Code:
new CTimer[MAX_PLAYERS] = 0;
new CountDownTime[MAX_PLAYERS] = 0;
stock CountDown(playerid, time)
{
CountDownTime[playerid] = time;
CTimer[playerid] = SetTimerEx("CountDownTimer", 1000, false, "i", playerid);
return 0;
}
forward CountDownTimer(playerid);
public CountDownTimer(playerid)
{
if(CountDownTime[playerid] > 1)
{
new timer[28];
format(timer, sizeof(timer), "%i Seconds", CountDownTime[playerid]);
GameTextForPlayer(playerid, timer, 1000, 0);
CountDownTime[playerid] -= 1;
return 1;
}
else
{
GameTextForPlayer(playerid, "GOOOOO!!!!", 1000, 0);
KillTimer(CTimer[playerid]);
}
return 1;
}