Issue with OnPlayerClickTextDraw: - Printable Version
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+--- Thread: Issue with OnPlayerClickTextDraw: (
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Issue with OnPlayerClickTextDraw: -
Twizted - 22.07.2014
This is my chunk of code:
pawn Код:
new PlayerText:Textdraw2[MAX_PLAYERS];
Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 553.000000, 149.333282, "AGE");
PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.790498, 1.649999);
PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 2);
PlayerTextDrawColor(playerid, Textdraw2[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw2[playerid], 3);
PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1);
PlayerTextDrawSetSelectable(playerid, Textdraw2[playerid], true);
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(clickedid == Textdraw2[playerid])
{
print("Age textdraw works");
}
return 1;
}
When I compile, I get an error on
clickedid == Textdraw2[playerid], the error stating
warning 213: tag mismatch. I've tried to make it
clickedid == PlayerText:Textdraw2[playerid], but I do get the same error. What am I supposed to do? If it helps, I used iPLEOMAX's textdraw editor to do this.
Re: Issue with OnPlayerClickTextDraw: -
Twizted - 22.07.2014
I created player textdraws instead of global textdraws, that was the issue.