i have one problem.
when one vehicle death, all vehicle ID CMDCarSpawnVehicle Destroyed.
Just like a car, not all.
Please help.
Код:
new CMDCarSpawnVehicle[MAX_PLAYERS];
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_String("Password",PlayerInfo[playerid][pPass], 25);
INI_Int("Score",PlayerInfo[playerid][pScore]);
INI_Int("Money",PlayerInfo[playerid][pMoney]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("CMDCarSpawnVehicle",CMDCarSpawnVehicle[playerid]);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"PlayerData");
INI_WriteInt(File,"Score",GetPlayerScore(playerid));
INI_WriteInt(File,"Money",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"CMDCarSpawnVehicle", CMDCarSpawnVehicle[playerid]);
INI_Close(File);
return 1;
}
CMD:givecar(playerid, params[])
{
new Float:x,Float:y,Float:z,Float:a;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,a);
CMDCarSpawnVehicle[playerid] = CreateVehicle(522, x, y, z, a, 1, 1, 999999);
SetVehicleHealth(CMDCarSpawnVehicle[playerid], 1000);
if(GetPlayerInterior(id)) LinkVehicleToInterior(CMDCarSpawnVehicle[playerid],GetPlayerInterior(playerid));
SetVehicleVirtualWorld(CMDCarSpawnVehicle[playerid],GetPlayerVirtualWorld(playerid));
PutPlayerInVehicle(playerid, CMDCarSpawnVehicle[playerid], 0);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
DestroyVehicle(CMDCarSpawnVehicle[killerid]);
return 1;
}
because, when you create car, her ID = your ID. Use the for(); and arrays So they have same ID.