CMD:makeadmin(playerid, params[])
{
new PID, str[128], param, PName[MAX_PLAYER_NAME], AName[MAX_PLAYER_NAME];
if(PlayerInfo[playerid][pAdminLevel] < 5) return SendClientMessage(playerid, COLOR_GREY, "You're not authorized to use that command");
if(sscanf(params, "us[64]", PID, param)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /makeadmin [playerid] [Admin Level]");
GetPlayerName(playerid, AName, sizeof(AName));
GetPlayerName(PID, PName, sizeof(PName));
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
format(str, sizeof(str), "%s Has set %s admin level to %s ", AName, PName, param);
PlayerInfo[PID][pAdminLevel] = param;
foreach(Player, i)
{
if(PlayerInfo[i][pAdminLevel] > 0) return SendClientMessage(i,COLOR_YELLOW,str);
}
return 1;
}
CMD:a(playerid, params[])
{
if(PlayerInfo[playerid][pAdminLevel] < 1) return SendClientMessage(playerid, COLOR_GREY, "You're not authorized to use this command");
new
str[144], text[128];
if(sscanf(params, "s[128]",text)) return SendClientMessage(playerid, -1, "USAGE: /a [Text]");
if(PlayerInfo[playerid][pAdminLevel] > 0) format(str, sizeof(str), "[OOC] %s %s: %s", GetAdminName(playerid), GetName(playerid), text);
foreach(Player, i) {
if(PlayerInfo[i][pAdminLevel] > 0){
SendClientMessage(i,COLOR_YELLOW,text);}}
return 1;
}
stock GetAdminName(playerid)
{
new name[25];
if(PlayerInfo[playerid][pAdminLevel] == 1) format(name, sizeof(name), "Trial Admin");
if(PlayerInfo[playerid][pAdminLevel] == 2) format(name, sizeof(name), "Junior Admin");
if(PlayerInfo[playerid][pAdminLevel] == 3) format(name, sizeof(name), "General Admin");
if(PlayerInfo[playerid][pAdminLevel] == 4) format(name, sizeof(name), "Senior Admin");
if(PlayerInfo[playerid][pAdminLevel] == 5) format(name, sizeof(name), "Head Admin");
if(PlayerInfo[playerid][pAdminLevel] == 100) format(name, sizeof(name), "Co-Community Director");
if(PlayerInfo[playerid][pAdminLevel] == 102) format(name, sizeof(name), "Community Director");
return name;
}
if(sscanf(params, "ui", PID, param)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /makeadmin [playerid] [Admin Level]");
|
Код:
if(sscanf(params, "ui", PID, param)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /makeadmin [playerid] [Admin Level]"); |
CMD:makeadmin(playerid, params[])
{
if(PlayerInfo[playerid][pAdminLevel] < 5) return SendClientMessage(playerid, COLOR_GREY, "You're not authorized to use that command");
new targetid,level;
if(sscanf(params, "ud", targetid, level)) return SendClientMessage(playerid,-1,"/makeadmin [playerid] [level]");
PlayerInfo[PID][pAdminLevel] = level;
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
format(str, sizeof(str), "%s Has set %s admin level to %s ", PlayerName(playerid), PlayerName(targetid), level);
foreach(Player, i)
{
if(PlayerInfo[i][pAdminLevel] > 0) return SendClientMessage(i,COLOR_YELLOW,str);
}
return 1;
}
|
Your killing your /makeadmin command, Adding useless things won't help you.
pawn Код:
|
CMD:makeadmin(playerid, params[])
{
if(PlayerInfo[playerid][pAdminLevel] < 5) return SendClientMessage(playerid, COLOR_GREY, "You're not authorized to use that command");
new PID, lvl;
if(sscanf(params, "ui", PID, lvl)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /makeadmin [playerid] [Admin Level]");
if(!IsPlayerConnected(PID)) return SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
new str[128], PName[MAX_PLAYER_NAME], AName[MAX_PLAYER_NAME];
GetPlayerName(playerid, AName, sizeof(AName));
GetPlayerName(PID, PName, sizeof(PName));
format(str, sizeof(str), "%s Has set %s admin level to %i ", AName, PName, lvl);
foreach(Player, i) if(PlayerInfo[i][pAdminLevel] > 0) SendClientMessage(i,COLOR_YELLOW,str);
PlayerInfo[PID][pAdminLevel] = lvl;
return 1;
}
CMD:a(playerid, params[])
{
if(PlayerInfo[playerid][pAdminLevel] < 1) return SendClientMessage(playerid, COLOR_GREY, "You're not authorized to use this command");
if(isnull(params)) return SendClientMessage(playerid, -1, "USAGE: /a [Text]");
new str[128];
format(str, sizeof(str), "[OOC] %s %s: %s", GetAdminName(playerid), GetName(playerid), params);
foreach(Player, i) if(PlayerInfo[i][pAdminLevel] > 0) SendClientMessage(i,COLOR_YELLOW,str);
return 1;
}
stock GetAdminName(playerid)
{
new name[25];
switch(PlayerInfo[playerid][pAdminLevel])
{
case 1: name = "Trial Admin";
case 2: name = "Junior Admin";
case 3: name = "General Admin";
case 4: name = "Senior Admin";
case 5: name = "Head Admin";
case 100: name = "Co-Community Director";
case 102: name = "Community Director";
}
return name;
}
|
Just to let you know, the "ui" just sends out a random letter now, not even a number under the SendClientMessage
|