if(!strcmp(cmd,"/addhouse",true)) { if (PINFO[playerid][pAdminLVL] < 7) return SendMe(playerid, CGRADD, YouCanNot); new cena, klass; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendMe(playerid, CWHITE,"Введите: /addhouse [класс] [стоимость]"); klass = strval(tmp); if(!strlen(tmp)) return SendMe(playerid, CWHITE,"Введите: /addhouse [класс] [стоимость]"); cena = strval(tmp); if(!strlen(tmp)) return SendMe(playerid, CWHITE,"Введите: /addhouse [класс] [стоимость]"); new Float: posX, Float: posY, Float: posZ; GetPlayerPos(playerid, posX, posY, posZ); TotalHouse++; HomeInfo[TotalHouse][hID] = TotalHouse; HomeInfo[TotalHouse][hEntrance][0] = posX; HomeInfo[TotalHouse][hEntrance][1] = posY; HomeInfo[TotalHouse][hEntrance][2] = posZ; HomeInfo[TotalHouse][hLock] = 1; HomeInfo[TotalHouse][hKlass] = klass; HomeInfo[TotalHouse][hValue] = cena; if(HomeInfo[TotalHouse][hKlass] == 0) { HomeInfo[TotalHouse][hInt] = 10; HomeInfo[TotalHouse][hExit][0] = 421.7613; HomeInfo[TotalHouse][hExit][1] = 2536.4836; HomeInfo[TotalHouse][hExit][2] = 10.0000; } else if(HomeInfo[TotalHouse][hKlass] == 1) { HomeInfo[TotalHouse][hInt] = 6; HomeInfo[TotalHouse][hExit][0] = -68.8618; HomeInfo[TotalHouse][hExit][1] = 1352.2183; HomeInfo[TotalHouse][hExit][2] = 1080.2109; } else if(HomeInfo[TotalHouse][hKlass] == 2) { HomeInfo[TotalHouse][hInt] = 5; HomeInfo[TotalHouse][hExit][0] = 22.7405; HomeInfo[TotalHouse][hExit][1] = 1404.3799; HomeInfo[TotalHouse][hExit][2] = 1084.4297; } else if(HomeInfo[TotalHouse][hKlass] == 3) { HomeInfo[TotalHouse][hInt] = 12; HomeInfo[TotalHouse][hExit][0] = 2324.3367; HomeInfo[TotalHouse][hExit][1] = -1148.6296; HomeInfo[TotalHouse][hExit][2] = 1050.7101; } else { HomeInfo[TotalHouse][hInt] = 5; HomeInfo[TotalHouse][hExit][0] = 140.2206; HomeInfo[TotalHouse][hExit][1] = 1367.2734; HomeInfo[TotalHouse][hExit][2] = 1083.8612; } format(mysql_query, sizeof(mysql_query), "INSERT INTO `house` (`hEntrance0`, `hEntrance1`,`hEntrance2`, `hLock`,`hKlass`,`hValue`,`hExit0`,`hExit1`,`hExit2`) VALUES ('%f', '%f', '%f', '1','%d','%d','%f','%f','%f')", posX,posY,posZ,klass,cena,HomeInfo[TotalHouse][hExit][0],HomeInfo[TotalHouse][hExit][1],HomeInfo[TotalHouse][hExit][2]); mysql_function_query(connects, mysql_query, false, "", ""); HomeInfo[TotalHouse][hPickup] = CreatePickupAC(1273, 23, HomeInfo[TotalHouse][hEntrance][0], HomeInfo[TotalHouse][hEntrance][1], HomeInfo[TotalHouse][hEntrance][2],-1); HomeInfo[TotalHouse][hMIcon] = CreateDynamicMapIcon(HomeInfo[TotalHouse][hEntrance][0], HomeInfo[TotalHouse][hEntrance][1], HomeInfo[TotalHouse][hEntrance][2], 31, -1, 0, -1, -1, 100.0); SendMes(playerid,CWHITE,"Вы создали дом. %d [KLASS: %d]", cena, klass); SaveHouse(TotalHouse); return 1; }
ormat(mysql_query, sizeof(mysql_query), "INSERT INTO `house` (`hEntrance0`, `hEntrance1`,`hEntrance2`, `hLock`,`hKlass`,`hValue`,`hExit0`,`hExit1`,`hExit2`) VALUES ('%f', '%f', '%f', '1','%d','%d','%f','%f','%f')",
posX,posY,posZ,klass,cena,HomeInfo[TotalHouse][hExit][0],HomeInfo[TotalHouse][hExit][1],HomeInfo[TotalHouse][hExit][2]);
format(mysql_query, sizeof(mysql_query), "INSERT INTO `house` (`hEntrance0`, `hEntrance1`,`hEntrance2`, `hLock`,`hKlass`,`hValue`,`hExit0`,`hExit1`,`hExit2`) VALUES ('%f', '%f', '%f', '%d','%d','%d','%f','%f','%f')",
posX,posY,posZ,klass,cena,HomeInfo[TotalHouse][hExit][0],HomeInfo[TotalHouse][hExit][1],HomeInfo[TotalHouse][hExit][2]);
PHP код:
PHP код:
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Я вижу что это запрос в базу. Я спросил что там за единица в твоем запросе и поправил её на %d.
