Alguem com boa disposiзгo para me ajudar a colocar no textdraw EXP, KILLS, DEATHS?
Код:
// All credits for iPLEOMAX's textdraw editor and Ho$s@ ( Scripting ) :D
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
new UT[MAX_PLAYERS];
new UT2[MAX_PLAYERS];
public OnFilterScriptInit()
{
Textdraw0 = TextDrawCreate(646.000000, 401.713348, "usebox");
TextDrawLetterSize(Textdraw0, 0.000000, 8.432957);
TextDrawTextSize(Textdraw0, -5.199996, 0.000000);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, 0);
TextDrawUseBox(Textdraw0, true);
TextDrawBoxColor(Textdraw0, -2147483548);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 0);
TextDrawFont(Textdraw0, 0);
Textdraw1 = TextDrawCreate(115.999916, 434.560028, "~>~ Server-Website.Domain ~<~");
TextDrawLetterSize(Textdraw1, 0.713998, 1.473065);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, -16776961);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 1);
TextDrawBackgroundColor(Textdraw1, -1061109505);
TextDrawFont(Textdraw1, 2);
TextDrawSetProportional(Textdraw1, 1);
Textdraw2 = TextDrawCreate(198.399734, 414.399993, "Cash : ~R~pCash");
TextDrawLetterSize(Textdraw2, 0.529200, 1.682132);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, -5963521);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 1);
TextDrawBackgroundColor(Textdraw2, 51);
TextDrawFont(Textdraw2, 3);
TextDrawSetProportional(Textdraw2, 1);
Textdraw3 = TextDrawCreate(168.799896, 415.893371, "]");
TextDrawLetterSize(Textdraw3, 0.511600, 1.458132);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, 8388863);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 1);
TextDrawBackgroundColor(Textdraw3, 8388863);
TextDrawFont(Textdraw3, 2);
TextDrawSetProportional(Textdraw3, 1);
Textdraw4 = TextDrawCreate(4.000013, 415.893432, "]");
TextDrawLetterSize(Textdraw4, 0.525200, 1.600000);
TextDrawAlignment(Textdraw4, 1);
TextDrawColor(Textdraw4, 8388863);
TextDrawSetShadow(Textdraw4, 0);
TextDrawSetOutline(Textdraw4, 1);
TextDrawBackgroundColor(Textdraw4, 8388863);
TextDrawFont(Textdraw4, 2);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(32.799999, 415.146728, "Score : ~R~pLevel");
TextDrawLetterSize(Textdraw5, 0.449999, 1.600000);
TextDrawAlignment(Textdraw5, 1);
TextDrawColor(Textdraw5, -5963521);
TextDrawSetShadow(Textdraw5, 0);
TextDrawSetOutline(Textdraw5, 1);
TextDrawBackgroundColor(Textdraw5, 51);
TextDrawFont(Textdraw5, 3);
TextDrawSetProportional(Textdraw5, 1);
Textdraw6 = TextDrawCreate(527.200073, 397.973083, "]");
TextDrawLetterSize(Textdraw6, 0.449999, 1.600000);
TextDrawAlignment(Textdraw6, 1);
TextDrawColor(Textdraw6, 65535);
TextDrawSetShadow(Textdraw6, 0);
TextDrawSetOutline(Textdraw6, 1);
TextDrawBackgroundColor(Textdraw6, 8388863);
TextDrawFont(Textdraw6, 2);
TextDrawSetProportional(Textdraw6, 1);
Textdraw7 = TextDrawCreate(193.599975, 391.999908, "Server ~R~Name");
TextDrawLetterSize(Textdraw7, 1.052400, 1.824000);
TextDrawAlignment(Textdraw7, 1);
TextDrawColor(Textdraw7, -1);
TextDrawSetShadow(Textdraw7, 0);
TextDrawSetOutline(Textdraw7, 1);
TextDrawBackgroundColor(Textdraw7, 51);
TextDrawFont(Textdraw7, 3);
TextDrawSetProportional(Textdraw7, 1);
Textdraw8 = TextDrawCreate(144.800155, 397.973419, "]");
TextDrawLetterSize(Textdraw8, 0.449999, 1.600000);
TextDrawAlignment(Textdraw8, 1);
TextDrawColor(Textdraw8, 65535);
TextDrawSetShadow(Textdraw8, 0);
TextDrawSetOutline(Textdraw8, 1);
TextDrawBackgroundColor(Textdraw8, 8388863);
TextDrawFont(Textdraw8, 2);
TextDrawSetProportional(Textdraw8, 1);
Textdraw9 = TextDrawCreate(510.399749, 413.653259, "Skin : ~R~pSkin");
TextDrawLetterSize(Textdraw9, 0.518800, 1.838932);
TextDrawAlignment(Textdraw9, 1);
TextDrawColor(Textdraw9, -5963521);
TextDrawSetShadow(Textdraw9, 0);
TextDrawSetOutline(Textdraw9, 1);
TextDrawBackgroundColor(Textdraw9, 51);
TextDrawFont(Textdraw9, 3);
TextDrawSetProportional(Textdraw9, 1);
Textdraw10 = TextDrawCreate(335.199645, 414.400054, "]");
TextDrawLetterSize(Textdraw10, 0.519599, 1.711999);
TextDrawAlignment(Textdraw10, 1);
