Checkpoint for all players - Printable Version
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+--- Thread: Checkpoint for all players (
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Checkpoint for all players -
alibalicharlton - 08.07.2014
If I wanted to set up a marker for a race between players on my server would using SetPlayerCheckpoint show the marker for all the players?
If I then used OnPlayerEnterCheckpoint to remove the marker when the first player enters would this remove it for all the players?
I can't find anything on the wiki to confirm this. If anyone has any past experience with this, can I load these markers from a filterscript for all users, or would they all have to be done in gamemodes?
Thanks!
Re: Checkpoint for all players -
Affan - 08.07.2014
pawn Код:
foreach(new i : Player)
{
if(inrace[i] == 1) // Change this
{
SetPlayerCheckpoint(i, x, y, z); //Insert your cordinates
}
}
pawn Код:
public OnPlayerEnterCheckpoint(playerid)
{
if(inrace[playerid] == 1)
{
if(RaceCheckPoint[playerid] == LAST_CHECKPOINT) // Change ofcourse
{
foreach(new i : Player)
{
DisablePlayerCheckpoint(i);
}
}
}
return 1;
}
Re: Checkpoint for all players -
alibalicharlton - 08.07.2014
Quote:
Originally Posted by Affan
pawn Код:
foreach(new i : Player) { if(inrace[i] == 1) // Change this { SetPlayerCheckpoint(i, x, y, z); //Insert your cordinates } }
|
Great, thanks Affan. How could I add players to a race array?