\gamemodes\A-Life.pwn(4001) : warning 219: local variable "string" shadows a variable at a preceding level \gamemodes\A-Life.pwn(4009) : warning 219: local variable "string" shadows a variable at a preceding level \gamemodes\A-Life.pwn(4020) : warning 219: local variable "string" shadows a variable at a preceding level \gamemodes\A-Life.pwn(4028) : warning 219: local variable "string" shadows a variable at a preceding level
new randenginemask = random(2)+1; if(randenginemask == 1) { new string[128]; format(string, sizeof(string), "* Stranger %d menyalakan mesin dan berhasil", RandMask[playerid]); ProxDetector(30.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); SendClientMessageEx(playerid, COLOR_WHITE, "Mesin telah hidup, Tekan 'Y' atau ketik '/car engine' untuk mematikan mesin)."); } else { new string[128]; format(string, sizeof(string), "* Stranger %d menyalakan mesin, tetapi gagal", RandMask[playerid]); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); SendClientMessageEx(playerid, COLOR_WHITE, "Mesin gagal di nyalakan, silahkan putar kunci lagi untuk menyalakan mesin."); } return 1; } new randengine = random(2)+1; if(randengine == 1) { new string[128]; format(string, sizeof(string), "* %s mencoba menyalakan mesin dan berhasil", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); SendClientMessageEx(playerid, COLOR_WHITE, "Mesin telah hidup, Tekan 'Y' atau ketik '/car engine' untuk mematikan mesin)."); } else { new string[128]; format(string, sizeof(string), "* %s mencoba menyalakan mesin, tetapi gagal", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); SendClientMessageEx(playerid, COLOR_WHITE, "Mesin gagal di nyalakan, silahkan putar kunci lagi untuk menyalakan mesin."); }
Show me whole more code have you defined the variable string outside of a function,then remove it.
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forward SetVehicleEngine(vehicleid, playerid); public SetVehicleEngine(vehicleid, playerid) { new string[128]; new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective); if(engine == VEHICLE_PARAMS_ON) { SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); SendClientMessageEx(playerid, COLOR_WHITE, "Engine has been turn off."); DeletePVar(playerid, "fuelonoff"); DestroyProgressBar(FuelBar[playerid]); textdrawscount--; FuelBar[playerid] = INVALID_BAR_ID; arr_Engine{vehicleid} = 0; } else if(engine == VEHICLE_PARAMS_OFF || engine == VEHICLE_PARAMS_UNSET) { new Float: f_vHealth; GetVehicleHealth(vehicleid, f_vHealth); if(f_vHealth < 350.0) return SendClientMessageEx(playerid, COLOR_RED, "Mesin tidak dapat menyala - rusak!"); if(VehicleFuel[vehicleid] <= 0.0) return SendClientMessageEx(playerid, COLOR_RED, "Mesin tidak dapat menyala - bensin habis!"); if(PlayerInfo[playerid][pMaskuse] == 1) { new randenginemask = random(2)+1; if(randenginemask == 1) { new string[128]; format(string, sizeof(string), "* Stranger %d menyalakan mesin dan berhasil", RandMask[playerid]); ProxDetector(30.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); SendClientMessageEx(playerid, COLOR_WHITE, "Mesin telah hidup, Tekan 'Y' atau ketik '/car engine' untuk mematikan mesin)."); } else { new string[128]; format(string, sizeof(string), "* Stranger %d menyalakan mesin, tetapi gagal", RandMask[playerid]); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); SendClientMessageEx(playerid, COLOR_WHITE, "Mesin gagal di nyalakan, silahkan putar kunci lagi untuk menyalakan mesin."); } return 1; } new randengine = random(2)+1; if(randengine == 1) { new string[128]; format(string, sizeof(string), "* %s mencoba menyalakan mesin dan berhasil", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); SendClientMessageEx(playerid, COLOR_WHITE, "Mesin telah hidup, Tekan 'Y' atau ketik '/car engine' untuk mematikan mesin)."); } else { new string[128]; format(string, sizeof(string), "* %s mencoba menyalakan mesin, tetapi gagal", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); SendClientMessageEx(playerid, COLOR_WHITE, "Mesin gagal di nyalakan, silahkan putar kunci lagi untuk menyalakan mesin."); } arr_Engine{vehicleid} = 1; if(GetChased[playerid] < 999 && VehicleBomb[vehicleid] == 1) { if(PlayerInfo[playerid][pHeadValue] >= 1) { if(PlayerInfo[GetChased[playerid]][pMember] == 8 || PlayerInfo[GetChased[playerid]][pLeader] == 8) { new Float:boomx, Float:boomy, Float:boomz; GetPlayerPos(playerid,boomx, boomy, boomz); CreateExplosion(boomx, boomy , boomz, 7, 1); VehicleBomb[vehicleid] = 0; PlacedVehicleBomb[GetChased[playerid]] = INVALID_VEHICLE_ID; new takemoney = PlayerInfo[playerid][pHeadValue] / 4 * 2; GivePlayerCash(GetChased[playerid], takemoney); GivePlayerCash(playerid, -takemoney); format(string,sizeof(string),"Hitman %s telah menandatangani kontrak %s dan mendapatkan $%d.",GetPlayerNameEx(GetChased[playerid]),GetPlayerNameEx(playerid),PlayerInfo[playerid][pHeadValue] / 4 * 2); SendFamilyMessage(8, COLOR_YELLOW, string); format(string,sizeof(string),"Anda telah dilukai oleh seorang hitman dan kehilangan $%d!",takemoney); ResetPlayerWeaponsEx(playerid); // SpawnPlayer(playerid); SendClientMessageEx(playerid, COLOR_YELLOW, string); PlayerInfo[playerid][pHeadValue] = 0; PlayerInfo[GetChased[playerid]][pCHits] += 1; SetPlayerHealth(playerid, 0.0); // KillEMSQueue(playerid); GoChase[GetChased[playerid]] = 999; PlayerInfo[GetChased[playerid]][pC4Used] = 0; PlayerInfo[GetChased[playerid]][pC4] = 0; GotHit[playerid] = 0; GetChased[playerid] = 999; return 1; } } } SetPVarInt(playerid, "fuelonoff", 1); FuelBar[playerid] = CreateProgressBar(548.00, 26.00, 57.50, 3.20, 866792447, 100.0); textdrawscount++; SetProgressBarValue(FuelBar[playerid], VehicleFuel[vehicleid]); ShowProgressBarForPlayer(playerid, FuelBar[playerid]); } return 1; }
"string" is already declared as global and you re-declare it locally. Rename it and also in the code is used below.
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You dotn need to make a string everytime you want to use it, you need to make it only once inside the function.
http://pastebin.com/pxYAMTb5 |
\gamemodes\A-Life.pwn(4051) : error 017: undefined symbol "string" \gamemodes\A-Life.pwn(4051) : error 017: undefined symbol "string" \gamemodes\A-Life.pwn(4051) : error 029: invalid expression, assumed zero \gamemodes\A-Life.pwn(4051) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
Код:
\gamemodes\A-Life.pwn(4051) : error 017: undefined symbol "string" \gamemodes\A-Life.pwn(4051) : error 017: undefined symbol "string" \gamemodes\A-Life.pwn(4051) : error 029: invalid expression, assumed zero \gamemodes\A-Life.pwn(4051) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. |
Added wrong paste sorry
http://pastebin.com/KeD6Mwcg |