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new cena, klass;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendMe(playerid, CWHITE,"Введите: /addhouse [класс] [стоимость]");
klass = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendMe(playerid, CWHITE,"Введите: /addhouse [класс] [стоимость]");
cena = strval(tmp);
publics: LoadHouses() { static rows, fields; cache_get_data(rows, fields); new temp[64]; if(rows) { for(new he = 0;he < rows; he++) { cache_get_row(he, 0, temp), HomeInfo[he][hID] = strval(temp); cache_get_row(he, 1, temp), HomeInfo[he][hEntrance][0] = floatstr(temp); cache_get_row(he, 2, temp), HomeInfo[he][hEntrance][1] = floatstr(temp); cache_get_row(he, 3, temp), HomeInfo[he][hEntrance][2] = floatstr(temp); cache_get_row(he, 4, temp), HomeInfo[he][hExit][0] = floatstr(temp); cache_get_row(he, 5, temp), HomeInfo[he][hExit][1] = floatstr(temp); cache_get_row(he, 6, temp), HomeInfo[he][hExit][2] = floatstr(temp); cache_get_row(he, 7, temp), strmid(HomeInfo[he][hOwner], temp, 0, strlen(temp), 255); cache_get_row(he, 8, temp), HomeInfo[he][hValue] = strval(temp); cache_get_row(he, 9, temp), HomeInfo[he][hHel] = strval(temp); cache_get_row(he, 10, temp), HomeInfo[he][hInt] = strval(temp); cache_get_row(he, 11, temp), HomeInfo[he][hLock] = strval(temp); cache_get_row(he, 12, temp), HomeInfo[he][hOwned] = strval(temp); cache_get_row(he, 13, temp), HomeInfo[he][hTakings] = strval(temp); cache_get_row(he, 14, temp), HomeInfo[he][hOnline] = strval(temp); cache_get_row(he, 15, temp), HomeInfo[he][hNarko] = strval(temp); cache_get_row(he, 16, temp), HomeInfo[he][hOgrablen] = strval(temp); cache_get_row(he, 17, temp), HomeInfo[he][hKlass] = strval(temp); cache_get_row(he, 18, temp), HomeInfo[he][hSafe] = strval(temp); cache_get_row(he, 19, temp), HomeInfo[he][hCarPoc][0] = floatstr(temp); cache_get_row(he, 20, temp), HomeInfo[he][hCarPoc][1] = floatstr(temp); cache_get_row(he, 21, temp), HomeInfo[he][hCarPoc][2] = floatstr(temp); cache_get_row(he, 22, temp), HomeInfo[he][hCarPoc][3] = floatstr(temp); cache_get_row(he, 23, temp), HomeInfo[he][hCar] = strval(temp); cache_get_row(he, 24, temp), HomeInfo[he][hGun][0] = strval(temp); cache_get_row(he, 25, temp), HomeInfo[he][hGun][1] = strval(temp); cache_get_row(he, 26, temp), HomeInfo[he][hGun][2] = strval(temp); cache_get_row(he, 27, temp), HomeInfo[he][hGun][3] = strval(temp); cache_get_row(he, 28, temp), HomeInfo[he][hGun][4] = strval(temp); cache_get_row(he, 29, temp), HomeInfo[he][hGunAmmo][0] = strval(temp); cache_get_row(he, 30, temp), HomeInfo[he][hGunAmmo][1] = strval(temp); cache_get_row(he, 31, temp), HomeInfo[he][hGunAmmo][2] = strval(temp); cache_get_row(he, 32, temp), HomeInfo[he][hGunAmmo][3] = strval(temp); cache_get_row(he, 33, temp), HomeInfo[he][hGunAmmo][4] = strval(temp); TotalHouse++; } printf("- Домов загружено %d",TotalHouse); }