pawn Код:
//Created by: ADO[K]1NG
//Not stealing credit, please!
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
public OnGameModeInit()
{
Textdraw1 = TextDrawCreate(498.000000, 100.000000, "~r~IP~w~:
~b~125~w~.~p~132~w~.~r~~h~25~w~.~g~251~w~:~y~2513");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 3);
TextDrawLetterSize(Textdraw1, 0.270000, 2.000001);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
Textdraw3 = TextDrawCreate(498.000000, 119.000000, "Thanks for visiting");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 2);
TextDrawLetterSize(Textdraw3, 0.240000, 1.100000);
TextDrawColor(Textdraw3, -1);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);
Textdraw0 = TextDrawCreate(476.000000, 108.000000, "]");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 2);
TextDrawLetterSize(Textdraw0, 0.529999, -1.800000);
TextDrawColor(Textdraw0, -65281);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Textdraw2 = TextDrawCreate(617.000000, 102.000000, "_");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.500000, 3.500000);
TextDrawColor(Textdraw2, 16777215);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 90);
TextDrawTextSize(Textdraw2, 488.000000, 0.000000);
Textdraw4 = TextDrawCreate(470.000000, 126.000000, "]");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 2);
TextDrawLetterSize(Textdraw4, 0.529999, -1.800000);
TextDrawColor(Textdraw4, -65281);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(478.000000, 145.000000, "]");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 2);
TextDrawLetterSize(Textdraw5, 0.529999, -1.800000);
TextDrawColor(Textdraw5, -65281);
TextDrawSetOutline(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);
Textdraw6 = TextDrawCreate(609.000000, 145.000000, "]");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 2);
TextDrawLetterSize(Textdraw6, 0.529999, -1.800000);
TextDrawColor(Textdraw6, -65281);
TextDrawSetOutline(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);
Textdraw7 = TextDrawCreate(616.000000, 126.000000, "]");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 2);
TextDrawLetterSize(Textdraw7, 0.529999, -1.800000);
TextDrawColor(Textdraw7, -65281);
TextDrawSetOutline(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);
Textdraw8 = TextDrawCreate(611.000000, 106.000000, "]");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 2);
TextDrawLetterSize(Textdraw8, 0.529999, -1.800000);
TextDrawColor(Textdraw8, -65281);
TextDrawSetOutline(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
return 1;
}
Nice and simple. Good job.
First, use per player textdraws mostly the IP one, second Textdraw1 and 3 can be together.