CMD:cuff(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2)) { if(GetPVarInt(playerid, "Injured") == 1) { SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now."); return 1; } new string[128], giveplayerid; if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]"); if(IsPlayerConnected(giveplayerid)) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; } if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP) { format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid)); SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 0); ClearAnimations(giveplayerid); ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1); PlayerCuffed[giveplayerid] = 2; SetPVarInt(giveplayerid, "PlayerCuffed", 2); SetPVarInt(giveplayerid, "IsFrozen", 1); //Frozen[giveplayerid] = 1; PlayerCuffedTime[giveplayerid] = 300; } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!"); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer."); } return 1; }
/*else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!"); return 1; } }*/
CMD:cuff(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2)) { if(GetPVarInt(playerid, "Injured") == 1) { SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now."); return 1; } new string[128], giveplayerid; if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]"); if(IsPlayerConnected(giveplayerid)) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; } //if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP) { format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid)); SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 0); ClearAnimations(giveplayerid); ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1); PlayerCuffed[giveplayerid] = 2; SetPVarInt(giveplayerid, "PlayerCuffed", 2); SetPVarInt(giveplayerid, "IsFrozen", 1); //Frozen[giveplayerid] = 1; PlayerCuffedTime[giveplayerid] = 300; /*} else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!"); return 1; }*/ } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer."); } return 1; }
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Код:
CMD:cuff(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2)) { if(GetPVarInt(playerid, "Injured") == 1) { SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now."); return 1; } new string[128], giveplayerid; if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]"); if(IsPlayerConnected(giveplayerid)) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; } //if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP) { format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid)); SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 0); ClearAnimations(giveplayerid); ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1); PlayerCuffed[giveplayerid] = 2; SetPVarInt(giveplayerid, "PlayerCuffed", 2); SetPVarInt(giveplayerid, "IsFrozen", 1); //Frozen[giveplayerid] = 1; PlayerCuffedTime[giveplayerid] = 300; /*} else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!"); return 1; }*/ } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer."); } return 1; } |
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(733) : warning 215: expression has no effect C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(2502) : error 017: undefined symbol "RBT" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(2503) : error 017: undefined symbol "RBT" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3400) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3407) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3414) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3423) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3437) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3444) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3448) : error 017: undefined symbol "GivePlayerCash" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3451) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3458) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3466) : error 017: undefined symbol "GivePlayerCash" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3469) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3476) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3483) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3497) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3506) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3518) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3537) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3551) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3565) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3573) : error 017: undefined symbol "GivePlayerCash" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3578) : error 017: undefined symbol "ProxDetector" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3699) : error 017: undefined symbol "GivePlayerCash" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3822) : error 017: undefined symbol "GivePlayerCash" C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3823) : error 017: undefined symbol "GivePlayerCash" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.