Checkpoint entery -
ThatThoseTheThy - 16.07.2014
Basically I a writeing a CNR script, and when I try to make a Player enter a checkpoint and "Teleport" him to a different Interior it does nothing.
Code:
Код:
#include <a_samp>
#include <sscanf2>
#include <YSI\y_ini>
#include <YSI\y_va>
#include <zcmd>
#include <foreach>
#include <Streamer>
#include <CheckpointManager>
Код:
#define PIZZA_CP 30 //Start robbing defines here, Guessing we got 50+ CPs
Код:
public OnGameModeInit()
{
CreateCheckpoint(GLOBAL_OWNER_ID, PIZZA_CP, 2105.488281, -1806.404418, 13.554687, 1.0);
SetCheckpointInterior(PIZZA_CP, 0);
//CreateDynamicCP(2105.488281, -1806.404418, 13.554687, 1.0, .interiorid = 0);
StartCheckpointSeeking();
return 1;
}
Код:
forward OnCheckPointEnter(playerid, checkpointid);
public OnCheckPointEnter(playerid, checkpointid)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
switch(checkpointid)
{
case PIZZA_CP:
{
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,372.1255,-131.4364,1001.4922);
SetPlayerFacingAngle(playerid,357.6505);
return 1;
}
}
}
return 1;
}
I cut the only code needed here, please tell me what I have done wrong.
here is what I see:
it creates the checkpoint, but when I enter it does nothing.
Re: Checkpoint entery -
Blast3r - 16.07.2014
That's because SA-MP has it's own checkpoint function which is OnPlayerEnterCheckPoint,
https://sampwiki.blast.hk/wiki/OnPlayerEnterCheckpoint
Look at the streamer for the dynamic one.
Re: Checkpoint entery -
ThatThoseTheThy - 16.07.2014
Streamer Already defined it as Streamer_OnPlayerEnterCheckpointCP or something..
Got anything else that I can use?
Re: Checkpoint entery -
Blast3r - 16.07.2014
What do you mean anything else to use?
If you're using the CreateCheckpoint (basic SA-MP one) use the OnPlayerEnterCheckPoint, if you're using DynamicCP code then use the streamer code. No need to make your own public as it won't work.
Re: Checkpoint entery -
ThatThoseTheThy - 16.07.2014
Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if( pRobbingP[ playerid ] )
{
if ( checkpointid == cp_Pizza )
{
pRobbingP[ playerid ] = false;
KillTimer( robTimerP[ playerid ] );
pizzaRobbed = false;
GameTextForPlayer( playerid, "~r~You have failed the robbery!", 1000, 3 );
pInfo[playerid][wanted] += 2;
SendClientMessage(playerid, COLOR_WHITE, "Wanted Increased");
}
}
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
switch(checkpointid)
{
case PIZZA_CP:
{
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,372.1255,-131.4364,1001.4922);
SetPlayerFacingAngle(playerid,357.6505);
return 1;
}
}
}
return 1;
}
this is what I changed into, but still not working properly.
Re: Checkpoint entery -
ThatThoseTheThy - 16.07.2014
Sorry for double post, Problem solved.
Used wrong stuff like an idiot. PM me if you got the same problem, i might be able to help out.
~SOLVED~