TextDrawColor(Textdraw10, 8388863);
TextDrawSetShadow(Textdraw10, 0);
TextDrawSetOutline(Textdraw10, 1);
TextDrawBackgroundColor(Textdraw10, 8388863);
TextDrawFont(Textdraw10, 2);
TextDrawSetProportional(Textdraw10, 1);
Textdraw11 = TextDrawCreate(371.199768, 412.906616, "Ping : ~R~pDeaths");
TextDrawLetterSize(Textdraw11, 0.474799, 1.734400);
TextDrawAlignment(Textdraw11, 1);
TextDrawColor(Textdraw11, -5963521);
TextDrawSetShadow(Textdraw11, 0);
TextDrawSetOutline(Textdraw11, 1);
TextDrawBackgroundColor(Textdraw11, 51);
TextDrawFont(Textdraw11, 3);
TextDrawSetProportional(Textdraw11, 1);
Textdraw12 = TextDrawCreate(483.200103, 414.400207, "]");
TextDrawLetterSize(Textdraw12, 0.484400, 1.749333);
TextDrawAlignment(Textdraw12, 1);
TextDrawColor(Textdraw12, 8388863);
TextDrawSetShadow(Textdraw12, 0);
TextDrawSetOutline(Textdraw12, 1);
TextDrawBackgroundColor(Textdraw12, 8388863);
TextDrawFont(Textdraw12, 2);
TextDrawSetProportional(Textdraw12, 1);
Textdraw13 = TextDrawCreate(623.999877, 414.400054, "]");
TextDrawLetterSize(Textdraw13, 0.507600, 1.883733);
TextDrawAlignment(Textdraw13, 1);
TextDrawColor(Textdraw13, 8388863);
TextDrawSetShadow(Textdraw13, 0);
TextDrawSetOutline(Textdraw13, 1);
TextDrawBackgroundColor(Textdraw13, 8388863);
TextDrawFont(Textdraw13, 2);
TextDrawSetProportional(Textdraw13, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
TextDrawShowForPlayer(i, Textdraw2);
TextDrawShowForPlayer(i, Textdraw3);
TextDrawShowForPlayer(i, Textdraw4);
TextDrawShowForPlayer(i, Textdraw5);
TextDrawShowForPlayer(i, Textdraw6);
TextDrawShowForPlayer(i, Textdraw7);
TextDrawShowForPlayer(i, Textdraw8);
TextDrawShowForPlayer(i, Textdraw9);
TextDrawShowForPlayer(i, Textdraw10);
TextDrawShowForPlayer(i, Textdraw11);
TextDrawShowForPlayer(i, Textdraw12);
TextDrawShowForPlayer(i, Textdraw13);
SetTimerEx("UpdateText", 1000, false, "i", i);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
TextDrawHideForAll(Textdraw7);
TextDrawDestroy(Textdraw7);
TextDrawHideForAll(Textdraw8);
TextDrawDestroy(Textdraw8);
TextDrawHideForAll(Textdraw9);
TextDrawDestroy(Textdraw9);
TextDrawHideForAll(Textdraw10);
TextDrawDestroy(Textdraw10);
TextDrawHideForAll(Textdraw11);
TextDrawDestroy(Textdraw11);
TextDrawHideForAll(Textdraw12);
TextDrawDestroy(Textdraw12);
TextDrawHideForAll(Textdraw13);
TextDrawDestroy(Textdraw13);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
TextDrawShowForPlayer(playerid, Textdraw9);
TextDrawShowForPlayer(playerid, Textdraw10);
TextDrawShowForPlayer(playerid, Textdraw11);
TextDrawShowForPlayer(playerid, Textdraw12);
TextDrawShowForPlayer(playerid, Textdraw13);
UT[playerid] = SetTimerEx("UpdateText", 1000, false, "i", playerid);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
KillTimer(UT[playerid]);
KillTimer(UT2[playerid]);
return 1;
}
forward UpdateText(playerid);
public UpdateText(playerid)
{
new pDeaths[16], pLevel[16], pSkin[16], pCash[16];
format(pDeaths, sizeof(pDeaths), "Ping :~R~ %d", GetPlayerPing(playerid));
TextDrawSetString(Textdraw11, pDeaths);
format(pLevel, sizeof(pLevel), "Score :~R~ %d", GetPlayerScore(playerid));
TextDrawSetString(Textdraw5, pLevel);
format(pSkin, sizeof(pSkin), "Skin :~R~ %d", GetPlayerSkin(playerid));
TextDrawSetString(Textdraw9, pSkin);
format(pCash, sizeof(pCash), "Cash :~R~ %d $", GetPlayerMoney(playerid));
TextDrawSetString(Textdraw2, pCash);
UT2[playerid] = SetTimerEx("UpdateText2", 3000, true, "i", playerid);
return 1;
}
forward UpdateText2(playerid);
public UpdateText2(playerid)
{
new pLevel[16], pDeaths[16], pSkin[16], pCash[16];
format(pDeaths, sizeof(pDeaths), "Kills :~R~ %d", GetPlayerPing(playerid));
TextDrawSetString(Textdraw11, pDeaths);
format(pLevel, sizeof(pLevel), "Level :~R~ %d", GetPlayerScore(playerid));
TextDrawSetString(Textdraw5, pLevel);
format(pSkin, sizeof(pSkin), "Skin :~R~ %d", GetPlayerSkin(playerid));
TextDrawSetString(Textdraw9, pSkin);
format(pCash, sizeof(pCash), "Cash :~R~ %d $", GetPlayerMoney(playerid));
TextDrawSetString(Textdraw2, pCash);
return 1;
}