text? -
alanhutch - 27.07.2014
Thanks mate
Re: How to change color in text? -
Dubya - 27.07.2014
try this? not sure
pawn Code:
public OnPlayerChat(playerid, chat[]) {
new finalstring[128];
finalstring = ColorText(chat);
SendClientMessage(playerid, -1, finalstring);
return 0;
}
stock ColorText(chat[]) {
new text[128] = chat, i = 0, cur = 0;
while(i < sizeof(text)) {
if(text[i] == '*') {
if(cur == 0) strins(text, "{C2A2DA}",i-1);
else if(cur == 0) strins(text, "{FFFFFF}",i+1);
}
i++;
}
return text;
}
Re: How to change color in text? -
Virtual1ty - 27.07.2014
Well yours *untested* function gave me cryptic crashdetect errors,
anyways here alanhutch, try this:
pawn Code:
stock FilterAsterisk(msg[], msglen = sizeof(msg))
{
new i = 0, asteriskPair = 0;
while (msg[i] != '\0')
{
if (msg[i] == '*')
{
if (asteriskPair == 0)
{
asteriskPair++;
strdel(msg, i, i+1);
strins(msg, "{800080}", i, msglen);
}
else
{
asteriskPair = 0;
strdel(msg, i, i+1);
strins(msg, "{FFFFFF}", i, msglen);
}
}
i++;
}
}
Use it like "FilterAsterisk(text)" though I suggest create a new array under OnPlayerText 144 cells long to hold this new formatted text.