public OnPlayerConnect(playerid) { if(IsPlayerNPC(playerid)) { SpawnPlayer(playerid); return 1; } //GRADES RemoveBuildingForPlayer(playerid, 3276, -300.9375, -2148.4219, 28.3203, 0.25); RemoveBuildingForPlayer(playerid, 3276, -297.1875, -2141.5703, 28.3203, 0.25); RemoveBuildingForPlayer(playerid, 3276, -257.5625, -2241.5234, 28.3203, 0.25); RemoveBuildingForPlayer(playerid, 3276, -263.8672, -2231.5781, 28.3203, 0.25); RemoveBuildingForPlayer(playerid, 3276, -245.3984, -2225.9922, 28.6875, 0.25); RemoveBuildingForPlayer(playerid, 3276, -245.4375, -2236.6875, 28.4141, 0.25); RemoveBuildingForPlayer(playerid, 3276, -249.2031, -2244.3984, 28.4141, 0.25); RemoveBuildingForPlayer(playerid, 3276, -285.9297, -2139.2734, 28.3203, 0.25); RemoveBuildingForPlayer(playerid, 3276, -274.5781, -2138.6328, 28.4922, 0.25); RemoveBuildingForPlayer(playerid, 3276, -254.1406, -2170.7969, 29.0234, 0.25); RemoveBuildingForPlayer(playerid, 3276, -263.3906, -2140.5938, 28.8281, 0.25); RemoveBuildingForPlayer(playerid, 3276, -258.0000, -2148.1094, 29.0234, 0.25); RemoveBuildingForPlayer(playerid, 3276, -256.2500, -2159.3203, 29.0234, 0.25); RemoveBuildingForPlayer(playerid, 3276, -251.3047, -2181.8047, 29.0234, 0.25); RemoveBuildingForPlayer(playerid, 3276, -248.0391, -2192.8125, 29.0234, 0.25); RemoveBuildingForPlayer(playerid, 3276, -244.8594, -2203.8672, 29.0234, 0.25); RemoveBuildingForPlayer(playerid, 3276, -243.7266, -2214.7266, 28.8984, 0.25); //OBJETOS LS RemoveBuildingForPlayer(playerid, 1226, 1451.6250, -1727.6719, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1485.1719, -1727.6719, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1505.1797, -1727.6719, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1693.9688, 14.1094, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1688.0859, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1673.7109, 14.1094, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1668.0781, 16.4219, 0.25); //RESTAURANTE RemoveBuildingForPlayer(playerid, 4026, 1497.7969, -1543.7109, 17.5547, 0.25); RemoveBuildingForPlayer(playerid, 4218, 1497.7031, -1546.6172, 43.9922, 0.25); |