\gamemodes\A-Life.pwn(4001) : warning 219: local variable "string" shadows a variable at a preceding level \gamemodes\A-Life.pwn(4009) : warning 219: local variable "string" shadows a variable at a preceding level \gamemodes\A-Life.pwn(4020) : warning 219: local variable "string" shadows a variable at a preceding level \gamemodes\A-Life.pwn(4028) : warning 219: local variable "string" shadows a variable at a preceding level
new randenginemask = random(2)+1;
if(randenginemask == 1)
{
new string[128];
format(string, sizeof(string), "* Stranger %d menyalakan mesin dan berhasil", RandMask[playerid]);
ProxDetector(30.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
SendClientMessageEx(playerid, COLOR_WHITE, "Mesin telah hidup, Tekan 'Y' atau ketik '/car engine' untuk mematikan mesin).");
}
else
{
new string[128];
format(string, sizeof(string), "* Stranger %d menyalakan mesin, tetapi gagal", RandMask[playerid]);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
SendClientMessageEx(playerid, COLOR_WHITE, "Mesin gagal di nyalakan, silahkan putar kunci lagi untuk menyalakan mesin.");
}
return 1;
}
new randengine = random(2)+1;
if(randengine == 1)
{
new string[128];
format(string, sizeof(string), "* %s mencoba menyalakan mesin dan berhasil", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
SendClientMessageEx(playerid, COLOR_WHITE, "Mesin telah hidup, Tekan 'Y' atau ketik '/car engine' untuk mematikan mesin).");
}
else
{
new string[128];
format(string, sizeof(string), "* %s mencoba menyalakan mesin, tetapi gagal", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
SendClientMessageEx(playerid, COLOR_WHITE, "Mesin gagal di nyalakan, silahkan putar kunci lagi untuk menyalakan mesin.");
}
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Show me whole more code have you defined the variable string outside of a function,then remove it.
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forward SetVehicleEngine(vehicleid, playerid);
public SetVehicleEngine(vehicleid, playerid)
{
new string[128];
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == VEHICLE_PARAMS_ON)
{
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
SendClientMessageEx(playerid, COLOR_WHITE, "Engine has been turn off.");
DeletePVar(playerid, "fuelonoff");
DestroyProgressBar(FuelBar[playerid]);
textdrawscount--;
FuelBar[playerid] = INVALID_BAR_ID;
arr_Engine{vehicleid} = 0;
}
else if(engine == VEHICLE_PARAMS_OFF || engine == VEHICLE_PARAMS_UNSET)
{
new Float: f_vHealth;
GetVehicleHealth(vehicleid, f_vHealth);
if(f_vHealth < 350.0) return SendClientMessageEx(playerid, COLOR_RED, "Mesin tidak dapat menyala - rusak!");
if(VehicleFuel[vehicleid] <= 0.0) return SendClientMessageEx(playerid, COLOR_RED, "Mesin tidak dapat menyala - bensin habis!");
if(PlayerInfo[playerid][pMaskuse] == 1)
{
new randenginemask = random(2)+1;
if(randenginemask == 1)
{
new string[128];
format(string, sizeof(string), "* Stranger %d menyalakan mesin dan berhasil", RandMask[playerid]);
ProxDetector(30.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
SendClientMessageEx(playerid, COLOR_WHITE, "Mesin telah hidup, Tekan 'Y' atau ketik '/car engine' untuk mematikan mesin).");
}
else
{
new string[128];
format(string, sizeof(string), "* Stranger %d menyalakan mesin, tetapi gagal", RandMask[playerid]);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
SendClientMessageEx(playerid, COLOR_WHITE, "Mesin gagal di nyalakan, silahkan putar kunci lagi untuk menyalakan mesin.");
}
return 1;
}
new randengine = random(2)+1;
if(randengine == 1)
{
new string[128];
format(string, sizeof(string), "* %s mencoba menyalakan mesin dan berhasil", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
SendClientMessageEx(playerid, COLOR_WHITE, "Mesin telah hidup, Tekan 'Y' atau ketik '/car engine' untuk mematikan mesin).");
}
else
{
new string[128];
format(string, sizeof(string), "* %s mencoba menyalakan mesin, tetapi gagal", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
SendClientMessageEx(playerid, COLOR_WHITE, "Mesin gagal di nyalakan, silahkan putar kunci lagi untuk menyalakan mesin.");
}
arr_Engine{vehicleid} = 1;
if(GetChased[playerid] < 999 && VehicleBomb[vehicleid] == 1)
{
if(PlayerInfo[playerid][pHeadValue] >= 1)
{
if(PlayerInfo[GetChased[playerid]][pMember] == 8 || PlayerInfo[GetChased[playerid]][pLeader] == 8)
{
new Float:boomx, Float:boomy, Float:boomz;
GetPlayerPos(playerid,boomx, boomy, boomz);
CreateExplosion(boomx, boomy , boomz, 7, 1);
VehicleBomb[vehicleid] = 0;
PlacedVehicleBomb[GetChased[playerid]] = INVALID_VEHICLE_ID;
new takemoney = PlayerInfo[playerid][pHeadValue] / 4 * 2;
GivePlayerCash(GetChased[playerid], takemoney);
GivePlayerCash(playerid, -takemoney);
format(string,sizeof(string),"Hitman %s telah menandatangani kontrak %s dan mendapatkan $%d.",GetPlayerNameEx(GetChased[playerid]),GetPlayerNameEx(playerid),PlayerInfo[playerid][pHeadValue] / 4 * 2);
SendFamilyMessage(8, COLOR_YELLOW, string);
format(string,sizeof(string),"Anda telah dilukai oleh seorang hitman dan kehilangan $%d!",takemoney);
ResetPlayerWeaponsEx(playerid);
// SpawnPlayer(playerid);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
PlayerInfo[playerid][pHeadValue] = 0;
PlayerInfo[GetChased[playerid]][pCHits] += 1;
SetPlayerHealth(playerid, 0.0);
// KillEMSQueue(playerid);
GoChase[GetChased[playerid]] = 999;
PlayerInfo[GetChased[playerid]][pC4Used] = 0;
PlayerInfo[GetChased[playerid]][pC4] = 0;
GotHit[playerid] = 0;
GetChased[playerid] = 999;
return 1;
}
}
}
SetPVarInt(playerid, "fuelonoff", 1);
FuelBar[playerid] = CreateProgressBar(548.00, 26.00, 57.50, 3.20, 866792447, 100.0);
textdrawscount++;
SetProgressBarValue(FuelBar[playerid], VehicleFuel[vehicleid]);
ShowProgressBarForPlayer(playerid, FuelBar[playerid]);
}
return 1;
}
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"string" is already declared as global and you re-declare it locally. Rename it and also in the code is used below.
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You dotn need to make a string everytime you want to use it, you need to make it only once inside the function.
http://pastebin.com/pxYAMTb5 |
\gamemodes\A-Life.pwn(4051) : error 017: undefined symbol "string" \gamemodes\A-Life.pwn(4051) : error 017: undefined symbol "string" \gamemodes\A-Life.pwn(4051) : error 029: invalid expression, assumed zero \gamemodes\A-Life.pwn(4051) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
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Код:
\gamemodes\A-Life.pwn(4051) : error 017: undefined symbol "string" \gamemodes\A-Life.pwn(4051) : error 017: undefined symbol "string" \gamemodes\A-Life.pwn(4051) : error 029: invalid expression, assumed zero \gamemodes\A-Life.pwn(4051) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. |
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Added wrong paste sorry
http://pastebin.com/KeD6Mwcg |